private void SetUpPlayers(GameType gameType) { if (gameType == GameType.OnePlayer) { player2 = new Player(PlayerTypes.Computer, PlayerColours.Black); ai = new AI(); } else player2 = new Player(PlayerTypes.Human, PlayerColours.Black); player1 = new Player(PlayerTypes.Human, PlayerColours.White); }
private void ResetGame() { ai = null; Initialize(); }