/// <summary>
 /// Constructor
 /// </summary>
 /// <param name="statusName">name of status to be edited</param>
 public StatusEditor(string statusName)
 {
     status = StatusData.GetStatus(statusName);
     InitializeComponent();
     nameBox.Text = statusName;
     slowDurationBox.Text = status.slowDuration.ToString();
     slowMultiplierBox.Text = status.slowMultiplier.ToString();
     slowBonusBox.Text = status.slowBonus.ToString();
     damageDurationBox.Text = status.extraDamageDuration.ToString();
     damageMultiplierBox.Text = status.extraDamageMultiplier.ToString();
     damageBonusBox.Text = status.extraDamageBonus.ToString();
     dotDurationBox.Text = status.dotDuration.ToString();
     dotFrameBox.Text = status.dotFrameDamage.ToString();
     dotMoveBox.Text = status.dotMoveDamage.ToString();
     stunDurationBox.Text = status.stunDuration.ToString();
     fearChanceBox.Text = status.fearChance.ToString();
     fearDurationBox.Text = status.fearDuration.ToString();
 }
示例#2
0
 /// <summary>
 /// Updates the status
 /// </summary>
 /// <param name="status">updates status</param>
 public static void UpdateStatus(Status status)
 {
     foreach (Status s in statuses)
         if (s.name.Equals(status.name))
         {
             s.stunDuration = status.stunDuration;
             s.slowDuration = status.slowDuration;
             s.slowMultiplier = status.slowMultiplier;
             s.slowBonus = status.slowBonus;
             s.extraDamageDuration = status.extraDamageDuration;
             s.extraDamageMultiplier = status.extraDamageMultiplier;
             s.extraDamageBonus = status.extraDamageBonus;
             s.dotDuration = status.dotDuration;
             s.dotFrameDamage = status.dotFrameDamage;
             s.dotMoveDamage = status.dotMoveDamage;
             return;
         }
     statuses.Add(status);
 }
示例#3
0
 /// <summary>
 /// Inflicts the enemy with the status
 /// </summary>
 /// <param name="s">name of status</param>
 public void Inflict(Status s)
 {
     if (immune.Contains(s.name))
         return;
     foreach (Status status in statuses)
         if (status.name.Equals(s.name))
         {
             status.stunDuration = s.stunDuration;
             status.slowDuration = s.slowDuration;
             status.extraDamageDuration = s.extraDamageDuration;
             status.dotDuration = s.dotDuration;
             if (s.fearDuration > 0)
                 status.fearDuration = s.fearDuration;
             return;
         }
     statuses.Add(s);
 }