示例#1
0
        public List <Province> GetProvicesInCell(Cell cell)
        {
            List <Province> foundProvinces   = new List <Province>();
            List <Province> checkedProvinces = new List <Province>();
            int             provinceIndex;

            try
            {
                //Create a list of points including each vertex of the cell and its center point
                List <Vector3> cellPoints = cell.vertices.ToList();
                cellPoints.Add(cell.sphereCenter);

                foreach (Vector3 cellPoint in cellPoints)
                {
                    provinceIndex = worldMapGlobe.GetProvinceIndex(cellPoint);
                    //Check if cell point is on a province
                    if (provinceIndex == -1)
                    {
                        //Get closest province to point if it is not centered on one
                        provinceIndex = worldMapGlobe.GetProvinceNearPoint(cellPoint);
                    }
                    //Add the province, if it is not already in the province list
                    Province province = worldMapGlobe.provinces[provinceIndex];
                    if (!foundProvinces.Contains(province))
                    {
                        foundProvinces.Add(province);
                    }

                    //Check to see if neighbours of province overlap with cell
                    List <Province> provinceNeighbours = worldMapGlobe.ProvinceNeighbours(provinceIndex);
                    bool            provinceOverlaps;
                    foreach (Province neighbor in provinceNeighbours)
                    {
                        //countryIndex = neighbor.countryIndex;
                        //neighborIndex = worldMapGlobe.GetProvinceIndex(countryIndex, neighbor.name);

                        //Make sure you haven't already checked the province, this saves time
                        if (!checkedProvinces.Contains(neighbor))
                        {
                            checkedProvinces.Add(neighbor);
                            provinceOverlaps = false;

                            foreach (Region region in neighbor.regions)
                            {
                                foreach (Vector3 spherePoint in region.spherePoints)
                                {
                                    if (worldMapGlobe.GetCellIndex(spherePoint) == cell.index)
                                    {
                                        provinceOverlaps = true;
                                        break;
                                    }
                                }
                                if (provinceOverlaps)
                                {
                                    break;
                                }
                            }
                            if (provinceOverlaps && !foundProvinces.Contains(province))
                            {
                                foundProvinces.Add(neighbor);
                            }
                        }
                    }
                }
            }
            catch (System.Exception ex)
            {
                errorHandler.CatchException(ex, ErrorState.close_window);
                return(null);
            }

            return(foundProvinces);
        }
示例#2
0
        public List <Province>[] GetProvincesInRange(Cell startCell, int range)
        {
            if (range < 0 || startCell.index < 0 || worldMapGlobe.cells.Count() < startCell.index)
            {
                errorHandler.ReportError("Invalid input for GetProvincesInRange", ErrorState.close_window);
                return(null);
            }

            List <Cell>[] cellsInRange = globeParser.GetCellsInRange(startCell, range);

            int distance = 0;                                                   //distance measures how many rings of hexes we've moved out

            List <Province>[] provinces      = new List <Province> [range + 1]; //provinces is an array of lists with each list containing
            List <Province>   foundProvinces = new List <Province>();           //the provinces that can be reached at that distance.
            List <Province>   provincesInHex = new List <Province>();

            try
            {
                bool startHex = true;
                foreach (List <Cell> hexRing in cellsInRange)
                {
                    if (startHex)
                    {
                        //Get provinces at start hex
                        provinces[0]   = new List <Province>();
                        provincesInHex = GetProvicesInCell(startCell);
                        foreach (Province province in provincesInHex)
                        {
                            foundProvinces.Add(province);
                            provinces[0].Add(province);
                        }
                        startHex = false;
                    }
                    else
                    {
                        distance++;
                        provinces[distance] = new List <Province>();
                        foreach (Cell cell in hexRing)
                        {
                            //Check if there is a path from the start cell to this one
                            if (worldMapGlobe.FindPath(startCell.index, cell.index) != null)
                            {
                                provincesInHex = GetProvicesInCell(cell);
                                foreach (Province province in provincesInHex)
                                {
                                    //Check that this province hasn't already been added
                                    if (!foundProvinces.Contains(province))
                                    {
                                        foundProvinces.Add(province);
                                        provinces[distance].Add(province);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (System.Exception ex)
            {
                errorHandler.CatchException(ex, ErrorState.close_window);
                return(null);
            }
            return(provinces);
        }