private static Type getType(PCCObject pcc, int type) { switch (pcc.GetNameEntry(type)) { case "None": return Type.None; case "StructProperty": return Type.StructProperty; case "IntProperty": return Type.IntProperty; case "FloatProperty": return Type.FloatProperty; case "ObjectProperty": return Type.ObjectProperty; case "NameProperty": return Type.NameProperty; case "BoolProperty": return Type.BoolProperty; case "ByteProperty": return Type.ByteProperty; case "ArrayProperty": return Type.ArrayProperty; case "DelegateProperty": return Type.DelegateProperty; case "StrProperty": return Type.StrProperty; case "StringRefProperty": return Type.StringRefProperty; default: return Type.Unknown; } }
public static CustomProperty PropertyToGrid(Property p, PCCObject pcc) { string cat = p.TypeVal.ToString(); CustomProperty pg; switch (p.TypeVal) { case Type.BoolProperty: pg = new CustomProperty(pcc.Names[p.Name], cat, (p.Value.IntValue == 1), typeof(bool), false, true); break; case Type.FloatProperty: byte[] buff = BitConverter.GetBytes(p.Value.IntValue); float f = BitConverter.ToSingle(buff, 0); pg = new CustomProperty(pcc.Names[p.Name], cat, f, typeof(float), false, true); break; case Type.ByteProperty: case Type.NameProperty: NameProp pp = new NameProp(); pp.name = pcc.GetNameEntry(p.Value.IntValue); pp.nameindex = p.Value.IntValue; pg = new CustomProperty(pcc.Names[p.Name], cat, pp, typeof(NameProp), false, true); break; case Type.ObjectProperty: ObjectProp ppo = new ObjectProp(); ppo.name = pcc.GetNameEntry(p.Value.IntValue); ppo.nameindex = p.Value.IntValue; pg = new CustomProperty(pcc.Names[p.Name], cat, ppo, typeof(ObjectProp), false, true); break; case Type.StructProperty: StructProp ppp = new StructProp(); ppp.name = pcc.GetNameEntry(p.Value.IntValue); ppp.nameindex = p.Value.IntValue; byte[] buf = new byte[p.Value.Array.Count()]; for (int i = 0; i < p.Value.Array.Count(); i++) buf[i] = (byte)p.Value.Array[i].IntValue; List<int> buf2 = new List<int>(); for (int i = 0; i < p.Value.Array.Count() / 4; i++) buf2.Add(BitConverter.ToInt32(buf, i * 4)); ppp.data = buf2.ToArray(); pg = new CustomProperty(pcc.Names[p.Name], cat, ppp, typeof(StructProp), false, true); break; default: pg = new CustomProperty(pcc.Names[p.Name], cat, p.Value.IntValue, typeof(int), false, true); break; } return pg; }
public static List<Property> ReadProp(PCCObject pcc, byte[] raw, int start) { Property p; PropertyValue v; int sname; List<Property> result = new List<Property>(); int pos = start; if (raw.Length - pos < 8) return result; int name = (int)BitConverter.ToInt64(raw, pos); if (!pcc.IsName(name)) return result; string t = pcc.Names[name]; if (pcc.Names[name] == "None") { p = new Property(); p.Name = name; p.TypeVal = Type.None; p.i = 0; p.offsetval = pos; p.Size = 8; p.Value = new PropertyValue(); p.raw = BitConverter.GetBytes((Int64)name); p.offend = pos + 8; result.Add(p); return result; } int type = (int)BitConverter.ToInt64(raw, pos + 8); int size = BitConverter.ToInt32(raw, pos + 16); int idx = BitConverter.ToInt32(raw, pos + 20); if (!pcc.IsName(type) || size < 0 || size >= raw.Length) return result; string tp = pcc.Names[type]; switch (tp) { case "DelegateProperty": p = new Property(); p.Name = name; p.TypeVal = Type.DelegateProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = BitConverter.ToInt32(raw, pos + 28); v.len = size; v.Array = new List<PropertyValue>(); pos += 24; for (int i = 0; i < size; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) v2.IntValue = raw[pos]; v.Array.Add(v2); pos++; } p.Value = v; break; case "ArrayProperty": int count = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = name; p.TypeVal = Type.ArrayProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = type; v.len = size - 4; count = v.len;//TODO can be other objects too v.Array = new List<PropertyValue>(); pos += 28; for (int i = 0; i < count; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) v2.IntValue = raw[pos]; v.Array.Add(v2); pos++; } p.Value = v; break; case "StrProperty": count = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = name; p.TypeVal = Type.StrProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = type; v.len = count; pos += 28; string s = ""; for (int i = 0; i < count; i++) s += (char)raw[pos++]; v.StringValue = s; p.Value = v; break; case "StructProperty": sname = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = name; p.TypeVal = Type.StructProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = sname; v.len = size; v.Array = new List<PropertyValue>(); pos += 32; for (int i = 0; i < size; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) v2.IntValue = raw[pos]; v.Array.Add(v2); pos++; } p.Value = v; break; case "ByteProperty": p = new Property(); p.Name = name; p.TypeVal = Type.ByteProperty; p.i = idx; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = raw[pos + 24]; v.len = size; pos += 24 + size; p.Value = v; break; case "BoolProperty": p = new Property(); p.Name = name; p.TypeVal = Type.BoolProperty; p.i = idx; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = raw[pos + 24]; v.len = 4; pos += 28; p.Value = v; break; default: p = new Property(); p.Name = name; p.TypeVal = getType(pcc, type); p.i = 0; p.offsetval = pos + 24; p.Value = ReadValue(pcc, raw, pos + 24, type); pos += p.Value.len + 24; break; } p.raw = new byte[pos - start]; p.offend = pos; if (pos < raw.Length) for (int i = 0; i < pos - start; i++) p.raw[i] = raw[start + i]; result.Add(p); if (pos != start) result.AddRange(ReadProp(pcc, raw, pos)); return result; }
public static List<Property> getPropList(PCCObject pcc, byte[] raw) { //Application.DoEvents(); int start = detectStart(pcc, raw); return ReadProp(pcc, raw, start); }
public static string PropertyToText(Property p, PCCObject pcc) { string s = ""; s = "Name: " + pcc.Names[p.Name]; s += " Type: " + TypeToString((int)p.TypeVal); s += " Size: " + p.Value.len.ToString(); int MEtype = pcc.GameVersion; switch (p.TypeVal) { case Type.StructProperty: s += " \"" + pcc.GetNameEntry(p.Value.IntValue) + "\" with " + p.Value.Array.Count.ToString() + " bytes"; break; case Type.IntProperty: case Type.BoolProperty: case Type.StringRefProperty: s += " Value: " + p.Value.IntValue.ToString(); break; case Type.ObjectProperty: if (MEtype == 2) s += " Value: " + p.Value.IntValue.ToString(); else { s += " Value: " + p.Value.IntValue.ToString() + " "; int v = p.Value.IntValue; if (v == 0) s += "None"; else s += pcc.GetClassName(v); } break; case Type.FloatProperty: byte[] buff = BitConverter.GetBytes(p.Value.IntValue); float f = BitConverter.ToSingle(buff, 0); s += " Value: " + f.ToString(); break; case Type.NameProperty: s += " " + pcc.Names[p.Value.IntValue]; break; case Type.ByteProperty: s += " Value: \"" + p.Value.StringValue + "\" with \"" + pcc.GetNameEntry(p.Value.IntValue) + "\""; break; case Type.ArrayProperty: s += " bytes"; //Value: " + p.Value.Array.Count.ToString() + " Elements"; break; case Type.StrProperty: if (p.Value.StringValue.Length == 0) break; s += " Value: " + p.Value.StringValue.Substring(0, p.Value.StringValue.Length - 1); break; } return s; }
private static PropertyValue ReadValue(PCCObject pcc, byte[] raw, int start, int type) { PropertyValue v = new PropertyValue(); switch (pcc.GetNameEntry(type)) { case "IntProperty": case "FloatProperty": case "ObjectProperty": case "StringRefProperty": v.IntValue = BitConverter.ToInt32(raw, start); v.len = 4; break; case "NameProperty": v.IntValue = BitConverter.ToInt32(raw, start); var nameRef = new NameReference(); nameRef.index = v.IntValue; nameRef.count = BitConverter.ToInt32(raw, start + 4); nameRef.Name = pcc.GetNameEntry(nameRef.index); if (nameRef.count > 0) nameRef.Name += "_" + (nameRef.count - 1); v.NameValue = nameRef; v.len = 8; break; case "BoolProperty": if (start < raw.Length) v.IntValue = raw[start]; v.len = 1; break; } return v; }
public static int detectStart(PCCObject pcc, byte[] raw) { int result = 8; int test1 = BitConverter.ToInt32(raw, 4); if (test1 < 0) result = 30; else { int test2 = BitConverter.ToInt32(raw, 8); if (pcc.IsName(test1) && test2 == 0) result = 4; if (pcc.IsName(test1) && pcc.IsName(test2) && test2 != 0) result = 8; } return result; }
public static string PropertyToText(Property p, PCCObject pcc) { string s = ""; s = "Name: " + p.Name; s += ", Type: " + TypeToString((int)p.TypeVal); s += ", Size: " + p.Size + ","; switch (p.TypeVal) { case Type.StructProperty: s += " \"" + pcc.GetNameEntry(p.Value.IntValue) + "\" with " + p.Size + " bytes"; break; case Type.IntProperty: case Type.ObjectProperty: case Type.StringRefProperty: s += " Value: " + p.Value.IntValue.ToString(); break; case Type.BoolProperty: s += " Value: " + (p.raw[24] == 1); break; case Type.FloatProperty: s += " Value: " + p.Value.FloatValue; break; case Type.NameProperty: s += " " + p.Value.StringValue; break; case Type.ByteProperty: s += " Value: \"" + p.Value.StringValue + "\", with int: " + p.Value.IntValue; break; case Type.ArrayProperty: s += " bytes"; //Value: " + p.Value.Array.Count.ToString() + " Elements"; break; case Type.StrProperty: if (p.Value.StringValue.Length == 0) break; s += " Value: " + p.Value.StringValue; break; } return s; }
public static List<Property> ReadProp(PCCObject pcc, byte[] raw, int start) { Property p; PropertyValue v; int sname; List<Property> result = new List<Property>(); int pos = start; if (raw.Length - pos < 8) return result; int name = (int)BitConverter.ToInt64(raw, pos); if (!pcc.IsName(name)) return result; int MEtype = pcc.GameVersion; string t = pcc.GetNameEntry(name); bool test = t == "None"; if (MEtype == 3) { t = pcc.Names[name]; test = pcc.Names[name] == "None"; } else if (MEtype != 1 && MEtype != 2) { DebugOutput.PrintLn("Failed to get ME Game Type."); return new List<Property>(); } if (test) { p = new Property(); p.Name = t; p.TypeVal = Type.None; p.i = 0; p.offsetval = pos; p.Size = (MEtype == 3) ? 8 : 20; p.Value = new PropertyValue(); p.raw = BitConverter.GetBytes((Int64)name); p.offend = pos + ((MEtype == 3) ? 8 : 20); result.Add(p); return result; } int type = (int)BitConverter.ToInt64(raw, pos + 8); int size = BitConverter.ToInt32(raw, pos + 16); int idx = BitConverter.ToInt32(raw, pos + 20); //Unused if (!pcc.IsName(type) || size < 0 || size >= raw.Length) return result; string tp = (MEtype == 3) ? pcc.Names[type] : pcc.GetNameEntry(type); switch (tp) { case "BoolProperty": p = new Property(); p.TypeVal = Type.BoolProperty; p.Name = t; p.Size = size; v = new PropertyValue(); if (MEtype == 3) { p.offsetval = pos + 24; pos += 25; byte temp = raw[p.offsetval]; v.IntValue = (int)temp; v.Boolereno = temp == 1; } else { p.i = 0; v.IntValue = BitConverter.ToInt32(raw, pos + ((MEtype == 2) ? 24 : 16)); //Guess. I haven't seen a true boolproperty yet pos += 28; } p.Value = v; break; case "NameProperty": p = new Property(); p.TypeVal = Type.NameProperty; p.Name = t; p.Size = size; v = new PropertyValue(); if (MEtype == 3) { pos += 24; v.IntValue = BitConverter.ToInt32(raw, pos); v.StringValue = pcc.GetNameEntry(v.IntValue); // Heff: Temporary modification to handle name refs properly, until we can rewrite the whole property system accross all tools var nameRef = new NameReference(); nameRef.index = v.IntValue; nameRef.count = BitConverter.ToInt32(raw, pos + 4); nameRef.Name = pcc.GetNameEntry(nameRef.index); if (nameRef.count > 0) nameRef.Name += "_" + (nameRef.count - 1); v.NameValue = nameRef; pos += size; } else { //pos += 32; //int tempInt = BitConverter.ToInt32(raw, pos + 24); p.i = 0; v.IntValue = BitConverter.ToInt32(raw, pos + 24); v.StringValue = pcc.GetNameEntry(v.IntValue); // Heff: Temporary modification to handle name refs properly, until we can rewrite the whole property system accross all tools var nameRef = new NameReference(); nameRef.index = v.IntValue; nameRef.count = BitConverter.ToInt32(raw, pos + 4); nameRef.Name = pcc.GetNameEntry(nameRef.index); if (nameRef.count > 0) nameRef.Name += "_" + (nameRef.count - 1); v.NameValue = nameRef; pos += 32; } p.Value = v; break; case "IntProperty": p = new Property(); p.TypeVal = Type.IntProperty; v = new PropertyValue(); p.Name = t; p.Size = size; if (MEtype == 3) { pos += 24; v.IntValue = (int)BitConverter.ToInt64(raw, pos); pos += size; } else { v.IntValue = BitConverter.ToInt32(raw, pos + 24); p.i = 0; p.offsetval = pos + 24; pos += 28; } p.Value = v; break; case "DelegateProperty": p = new Property(); p.Name = t; p.TypeVal = Type.DelegateProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = BitConverter.ToInt32(raw, pos + 28); v.len = size; v.Array = new List<PropertyValue>(); if (MEtype != 3) p.Size = size; pos += 24; for (int i = 0; i < size; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) v2.IntValue = raw[pos]; v.Array.Add(v2); pos++; } p.Value = v; break; case "ArrayProperty": int count = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; if (MEtype != 3) p.Size = size; p.TypeVal = Type.ArrayProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = type; v.len = size - 4; count = v.len;//TODO can be other objects too v.Array = new List<PropertyValue>(); pos += 28; for (int i = 0; i < count; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) v2.IntValue = raw[pos]; v.Array.Add(v2); pos++; } p.Value = v; break; case "StrProperty": if (MEtype == 2) count = (int)BitConverter.ToInt32(raw, pos + 24); else count = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; if (MEtype != 3) p.Size = size; p.TypeVal = Type.StrProperty; p.i = 0; p.offsetval = pos + 24; if (MEtype == 3) count *= -1; v = new PropertyValue(); v.IntValue = type; v.len = count; pos += 28; string s = ""; for (int i = 0; i < ((MEtype == 3) ? count : count - 1); i++) { s += (char)raw[pos]; if (MEtype == 3) pos += 2; else pos++; } if (MEtype != 3) pos++; v.StringValue = s; p.Value = v; break; case "StructProperty": sname = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.StructProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = sname; v.len = size; v.Array = new List<PropertyValue>(); if (MEtype == 3) v.StringValue = pcc.Names[sname]; else if (MEtype == 3) v.StringValue = pcc.GetNameEntry(sname); pos += 32; for (int i = 0; i < size; i += ((MEtype == 3) ? 1 : 4)) { PropertyValue v2 = new PropertyValue(); //if (pos < raw.Length) // v2.IntValue = raw[pos]; //v.Array.Add(v2); //pos++; if (pos < raw.Length) v2.IntValue = (MEtype == 3) ? raw[pos] : BitConverter.ToInt32(raw, pos); v.Array.Add(v2); pos += (MEtype == 3) ? 1 : 4; } p.Value = v; break; case "ByteProperty": if (MEtype == 3) sname = (int)BitConverter.ToInt64(raw, pos + 24); else sname = BitConverter.ToInt32(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.ByteProperty; p.i = 0; p.offsetval = pos + 32; v = new PropertyValue(); v.StringValue = (MEtype == 3) ? pcc.GetNameEntry(sname) : pcc.GetNameEntry(sname); v.len = size; if (MEtype == 3) { pos += 32; v.IntValue = BitConverter.ToInt32(raw, pos); v.String2 = pcc.Names[v.IntValue]; // Heff: Temporary modification to handle name refs properly, until we can rewrite the whole property system accross all tools // This is stupid for enum properties, but as the enum itself will probably never be a name with index it works.. var nameRef = new NameReference(); nameRef.index = v.IntValue; nameRef.count = BitConverter.ToInt32(raw, pos + 4); nameRef.Name = pcc.GetNameEntry(nameRef.index); if (nameRef.count > 0) nameRef.Name += "_" + (nameRef.count - 1); v.NameValue = nameRef; pos += size; } else { v.IntValue = BitConverter.ToInt32(raw, pos + 28); if (MEtype == 2) v.String2 = pcc.GetNameEntry(v.IntValue); pos += 32; } //v.IntValue = (int)BitConverter.ToInt64(raw, pos); //pos += size; p.Value = v; break; case "FloatProperty": if (MEtype == 1) sname = (int)BitConverter.ToInt64(raw, pos + 24); else if (MEtype == 2) sname = BitConverter.ToInt32(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.FloatProperty; p.i = 0; p.offsetval = (MEtype != 3) ? pos + 24 : 24; v = new PropertyValue(); v.FloatValue = BitConverter.ToSingle(raw, pos + 24); v.len = size; pos += 28; p.Value = v; break; default: p = new Property(); p.Name = t; p.TypeVal = getType(pcc, type); p.i = 0; if (MEtype != 3) p.Size = size; p.offsetval = pos + 24; p.Value = ReadValue(pcc, raw, pos + 24, type); pos += p.Value.len + 24; break; } p.raw = new byte[pos - start]; p.offend = pos; if (pos < raw.Length) for (int i = 0; i < pos - start; i++) p.raw[i] = raw[start + i]; result.Add(p); if (pos != start) result.AddRange(ReadProp(pcc, raw, pos)); return result; }
private static PropertyValue ReadValue(PCCObject pcc, byte[] raw, int start, int type) { PropertyValue v = new PropertyValue(); switch (pcc.Names[type]) { case "IntProperty": case "FloatProperty": case "ObjectProperty": case "StringRefProperty": v.IntValue = BitConverter.ToInt32(raw, start); v.len = 4; break; case "NameProperty": v.IntValue = BitConverter.ToInt32(raw, start); v.len = 8; break; case "BoolProperty": if (start < raw.Length) v.IntValue = raw[start]; v.len = 1; break; } return v; }
public static int detectStart(PCCObject pcc, byte[] raw, long flags) { if ((flags & 0x0200000000000000) != 0) // UnrealFlags.EObjectFlags.HasStack { return 30; } int result = 8; int test1 = BitConverter.ToInt32(raw, 4); int test2 = BitConverter.ToInt32(raw, 8); if (pcc.IsName(test1) && test2 == 0) result = 4; if (pcc.IsName(test1) && pcc.IsName(test2) && test2 != 0) result = 8; return result; }
public ExportEntry(PCCObject pccFile, byte[] importData, uint exportOffset) { pccRef = pccFile; //info = (byte[])importData.Clone(); // COULD BE PROBLEM HERE info = importData; InfoOffset = exportOffset; hasChanged = false; }
/// <summary> /// /// </summary> /// <param name="filePath"></param> /// <param name="gameVersion"></param> /// <returns></returns> public static async Task<PCCObject> CreateAsync(string filePath, int gameVersion) { PCCObject pcc = new PCCObject(gameVersion); await pcc.LoadAsync(filePath); return pcc; }
public static MemoryStream DecompressPCC(Stream raw, PCCObject pcc) { raw.Seek(pcc.header.Length, SeekOrigin.Begin); int pos = 4; pcc.NumChunks = raw.ReadInt32(); List<Chunk> Chunks = new List<Chunk>(); //DebugOutput.PrintLn("Reading chunk headers..."); for (int i = 0; i < pcc.NumChunks; i++) { Chunk c = new Chunk(); c.uncompressedOffset = raw.ReadInt32(); c.uncompressedSize = raw.ReadInt32(); c.compressedOffset = raw.ReadInt32(); c.compressedSize = raw.ReadInt32(); c.Compressed = new byte[c.compressedSize]; c.Uncompressed = new byte[c.uncompressedSize]; Chunks.Add(c); } int count = 0; for (int i = 0; i < Chunks.Count; i++) { Chunk c = Chunks[i]; raw.Seek(c.compressedOffset, SeekOrigin.Begin); c.Compressed = raw.ReadBytes(c.compressedSize); ChunkHeader h = new ChunkHeader(); h.magic = BitConverter.ToInt32(c.Compressed, 0); if (h.magic != -1641380927) throw new FormatException("Chunk magic number incorrect"); h.blocksize = BitConverter.ToInt32(c.Compressed, 4); h.compressedsize = BitConverter.ToInt32(c.Compressed, 8); h.uncompressedsize = BitConverter.ToInt32(c.Compressed, 12); pos = 16; int blockCount = (h.uncompressedsize % h.blocksize == 0) ? h.uncompressedsize / h.blocksize : h.uncompressedsize / h.blocksize + 1; List<Block> BlockList = new List<Block>(); for (int j = 0; j < blockCount; j++) { Block b = new Block(); b.compressedsize = BitConverter.ToInt32(c.Compressed, pos); b.uncompressedsize = BitConverter.ToInt32(c.Compressed, pos + 4); pos += 8; BlockList.Add(b); } int outpos = 0; foreach (Block b in BlockList) { byte[] datain = new byte[b.compressedsize]; byte[] dataout = new byte[b.uncompressedsize]; for (int j = 0; j < b.compressedsize; j++) datain[j] = c.Compressed[pos + j]; pos += b.compressedsize; try { LZODecompress(datain, dataout); } catch { throw new Exception("LZO decompression failed!"); } for (int j = 0; j < b.uncompressedsize; j++) c.Uncompressed[outpos + j] = dataout[j]; outpos += b.uncompressedsize; } c.header = h; c.blocks = BlockList; count++; Chunks[i] = c; } MemoryStream result = new MemoryStream(); foreach (Chunk c in Chunks) { result.Seek(c.uncompressedOffset, SeekOrigin.Begin); result.WriteBytes(c.Uncompressed); } return result; }
public ImportEntry(PCCObject pccFile, Stream importData) { pccRef = pccFile; data = new byte[ImportEntry.byteSize]; importData.Read(data, 0, data.Length); }
public ImportEntry(PCCObject pccFile, byte[] importData) { pccRef = pccFile; //data = (byte[])importData.Clone(); // COULD BE PROBLEM HERE data = importData; }