private void doServer(string IP, int gameNum) { AllocConsole(); IPAddress localaddr = IPAddress.Parse(IP); Int32 port = 8888; TcpListener serverSocket = new TcpListener(localaddr, port); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Server Started...at: " + IP); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; String dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); string msg = dataFromClient + " Joined , Wait For " + (gameNum - counter) + " Player(s) to Join."; broadcast(msg, dataFromClient, false); string[] ready = dataFromClient.Split(','); playerReadyDic.Add(ready[0], false); Console.WriteLine(msg); if (gameNum == counter) { string[] pArray = playerReadyDic.Keys.ToArray(); this.g = new Game(pArray); Console.WriteLine("Game Instance Created."); } handleClient client = new handleClient(); client.startClient(clientSocket, dataFromClient, clientsList, playerReadyDic, this); } }
private void doServer(string IP, int gameNum) { AllocConsole(); IPAddress localaddr = IPAddress.Parse(IP); Int32 port = 8888; TcpListener serverSocket = new TcpListener(localaddr, port); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Server Started...at: " + IP); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; String dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); string msg = dataFromClient + " Joined , Wait For "+ (gameNum - counter) + " Player(s) to Join."; broadcast(msg, dataFromClient, false); string[] ready = dataFromClient.Split(','); playerReadyDic.Add(ready[0], false); Console.WriteLine(msg); if (gameNum == counter) { string[] pArray = playerReadyDic.Keys.ToArray(); this.g = new Game(pArray); Console.WriteLine("Game Instance Created."); } handleClient client = new handleClient(); client.startClient(clientSocket, dataFromClient, clientsList, playerReadyDic, this); } }