示例#1
0
        public void OnConnectionDragging(Point currentDragPoint, ConnectionViewModel connection)
        {
            // If current drag point is close to an input connector, show its snapped position.
            ConnectorViewModel nearbyConnector = null;

            if (connectingTo)
            {
                nearbyConnector = FindNearbyInputConnector(connection, currentDragPoint);
            }
            else
            {
                nearbyConnector = FindNearbyOutputConnector(connection, currentDragPoint);
            }

            Point pnt = (nearbyConnector != null)
                    ? nearbyConnector.Position
                    : currentDragPoint;

            if (connectingTo)
            {
                connection.ToPosition = pnt;
            }
            else
            {
                connection.FromPosition = pnt;
            }
        }
示例#2
0
        public ConnectionViewModel OnConnectionDragStarted(ConnectorViewModel sourceConnector, Point currentDragPoint)
        {
            if (sourceConnector is OutputConnectorViewModel)
            {
                connectingTo = true;
                var connection = new ConnectionViewModel((OutputConnectorViewModel)sourceConnector)
                {
                    ToPosition = currentDragPoint
                };

                Connections.Add(connection);

                return(connection);
            }

            else if (sourceConnector is InputConnectorViewModel)
            {
                connectingTo = false;
                var connection = new ConnectionViewModel((InputConnectorViewModel)sourceConnector)
                {
                    FromPosition = currentDragPoint
                };

                if (((InputConnectorViewModel)sourceConnector).Connection != null)
                {
                    Connections.Remove(((InputConnectorViewModel)sourceConnector).Connection);
                }
                Connections.Add(connection);

                return(connection);
            }
            return(null);
        }
        public void OnConnectionDragCompleted(Point currentDragPoint,
                                              ConnectionViewModel newConnection,
                                              ConnectorViewModel sourceConnector)
        {
            this.currentDragPoint = currentDragPoint;
            if (connectingTo)
            {
                InputConnectorViewModel nearbyConnector = FindNearbyInputConnector(newConnection, currentDragPoint);

                if (nearbyConnector == null)
                {
                    RequestNodePickerWindow(newConnection);
                    // pick
                    return;
                }

                if (nearbyConnector == null || sourceConnector.Element == nearbyConnector.Element)
                {
                    Connections.Remove(newConnection);
                    return;
                }

                ConnectionViewModel existingConnection = nearbyConnector.Connection;
                if (existingConnection != null)
                {
                    Connections.Remove(existingConnection);
                }

                newConnection.To = nearbyConnector;
            }
            else
            {
                OutputConnectorViewModel nearbyConnector = FindNearbyOutputConnector(newConnection, currentDragPoint);

                foreach (ConnectionViewModel con in Connections.Where(c => c.To == newConnection.To && c.From != null).ToList())
                {
                    Connections.Remove(con);
                }

                if (nearbyConnector == null)
                {
                    RequestNodePickerWindow(newConnection);
                    // pick
                    return;
                }

                if (nearbyConnector == null || sourceConnector.Element == nearbyConnector.Element)
                {
                    Connections.Remove(newConnection);
                    return;
                }

                newConnection.From = nearbyConnector;
            }
        }
示例#4
0
 private OutputConnectorViewModel FindNearbyOutputConnector(ConnectionViewModel connection, Point mousePosition)
 {
     return(Elements.SelectMany(x => x.OutputConnectors).Where(x => x.IOType == (connection.To == null ? connection.From.IOType : connection.To.IOType))
            .FirstOrDefault(x => AreClose(x.Position, mousePosition, 10)));
 }
 internal void SetCurrentConnectionContext(ConnectionViewModel context)
 {
     contextConnection = context;
     SearchBox         = "";
 }