private void UpdateNetwork() { Network network = Network; stackPanel1.Children.Clear(); if (network == null) return; // Add Input Layer NetworkLayer layer = new NetworkLayer(); layer.InputOnly = true; layer.Inputs = Network.InputsCount; layer.Layer = null; layer.Name = "Input"; layer.Index = 0; stackPanel1.Children.Add(layer); // Add Hidden Layers for (int i = 0; i < network.Layers.Length; i++) { layer = new NetworkLayer(); layer.InputOnly = false; layer.Layer = network.Layers[i] as ActivationLayer; layer.Name = "Hidden" + i; layer.Index = i + 1; layer.MouseLeftButtonDown += new MouseButtonEventHandler(Layer_MouseLeftButtonDown); stackPanel1.Children.Add(layer); } SelectedIndex = 1; }
private void UpdateIndex() { int selectedIndex = SelectedIndex; if (selectedIndex < 1 || selectedIndex > stackPanel1.Children.Count) return; if (selectedIndex >= stackPanel1.Children.Count) return; var element = stackPanel1.Children[selectedIndex]; NetworkLayer current = (element as NetworkLayer); foreach (NetworkLayer layer in stackPanel1.Children) { layer.BorderBrush = Brushes.Transparent; } if (selectedIndex > 0) { current.BorderBrush = Brushes.Black; } }