示例#1
0
        public static ArcModelMini GetArcParametersFromThreePoints(UnitPoint startPoint, UnitPoint midPoint, UnitPoint endPoint)
        {
            ArcModelMini arcModel = new ArcModelMini();

            arcModel.Clockwise  = HitUtil.IsClockwiseByCross(startPoint, midPoint, endPoint);
            arcModel.Center     = HitUtil.CenterPointFrom3Points(startPoint, midPoint, endPoint);
            arcModel.Radius     = (float)HitUtil.Distance(arcModel.Center, startPoint);
            arcModel.StartAngle = (float)HitUtil.RadiansToDegrees(HitUtil.LineAngleR(arcModel.Center, startPoint, 0));
            float EndAngle = (float)HitUtil.RadiansToDegrees(HitUtil.LineAngleR(arcModel.Center, endPoint, 0));

            arcModel.SweepAngle = (float)HitUtil.CalAngleSweep(arcModel.StartAngle, EndAngle, arcModel.Clockwise);
            return(arcModel);
        }
示例#2
0
        private static List <BridgePoints> GetBridgeByArc(ArcBase arc, UnitPoint p1, UnitPoint p2, BridgingModel param)
        {
            List <BridgePoints> retPoints = new List <BridgePoints>();
            var          line             = DrawingOperationHelper.GetLineEquation(p1, p2);
            double       width            = param.Width / 2;
            ArcModelMini arcMini          = new DrawModel.ArcModelMini()
            {
                Center     = arc.Center,
                Radius     = arc.Radius,
                StartAngle = arc.StartAngle,
                EndAngle   = arc.EndAngle,
                SweepAngle = arc.AngleSweep,
                Clockwise  = arc.IsClockwise
            };

            List <UnitPoint> points = DrawingOperationHelper.GetIntersectPointByLineAndCircle(line.Item1, line.Item2, line.Item3, arc.Center, arc.Radius);
            var hasPoints           = points?.Where(p => !p.IsEmpty && (HitUtil.IsPointOnArc(p, 0.000001f, arcMini) && HitUtil.IsPointInLine(p1, p2, p, 0.000001f))).ToList();

            if (hasPoints != null && hasPoints.Count > 0)
            {
                //根据宽度求点
                double angle = width / arc.Radius * (arc.IsClockwise ? 1 : -1);
                hasPoints?.ForEach(p =>
                {
                    double lineAngle    = HitUtil.LineAngleR(arcMini.Center, p, 0);
                    double angle1       = lineAngle + angle;
                    double angle2       = lineAngle - angle;
                    UnitPoint retPoint1 = UnitPoint.Empty;
                    UnitPoint retPoint2 = UnitPoint.Empty;
                    if (HitUtil.IsPointInArc(HitUtil.RadiansToDegrees(angle1), arcMini.StartAngle, arcMini.EndAngle, arcMini.Clockwise))
                    {
                        //第一个位置点
                        retPoint1 = HitUtil.PointOnCircle(arcMini.Center, arcMini.Radius, angle1);
                    }
                    if (HitUtil.IsPointInArc(HitUtil.RadiansToDegrees(angle2), arcMini.StartAngle, arcMini.EndAngle, arcMini.Clockwise))
                    {
                        //第二个位置点
                        retPoint2 = HitUtil.PointOnCircle(arcMini.Center, arcMini.Radius, angle2);
                    }
                    BridgePoints bridges = new BridgePoints(arc,
                                                            new UnitPointBulge(retPoint1),
                                                            new UnitPointBulge(retPoint2),
                                                            HitUtil.Distance(p1, p));
                    retPoints.Add(bridges);
                });
            }
            return(retPoints);
        }
示例#3
0
        //TODO:此方法可能存在问题
        public static bool IsLineOnArc(UnitPoint p1, UnitPoint p2, UnitPoint center, float radius, double startAngle, double angleSweep, bool clockwise, float thWidth)
        {
            List <UnitPoint> unitPoints = HitUtil.GetIntersectPointLineWithCircle(p1, p2, center, radius, thWidth);

            for (int i = 0; i < unitPoints.Count; i++)
            {
                double angle = HitUtil.LineAngleR(center, unitPoints[i], 0);
                angle = HitUtil.RadiansToDegrees(angle);
                double sweepAngle = HitUtil.CalAngleSweep(startAngle, angle, clockwise);
                if (Math.Abs(angleSweep) > Math.Abs(sweepAngle))
                {
                    return(true);
                }
            }
            return(false);
        }
示例#4
0
        private void CalAngleAndDirection(UnitPoint lastPoint)
        {
            double angle  = HitUtil.LineAngleR(this.FirstPoint, lastPoint, 0);
            double angle2 = HitUtil.LineAngleR(this.FirstPoint, this.ThirdPoint, 0);

            this.LastPoint = this.ThirdPoint;
            double theta = angle2 - angle;

            if (theta > Math.PI)
            {
                theta -= Math.PI * 2;
            }
            else if (theta < -Math.PI)
            {
                theta += Math.PI * 2;
            }
            clockwise        = theta >= 0 ? false : true;
            this.rotateAngle = Math.Abs(HitUtil.RadiansToDegrees(theta));
        }
示例#5
0
        /// <summary>
        /// 圆弧到圆弧,补偿求交点
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <param name="p3"></param>
        /// <param name="indexCur"></param>
        /// <returns></returns>
        private static List <UnitPointBulge> CalCompensationsBy2Arc(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside)
        {
            var          retPoints = new List <UnitPointBulge>();
            ArcModelMini arc1      = DrawingOperationHelper.GetArcParametersFromBulge(p1.Point, p2.Point, (float)p1.Bulge);
            ArcModelMini arc2      = DrawingOperationHelper.GetArcParametersFromBulge(p2.Point, p3.Point, (float)p2.Bulge);
            double       r1        = arc1.Clockwise ? arc1.Radius - compensationParam.Size : arc1.Radius + compensationParam.Size;
            double       r2        = arc2.Clockwise ? arc2.Radius - compensationParam.Size : arc2.Radius + compensationParam.Size;

            if (isOutside)
            {
                r1 = arc1.Clockwise ? arc1.Radius + compensationParam.Size : arc1.Radius - compensationParam.Size;
                r2 = arc2.Clockwise ? arc2.Radius + compensationParam.Size : arc2.Radius - compensationParam.Size;
            }
            UnitPoint point1 = HitUtil.GetLinePointByDistance(arc1.Center, p2.Point, r1, true);
            UnitPoint point2 = HitUtil.GetLinePointByDistance(arc2.Center, p2.Point, r2, true);

            if (HitUtil.Distance(point1, point2) < errorRange)
            {
                retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                return(retPoints);
            }

            var       intersects         = DrawingOperationHelper.GetIntersectPointBy2Circle(arc1.Center, r1, arc2.Center, r2);
            var       validPoint         = new UnitPoint(double.NaN, double.NaN);
            UnitPoint intersecteArcPoint = new UnitPoint(double.NaN, double.NaN);

            //筛选有交点,如果有两个点就选距离p2近的点
            if (intersects.Count == 1)
            {
                validPoint = intersects[0];
            }
            else if (intersects.Count == 2)
            {
                validPoint = HitUtil.Distance(intersects[0], p2.Point) < HitUtil.Distance(intersects[1], p2.Point) ? intersects[0] : intersects[1];
            }

            bool closewise = HitUtil.IsClockwiseByCross(p2.Point, point1, point2);

            if (validPoint.IsEmpty)
            {
                if (arc1.Clockwise != closewise || arc2.Clockwise != closewise)//求两个圆弧的切线的交点
                {
                    var line1 = DrawingOperationHelper.GetLineEquationByVerticalLine(point1, arc1.Center);
                    var line2 = DrawingOperationHelper.GetLineEquationByVerticalLine(point2, arc2.Center);
                    intersecteArcPoint = DrawingOperationHelper.GetIntersectionPointBy2Line(line1.Item1, line1.Item2, line1.Item3, line2.Item1, line2.Item2, line2.Item3);
                }
            }
            bool completedSmooth = false;   //是否完成圆角处理

            if (compensationParam.IsSmooth) //圆角处理
            {
                bool needSmooth = false;
                if (!validPoint.IsEmpty)
                {
                    double lineAngle  = HitUtil.LineAngleR(arc1.Center, validPoint, 0);
                    bool   pointInArc = HitUtil.IsPointInArc(HitUtil.RadiansToDegrees(lineAngle), HitUtil.RadiansToDegrees(arc1.StartAngle), HitUtil.RadiansToDegrees(arc1.EndAngle), arc1.Clockwise);
                    needSmooth = !pointInArc;
                }
                if (!intersecteArcPoint.IsEmpty || needSmooth)
                {
                    double bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, point1, point2, closewise);
                    retPoints.Add(new UnitPointBulge(point1, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur));
                    retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    completedSmooth = true;
                }
            }
            if (!completedSmooth)
            {
                if (!validPoint.IsEmpty)
                {
                    retPoints.Add(new UnitPointBulge(validPoint, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    return(retPoints);
                }
                else if (!intersecteArcPoint.IsEmpty)
                {
                    retPoints.Add(new UnitPointBulge(point1, position: indexCur));
                    retPoints.Add(new UnitPointBulge(intersecteArcPoint, position: indexCur));
                    retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                }
                else
                {
                    retPoints.Add(new UnitPointBulge(point1, position: indexCur));
                    retPoints.Add(new UnitPointBulge(p2.Point, position: indexCur));
                    retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                }
            }
            return(retPoints);
        }
示例#6
0
        private static List <BridgePoints> GetBridgeByMultiSegLine(MultiSegmentLineBase multiSegLine, UnitPoint p1, UnitPoint p2, BridgingModel param)
        {
            List <BridgePoints> retPoints = new List <BridgePoints>();
            var    line      = DrawingOperationHelper.GetLineEquation(p1, p2);
            double width     = param.Width / 2;
            var    oriPoints = multiSegLine.Points;

            for (int index = 0; index < oriPoints.Count; index++)
            {
                int            next   = (index + 1 == oriPoints.Count) ? 0 : index + 1;
                UnitPointBulge point1 = oriPoints[index];
                UnitPointBulge point2 = oriPoints[next];
                if (!multiSegLine.IsCloseFigure && index == oriPoints.Count - 1)
                {
                    break;
                }
                if (!double.IsNaN(point1.Bulge))
                {
                    //圆弧
                    ArcModelMini arcMini = DrawingOperationHelper.GetArcParametersFromBulge(point1.Point, point2.Point, (float)point1.Bulge);
                    arcMini.StartAngle = (float)HitUtil.RadiansToDegrees(arcMini.StartAngle);
                    arcMini.EndAngle   = (float)HitUtil.RadiansToDegrees(arcMini.EndAngle);
                    List <UnitPoint> points = DrawingOperationHelper.GetIntersectPointByLineAndCircle(line.Item1, line.Item2, line.Item3, arcMini.Center, arcMini.Radius);
                    var hasPoints           = points?.Where(p => !p.IsEmpty && HitUtil.IsPointOnArc(p, 0.000001f, arcMini) && HitUtil.IsPointInLine(p1, p2, p, 0.000001f)).ToList();
                    if (hasPoints != null && hasPoints.Count > 0)
                    {
                        arcMini.StartAngle = (float)HitUtil.DegreesToRadians(arcMini.StartAngle);
                        arcMini.EndAngle   = (float)HitUtil.DegreesToRadians(arcMini.EndAngle);
                        //根据宽度求点
                        double arcLength = DrawingOperationHelper.GetArcLength(arcMini.Radius, arcMini.SweepAngle);
                        hasPoints?.ForEach(p =>
                        {
                            double percent = DrawingOperationHelper.GetPercentInArcByPoint(arcMini, p);
                            //第一个位置点
                            double length1       = arcLength * (1 - percent) + width;
                            UnitPointBulge retP1 = GetEndPointByLength(oriPoints, index, length1, false);

                            //第二个位置点
                            double length2       = arcLength * percent + width;
                            UnitPointBulge retP2 = GetEndPointByLength(oriPoints, index, length2, true);

                            var bridge = new BridgePoints(multiSegLine, retP1, retP2, HitUtil.Distance(p1, p));
                            retPoints.Add(bridge);
                        });
                    }
                }
                else
                {
                    //直线
                    var       lineABC = DrawingOperationHelper.GetLineEquation(point1.Point, point2.Point);
                    UnitPoint point   = DrawingOperationHelper.GetIntersectionPointBy2Line(line.Item1, line.Item2, line.Item3, lineABC.Item1, lineABC.Item2, lineABC.Item3);
                    if (!point.IsEmpty && HitUtil.IsPointInLine(point1.Point, point2.Point, point, 0.000001f) && HitUtil.IsPointInLine(p1, p2, point, 0.000001f))
                    {
                        //第一个位置点
                        double         lenght1 = HitUtil.Distance(point2.Point, point) + width;
                        UnitPointBulge retP1   = GetEndPointByLength(oriPoints, index, lenght1, false);


                        //第二个位置点
                        double         lenght2 = HitUtil.Distance(point1.Point, point) + width;
                        UnitPointBulge retP2   = GetEndPointByLength(oriPoints, index, lenght2, true);

                        var bridge = new BridgePoints(multiSegLine, retP1, retP2, HitUtil.Distance(p1, point));
                        retPoints.Add(bridge);
                    }
                }
            }
            return(retPoints);
        }
示例#7
0
        private static List <IDrawObject> ConvertToMultiSegLine(ArcBase arc, List <BridgePoints> bridges)
        {
            List <IDrawObject> retObjects = new List <IDrawObject>();

            if (bridges.Count == 2)
            {
                double angle1 = HitUtil.LineAngleR(arc.Center, bridges[0].Point1.Point, 0);
                double angle2 = HitUtil.LineAngleR(arc.Center, bridges[1].Point1.Point, 0);
                angle1 = HitUtil.CalAngleSweep(arc.StartAngle, HitUtil.RadiansToDegrees(angle1), arc.IsClockwise);
                angle2 = HitUtil.CalAngleSweep(arc.StartAngle, HitUtil.RadiansToDegrees(angle2), arc.IsClockwise);
                if (angle1 > angle2)
                {
                    bridges.Reverse();
                }

                double bulge1 = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, arc.startPoint, bridges[0].Point1.Point, arc.IsClockwise);
                retObjects.Add(new MultiSegmentLineBase()
                {
                    IsCloseFigure = false,
                    LayerId       = arc.LayerId,
                    GroupParam    = CopyUtil.DeepCopy(arc.GroupParam),
                    Points        = new List <UnitPointBulge>()
                    {
                        new UnitPointBulge(arc.startPoint, bulge1), bridges[0].Point1
                    }
                });

                bridges[0].Point2.Bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, bridges[0].Point2.Point, bridges[1].Point1.Point, arc.IsClockwise);;
                retObjects.Add(new MultiSegmentLineBase()
                {
                    IsCloseFigure = false,
                    LayerId       = arc.LayerId,
                    GroupParam    = CopyUtil.DeepCopy(arc.GroupParam),
                    Points        = new List <UnitPointBulge>()
                    {
                        bridges[0].Point2, bridges[1].Point1
                    }
                });

                bridges[1].Point2.Bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, bridges[1].Point2.Point, arc.endPoint, arc.IsClockwise);;
                retObjects.Add(new MultiSegmentLineBase()
                {
                    IsCloseFigure = false,
                    LayerId       = arc.LayerId,
                    GroupParam    = CopyUtil.DeepCopy(arc.GroupParam),
                    Points        = new List <UnitPointBulge>()
                    {
                        bridges[1].Point2, new UnitPointBulge(arc.endPoint, bridges[1].Point2.Bulge)
                    }
                });
            }
            else if (bridges.Count == 1)
            {
                double bulge1 = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, arc.startPoint, bridges[0].Point1.Point, arc.IsClockwise);
                retObjects.Add(new MultiSegmentLineBase()
                {
                    IsCloseFigure = false,
                    LayerId       = arc.LayerId,
                    GroupParam    = CopyUtil.DeepCopy(arc.GroupParam),
                    Points        = new List <UnitPointBulge>()
                    {
                        new UnitPointBulge(arc.startPoint, bulge1), bridges[0].Point1
                    }
                });

                bridges[0].Point2.Bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, bridges[0].Point2.Point, arc.endPoint, arc.IsClockwise);;
                retObjects.Add(new MultiSegmentLineBase()
                {
                    IsCloseFigure = false,
                    LayerId       = arc.LayerId,
                    GroupParam    = CopyUtil.DeepCopy(arc.GroupParam),
                    Points        = new List <UnitPointBulge>()
                    {
                        bridges[0].Point2, new UnitPointBulge(arc.endPoint, bridges[0].Point2.Bulge)
                    }
                });
            }
            return(retObjects);
        }