public WWorld(string worldName, EditorCore editorCore) { m_worldName = worldName; m_editorCore = editorCore; m_componentList = new List <WComponent>(); m_dtStopwatch = new Stopwatch(); m_input = new Input(); m_gizmos = new DebugDrawing(); m_renderSystem = new RenderSystem(this); SelectedEntities = new ObservableCollection <MapEntity>(); }
public WWorld(string worldName, EditorCore editorCore) { m_worldName = worldName; m_editorCore = editorCore; m_componentList = new List<WComponent>(); m_dtStopwatch = new Stopwatch(); m_input = new Input(); m_gizmos = new DebugDrawing(); m_renderSystem = new RenderSystem(this); SelectedEntities = new ObservableCollection<MapEntity>(); }