示例#1
0
 public void Initialise(XAttribute attribute, OverloadXmlEditDialogScript parent)
 {
     dialogScript = parent;
     gameObject.SetActive(true);
     xAttribute      = attribute;
     nameInput.text  = attribute.Name.LocalName;
     valueInput.text = attribute.Value;
 }
示例#2
0
 public void EditXmlButtonClicked()
 {
     OverloadXmlEditDialogScript.Create(Game.Instance.Designer.DesignerUi.Transform, GetXML(), SaveXML);
 }