/// <summary>Runs a 1 player game.</summary> public override void RunGame() { SetUpMap temp = new SetUpMap(Player1, Advanced); temp.ManualSetUp("Player 1", ShipList, PlaneList); temp = new SetUpMap(Player2, Advanced); temp.RandomSetUpMap(ShipList, PlaneList); CurCool = RNG.Next(HitCoolExRange[0], HitCoolExRange[1]); for (int i = 0; i < Player1.Height * Player1.Width; i++) { PossibleList.Add(i); } SelectedShip = Player1.Ships[RNG.Next(0, Player1.Ships.Count())]; foreach (int[] i in SelectedShip.BodyList()) { AttackingList.Add(i[0] + i[1] * Player1.Width); } Turn t; do { if (Advanced) { t = new AdvancedTurn(Bonus, Salvo, Player1, Player2); } else { t = new Turn(Bonus, Salvo, Player1, Player2); } PauseGame("It's time for player 1 to play, press ESC to continue."); t.DoManualTurnSequence(); if (Player2.hasLost()) { PauseGame("Player 1 has won the game, press ESC to return to main menu."); return; } RandomTurnSequence(); if (Player1.hasLost()) { PauseGame("Player 1 has lost the game, press ESC to return to main menu."); return; } } while (true); }
/// <summary>Runs a 2 player game.</summary> public override void RunGame() { SetUpMap temp = new SetUpMap(Player1, Advanced); temp.ManualSetUp("Player 1", ShipList, PlaneList); temp = new SetUpMap(Player2, Advanced); temp.ManualSetUp("Player 2", ShipList, PlaneList); Turn t; do { if (Advanced) { t = new AdvancedTurn(Bonus, Salvo, Player1, Player2); } else { t = new Turn(Bonus, Salvo, Player1, Player2); } PauseGame("It's time for player 1 to play, press ESC to continue."); t.DoManualTurnSequence(); if (Player2.hasLost()) { PauseGame("Player 1 has won the game, press ESC to return to main menu."); return; } if (Advanced) { t = new AdvancedTurn(Bonus, Salvo, Player2, Player1); } else { t = new Turn(Bonus, Salvo, Player2, Player1); } PauseGame("It's time for player 2 to play, press ESC to continue."); t.DoManualTurnSequence(); if (Player1.hasLost()) { PauseGame("Player 2 has won the game, press ESC to return to main menu."); return; } } while (true); //base.RunGame(); }
/// <summary>Runs a 2 player game.</summary> public override void RunGame() { SetUpMap temp = new SetUpMap(Player1, Advanced); temp.ManualSetUp("Player 1", ShipList, PlaneList); temp = new SetUpMap(Player2, Advanced); temp.ManualSetUp("Player 2", ShipList, PlaneList); Turn t; do { if (Advanced) t = new AdvancedTurn(Bonus, Salvo, Player1, Player2); else t = new Turn(Bonus, Salvo, Player1, Player2); PauseGame("It's time for player 1 to play, press ESC to continue."); t.DoManualTurnSequence(); if (Player2.hasLost()) { PauseGame("Player 1 has won the game, press ESC to return to main menu."); return; } if (Advanced) t = new AdvancedTurn(Bonus, Salvo, Player2, Player1); else t = new Turn(Bonus, Salvo, Player2, Player1); PauseGame("It's time for player 2 to play, press ESC to continue."); t.DoManualTurnSequence(); if (Player1.hasLost()) { PauseGame("Player 2 has won the game, press ESC to return to main menu."); return; } } while (true); //base.RunGame(); }
/// <summary>Runs a LAN game, here this computer is the client.</summary> public override void RunGame() { string buf = ""; Console.CursorVisible = true; IPAddress hostIP = null; do { Console.Clear(); Console.Write("Enter the ip of the host:"); try { hostIP = IPAddress.Parse(Console.ReadLine()); if (hostIP != null) break; } catch (Exception ex) { continue; } }while(true) ; Console.CursorVisible = false; TcpClient client = new TcpClient(hostIP.ToString(),Program.Port); if ((buf = LanHost.GetData(client)).Equals("")) return; string[] inps = buf.Split(LanHost.FieldDelimiter.ToCharArray()); bool clientSalvo = bool.Parse(inps[0]); bool clientBonus = bool.Parse(inps[1]); bool clientAdvanced = bool.Parse(inps[2]); SetUpMap temp = new SetUpMap(Player2, clientAdvanced); if (!LanHost.SendData(temp.ManualSetUp("Client", ShipList, PlaneList), client)) return; Console.Clear(); Console.WriteLine("Waiting for Host to finish setting up map."); if ((buf = LanHost.GetData(client)).Equals("")) return; temp = new SetUpMap(Player1, clientAdvanced); temp.TextSetUp(buf, ShipList, PlaneList); Turn t; do { Console.Clear(); Console.WriteLine("It's time for the host to play, please wait."); if ((buf = LanHost.GetData(client)).Equals("")) return; if (clientAdvanced) t = new AdvancedTurn(clientBonus, clientSalvo, Player1, Player2); else t = new Turn(clientBonus, clientSalvo, Player1, Player2); t.DoTextTurnSequence(buf); if (Player2.hasLost()) { PauseGame("The client has lost the game, press ESC to return to main menu."); client.Close(); return; } if (clientAdvanced) t = new AdvancedTurn(clientBonus, clientSalvo, Player2, Player1); else t = new Turn(clientBonus, clientSalvo, Player2, Player1); PauseGame("It's time for the client to play, press ESC to continue."); if (!LanHost.SendData(t.DoManualTurnSequence(), client)) return; if (Player1.hasLost()) { PauseGame("The client has won the game, press ESC to return to main menu."); client.Close(); return; } } while (true); }
/// <summary>Runs a LAN game, here this computer is the client.</summary> public override void RunGame() { string buf = ""; Console.CursorVisible = true; IPAddress hostIP = null; do { Console.Clear(); Console.Write("Enter the ip of the host:"); try { hostIP = IPAddress.Parse(Console.ReadLine()); if (hostIP != null) { break; } } catch (Exception ex) { continue; } }while(true); Console.CursorVisible = false; TcpClient client = new TcpClient(hostIP.ToString(), Program.Port); if ((buf = LanHost.GetData(client)).Equals("")) { return; } string[] inps = buf.Split(LanHost.FieldDelimiter.ToCharArray()); bool clientSalvo = bool.Parse(inps[0]); bool clientBonus = bool.Parse(inps[1]); bool clientAdvanced = bool.Parse(inps[2]); SetUpMap temp = new SetUpMap(Player2, clientAdvanced); if (!LanHost.SendData(temp.ManualSetUp("Client", ShipList, PlaneList), client)) { return; } Console.Clear(); Console.WriteLine("Waiting for Host to finish setting up map."); if ((buf = LanHost.GetData(client)).Equals("")) { return; } temp = new SetUpMap(Player1, clientAdvanced); temp.TextSetUp(buf, ShipList, PlaneList); Turn t; do { Console.Clear(); Console.WriteLine("It's time for the host to play, please wait."); if ((buf = LanHost.GetData(client)).Equals("")) { return; } if (clientAdvanced) { t = new AdvancedTurn(clientBonus, clientSalvo, Player1, Player2); } else { t = new Turn(clientBonus, clientSalvo, Player1, Player2); } t.DoTextTurnSequence(buf); if (Player2.hasLost()) { PauseGame("The client has lost the game, press ESC to return to main menu."); client.Close(); return; } if (clientAdvanced) { t = new AdvancedTurn(clientBonus, clientSalvo, Player2, Player1); } else { t = new Turn(clientBonus, clientSalvo, Player2, Player1); } PauseGame("It's time for the client to play, press ESC to continue."); if (!LanHost.SendData(t.DoManualTurnSequence(), client)) { return; } if (Player1.hasLost()) { PauseGame("The client has won the game, press ESC to return to main menu."); client.Close(); return; } } while (true); }
/// <summary>Runs a LAN game, here this computer is the host.</summary> public override void RunGame() { string buf = ""; Console.Clear(); IPAddress[] hostIPs = Dns.GetHostAddresses(Dns.GetHostName()); IPAddress hostIP = null; foreach (IPAddress i in hostIPs) if ((i.AddressFamily == AddressFamily.InterNetworkV6) == Program.IPv6Hosting && !i.ToString().Substring(0, 3).Equals("127")) { hostIP = i; break; } if (hostIP == null) { Console.Write("Cannot get ip address, make sure your IPv" + (Program.IPv6Hosting ? "6" : "4") + " network is connected.\nPress ESC to return to main menu"); while (Console.ReadKey().Key != ConsoleKey.Escape) { } return; } Console.Clear(); Console.WriteLine("Waiting for a connection, your ip is: " + hostIP.ToString()); TcpListener host = new TcpListener(hostIP,Program.Port); host.Start(); TcpClient client = host.AcceptTcpClient(); if (!SendData(Salvo.ToString() + FieldDelimiter + Bonus.ToString() + FieldDelimiter + Advanced.ToString(), client)) return; SetUpMap temp = new SetUpMap(Player1, Advanced); if (!SendData(temp.ManualSetUp("Host", ShipList, PlaneList),client)) { host.Stop(); return; } Console.Clear(); Console.WriteLine("Waiting for Client to finish setting up map."); temp = new SetUpMap(Player2, Advanced); if ((buf = GetData(client)).Equals("")) { host.Stop(); return; } temp.TextSetUp(buf, ShipList, PlaneList); Turn t; do { if (Advanced) t = new AdvancedTurn(Bonus, Salvo, Player1, Player2); else t = new Turn(Bonus, Salvo, Player1, Player2); PauseGame("It's time for the host to play, press ESC to continue."); buf = t.DoManualTurnSequence(); if (!SendData(buf, client)) { host.Stop(); return; } if (Player2.hasLost()) { PauseGame("The host has won the game, press ESC to return to main menu."); client.Close(); host.Stop(); return; } Console.Clear(); Console.WriteLine("It's time for the client to play, please wait."); if ((buf = GetData(client)).Equals("")) { host.Stop(); return; } if (Advanced) t = new AdvancedTurn(Bonus, Salvo, Player2, Player1); else t = new Turn(Bonus, Salvo, Player2, Player1); t.DoTextTurnSequence(buf); if (Player1.hasLost()) { PauseGame("The host has lost the game, press ESC to return to main menu."); client.Close(); host.Stop(); return; } } while (true); }
/// <summary>Runs a 1 player game.</summary> public override void RunGame() { SetUpMap temp = new SetUpMap(Player1, Advanced); temp.ManualSetUp("Player 1", ShipList, PlaneList); temp = new SetUpMap(Player2, Advanced); temp.RandomSetUpMap(ShipList, PlaneList); CurCool = RNG.Next(HitCoolExRange[0], HitCoolExRange[1]); for (int i = 0; i < Player1.Height * Player1.Width; i++) PossibleList.Add(i); SelectedShip = Player1.Ships[RNG.Next(0, Player1.Ships.Count())]; foreach (int[] i in SelectedShip.BodyList()) AttackingList.Add(i[0] + i[1] * Player1.Width); Turn t; do { if (Advanced) t = new AdvancedTurn(Bonus, Salvo, Player1, Player2); else t = new Turn(Bonus, Salvo, Player1, Player2); PauseGame("It's time for player 1 to play, press ESC to continue."); t.DoManualTurnSequence(); if (Player2.hasLost()) { PauseGame("Player 1 has won the game, press ESC to return to main menu."); return; } RandomTurnSequence(); if (Player1.hasLost()) { PauseGame("Player 1 has lost the game, press ESC to return to main menu."); return; } } while (true); }
/// <summary>Runs a LAN game, here this computer is the host.</summary> public override void RunGame() { string buf = ""; Console.Clear(); IPAddress[] hostIPs = Dns.GetHostAddresses(Dns.GetHostName()); IPAddress hostIP = null; foreach (IPAddress i in hostIPs) { if ((i.AddressFamily == AddressFamily.InterNetworkV6) == Program.IPv6Hosting && !i.ToString().Substring(0, 3).Equals("127")) { hostIP = i; break; } } if (hostIP == null) { Console.Write("Cannot get ip address, make sure your IPv" + (Program.IPv6Hosting ? "6" : "4") + " network is connected.\nPress ESC to return to main menu"); while (Console.ReadKey().Key != ConsoleKey.Escape) { } return; } Console.Clear(); Console.WriteLine("Waiting for a connection, your ip is: " + hostIP.ToString()); TcpListener host = new TcpListener(hostIP, Program.Port); host.Start(); TcpClient client = host.AcceptTcpClient(); if (!SendData(Salvo.ToString() + FieldDelimiter + Bonus.ToString() + FieldDelimiter + Advanced.ToString(), client)) { return; } SetUpMap temp = new SetUpMap(Player1, Advanced); if (!SendData(temp.ManualSetUp("Host", ShipList, PlaneList), client)) { host.Stop(); return; } Console.Clear(); Console.WriteLine("Waiting for Client to finish setting up map."); temp = new SetUpMap(Player2, Advanced); if ((buf = GetData(client)).Equals("")) { host.Stop(); return; } temp.TextSetUp(buf, ShipList, PlaneList); Turn t; do { if (Advanced) { t = new AdvancedTurn(Bonus, Salvo, Player1, Player2); } else { t = new Turn(Bonus, Salvo, Player1, Player2); } PauseGame("It's time for the host to play, press ESC to continue."); buf = t.DoManualTurnSequence(); if (!SendData(buf, client)) { host.Stop(); return; } if (Player2.hasLost()) { PauseGame("The host has won the game, press ESC to return to main menu."); client.Close(); host.Stop(); return; } Console.Clear(); Console.WriteLine("It's time for the client to play, please wait."); if ((buf = GetData(client)).Equals("")) { host.Stop(); return; } if (Advanced) { t = new AdvancedTurn(Bonus, Salvo, Player2, Player1); } else { t = new Turn(Bonus, Salvo, Player2, Player1); } t.DoTextTurnSequence(buf); if (Player1.hasLost()) { PauseGame("The host has lost the game, press ESC to return to main menu."); client.Close(); host.Stop(); return; } } while (true); }