示例#1
0
 /// <summary>
 /// Calculate distance between two nodes to be used as edge weidght
 /// </summary>
 /// <param name="start">First node</param>
 /// <param name="end">Second node</param>
 /// <returns>Distance between the two nodes</returns>
 private Double GetEdgeWeight(Node start, Node end)
 {
     System.Diagnostics.Debug.WriteLine(start.ID + end.ID);
     Double DX = start.Coordinates.X - end.Coordinates.X;
     Double DY = start.Coordinates.Y - end.Coordinates.Y;
     Double DD = Math.Sqrt((DX * DX) + (DY * DY));
     return DD;
 }
示例#2
0
 /// <summary>
 /// Finds the shortes route between the two specified nodes. If the disabled
 /// parameter is set to true, nodes marked as not disabled-friendly will not
 /// be considered at all. If there is no route between the two nodes (should
 /// not happen in the final version of the program) the route will only consist
 /// of the endpoint.
 /// </summary>
 /// <param name="start">Node to start from</param>
 /// <param name="end">Node to arrive to</param>
 /// <param name="disabled">Whether to find a disabled-friendly route</param>
 /// <returns>
 /// A list of Nodes that create the path between the two points specified,
 /// including those two points
 /// </returns>
 public List<Node> FindRoute(Node start, Node end, bool disabled)
 {
     Dictionary<Node, double> distances = new Dictionary<Node, double>();
     Dictionary<Node, Node> predecessors = new Dictionary<Node, Node>();
     /* Initializing both lists */
     foreach (Node node in NodeList)
     {
         distances.Add(node, double.MaxValue);
         predecessors.Add(node, null);
     }
     distances[start] = 0.0;
     /* Initializing the list we will be deleting nodes from */
     List<Node> nodes = new List<Node>(NodeList);
     while (nodes.Count > 0)
     {
         double smallestDist = double.MaxValue;
         Node nearestNode = null;
         foreach(Node n in nodes)
             if (distances[n] < smallestDist)
             {
                 smallestDist = distances[n];
                 nearestNode = n;
             }
         if (smallestDist == double.MaxValue) break;
         nodes.Remove(nearestNode);
         if (nearestNode.Equals(end)) break;
         foreach (Node n in GetNeighbours(nearestNode, disabled))
         {
             double d = distances[nearestNode] + GetEdgeWeight(nearestNode, n);
             if (d < distances[n])
             {
                 distances[n] = d;
                 predecessors[n] = nearestNode;
             }
         }
     }
     /* Creating the route */
     List<Node> route = new List<Node>();
     Node u = end;
     while (predecessors[u] != null)
     {
         route.Add(predecessors[u]);
         u = predecessors[u];
     }
     route.Reverse();
     route.Add(end);
     return route;
 }
示例#3
0
 public Edge(Node NodeStart, Node NodeEnd, double Weight)
 {
     this.NodeStart = NodeStart;
     this.NodeEnd = NodeEnd;
     this.Weight = Weight;
 }
示例#4
0
 /// <summary>
 /// Finds all neighbours of the specified node. If the disabled parametet is
 /// set to true, only disabled-friendly nodes will be returned.
 /// </summary>
 /// <param name="source">Node to analyze</param>
 /// <param name="disabled">Whether to return only disabled-friendly nodes</param>
 /// <returns>A list of nodes directly connected to the node specified</returns>
 private List<Node> GetNeighbours(Node source, bool disabled)
 {
     List<Node> neighbours = new List<Node>();
     foreach (Edge edge in EdgeList)
     {
         if (edge.NodeStart.Equals(source) && (!disabled || edge.NodeEnd.Disabled))
                 neighbours.Add(edge.NodeEnd);
         if (edge.NodeEnd.Equals(source) && (!disabled || edge.NodeStart.Disabled))
                 neighbours.Add(edge.NodeStart);
     }
     return neighbours;
 }
示例#5
0
 /// <summary>
 /// Find the edge connecting the two specified nodes and returns its weight.
 /// </summary>
 /// <param name="start">One of the nodes</param>
 /// <param name="end">The other node</param>
 /// <returns>Weight of the edge between the two nodes, or double.MaxValue if there is no edge</returns>
 private double GetEdgeWeight(Node start, Node end)
 {
     foreach (Edge edge in EdgeList)
     {
         if (edge.NodeStart.Equals(start) && edge.NodeEnd.Equals(end)) return edge.Weight;
         if (edge.NodeStart.Equals(end) && edge.NodeEnd.Equals(start)) return edge.Weight;
     }
     return double.MaxValue;
 }