示例#1
0
        private void RecursiveBuild(IntermediateOCTreeNode node, OCTPoly[] PolyList, Vector3 center, Vector3 extents, int depth)
        {
            var planeArray = new[] { MathExtensions.PlaneFromPointNormal(center + (planeOffsets[0] * extents), planeNormals[0]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[1] * extents), planeNormals[1]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[2] * extents), planeNormals[2]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[3] * extents), planeNormals[3]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[4] * extents), planeNormals[4]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[5] * extents), planeNormals[5]) };
            var polyArray  = new OCTPoly[PolyList.Length];
            var index      = 0;

            while (index < PolyList.Length)
            {
                polyArray[index] = new OCTPoly(PolyList[index]);
                index++;
            }
            for (var i = 0; i < planeArray.Length; i++)
            {
                var list = new List <OCTPoly>();
                for (var j = 0; j < polyArray.Length; j++)
                {
                    int num4;
                    var newPolys = new OCTPoly[2];
                    Split(polyArray[j], planeArray[i], ref newPolys, out num4);
                    index = 0;
                    while (index < num4)
                    {
                        var plane = new Plane(newPolys[index].Verts[0], newPolys[index].Verts[1], newPolys[index].Verts[2]);
                        if (!float.IsNaN(plane.Normal.X))
                        {
                            list.Add(newPolys[index]);
                        }
                        index++;
                    }
                }
                polyArray = new OCTPoly[list.Count];
                index     = 0;
                while (index < list.Count)
                {
                    polyArray[index] = new OCTPoly(list[index]);
                    index++;
                }
            }
            if ((polyArray.Length <= MaxPolygonsPerNode) || (depth >= MaxSubdivisions))
            {
                node.Polys = new OCTPoly[polyArray.Length];
                if (polyArray.Length > 0)
                {
                    for (index = 0; index < polyArray.Length; index++)
                    {
                        node.Polys[index] = new OCTPoly(polyArray[index]);
                    }
                }
            }
            else
            {
                node.Children = new IntermediateOCTreeNode[8];
                for (index = 0; index < 8; index++)
                {
                    node.Children[index] = new IntermediateOCTreeNode();
                    var vector  = (extents * 0.5f);
                    var vector2 = center + (nodeOffsets[index] * vector);
                    node.Children[index].Bounds = new BoundingBox(vector2 - vector, vector2 + vector);
                    RecursiveBuild(node.Children[index], PolyList, vector2, vector, depth + 1);
                }
            }
        }
示例#2
0
        private void Split(OCTPoly poly, Plane p, ref OCTPoly[] newPolys, out int numPolys)
        {
            numPolys = 0;
            var num    = p.DotCoordinate(poly.Verts[0]);
            var num2   = p.DotCoordinate(poly.Verts[1]);
            var num3   = p.DotCoordinate(poly.Verts[2]);
            var vector = MathExtensions.NormalFromPoints(poly.Verts[0], poly.Verts[1], poly.Verts[2]);

            if (((num > 0f) && (num2 > 0f)) && (num3 > 0f))
            {
                newPolys[0] = new OCTPoly(poly.Verts[0], poly.Verts[1], poly.Verts[2]);
                numPolys    = 1;
            }
            else if (((num < 0f) && (num2 < 0f)) && (num3 < 0f))
            {
                numPolys = 0;
            }
            else if (((num == 0f) && (num2 == 0f)) && (num3 == 0f))
            {
                if (p.DotNormal(vector) >= 0f)
                {
                    newPolys[0] = new OCTPoly(poly.Verts[0], poly.Verts[1], poly.Verts[2]);
                    numPolys    = 1;
                }
                else
                {
                    numPolys = 0;
                }
            }
            else
            {
                var vectorArray = new Vector3[4];
                var num4        = 0;
                for (var i = 0; i < 3; i++)
                {
                    var vector2 = poly.Verts[i];
                    var vector3 = poly.Verts[((i + 1) > 2) ? 0 : (i + 1)];
                    var num6    = p.DotCoordinate(vector2);
                    var num7    = p.DotCoordinate(vector3);
                    if (num6 >= 0f)
                    {
                        vectorArray[num4++] = vector2;
                    }
                    if (((num7 <= 0f) && (num6 > 0f)) || ((num7 >= 0f) && (num6 < 0f)))
                    {
                        Vector3 point;
                        if (Intersection.LineSegmentIntersectsPlane(vector2, vector3, p, out point))
                        {
                            vectorArray[num4++] = point;
                        }
                    }
                }
                switch (num4)
                {
                case 3:
                case 4:
                    newPolys[0] = new OCTPoly(vectorArray[0], vectorArray[1], vectorArray[2]);
                    numPolys    = 1;
                    if (num4 == 4)
                    {
                        newPolys[1] = new OCTPoly(vectorArray[0], vectorArray[2], vectorArray[3]);
                        numPolys    = 2;
                    }
                    break;
                }
            }
        }
示例#3
0
 public OCTPoly(OCTPoly poly)
 {
     Verts = new[] { poly.Verts[0], poly.Verts[1], poly.Verts[2] };
 }
示例#4
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 public OCTPoly(OCTPoly poly)
 {
     Verts = new[] { poly.Verts[0], poly.Verts[1], poly.Verts[2] };
 }
示例#5
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 private static BoundingBox CalculateBounds(OCTPoly[] polyList)
 {
     var vector = (Vector3.One * 3.402823E+38f);
     var vector2 = (Vector3.One * -3.402823E+38f);
     for (var i = 0; i < polyList.Length; i++)
     {
         for (var j = 0; j < 3; j++)
         {
             Vector3.Min(ref vector, ref polyList[i].Verts[j], out vector);
             Vector3.Max(ref vector2, ref polyList[i].Verts[j], out vector2);
         }
     }
     return new BoundingBox(vector, vector2);
 }
示例#6
0
 private void Split(OCTPoly poly, Plane p, ref OCTPoly[] newPolys, out int numPolys)
 {
     numPolys = 0;
     var num = p.DotCoordinate(poly.Verts[0]);
     var num2 = p.DotCoordinate(poly.Verts[1]);
     var num3 = p.DotCoordinate(poly.Verts[2]);
     var vector = MathExtensions.NormalFromPoints(poly.Verts[0], poly.Verts[1], poly.Verts[2]);
     if (((num > 0f) && (num2 > 0f)) && (num3 > 0f))
     {
         newPolys[0] = new OCTPoly(poly.Verts[0], poly.Verts[1], poly.Verts[2]);
         numPolys = 1;
     }
     else if (((num < 0f) && (num2 < 0f)) && (num3 < 0f))
     {
         numPolys = 0;
     }
     else if (((num == 0f) && (num2 == 0f)) && (num3 == 0f))
     {
         if (p.DotNormal(vector) >= 0f)
         {
             newPolys[0] = new OCTPoly(poly.Verts[0], poly.Verts[1], poly.Verts[2]);
             numPolys = 1;
         }
         else
         {
             numPolys = 0;
         }
     }
     else
     {
         var vectorArray = new Vector3[4];
         var num4 = 0;
         for (var i = 0; i < 3; i++)
         {
             var vector2 = poly.Verts[i];
             var vector3 = poly.Verts[((i + 1) > 2) ? 0 : (i + 1)];
             var num6 = p.DotCoordinate(vector2);
             var num7 = p.DotCoordinate(vector3);
             if (num6 >= 0f)
             {
                 vectorArray[num4++] = vector2;
             }
             if (((num7 <= 0f) && (num6 > 0f)) || ((num7 >= 0f) && (num6 < 0f)))
             {
                 Vector3 point;
                 if (Intersection.LineSegmentIntersectsPlane(vector2, vector3, p, out point))
                 {
                     vectorArray[num4++] = point;
                 }
             }
         }
         switch (num4)
         {
             case 3:
             case 4:
                 newPolys[0] = new OCTPoly(vectorArray[0], vectorArray[1], vectorArray[2]);
                 numPolys = 1;
                 if (num4 == 4)
                 {
                     newPolys[1] = new OCTPoly(vectorArray[0], vectorArray[2], vectorArray[3]);
                     numPolys = 2;
                 }
                 break;
         }
     }
 }
示例#7
0
 private void RecursiveBuild(IntermediateOCTreeNode node, OCTPoly[] PolyList, Vector3 center, Vector3 extents, int depth)
 {
     var planeArray = new[] { MathExtensions.PlaneFromPointNormal(center + (planeOffsets[0] * extents), planeNormals[0]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[1] * extents), planeNormals[1]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[2] * extents), planeNormals[2]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[3] * extents), planeNormals[3]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[4] * extents), planeNormals[4]), MathExtensions.PlaneFromPointNormal(center + (planeOffsets[5] * extents), planeNormals[5]) };
     var polyArray = new OCTPoly[PolyList.Length];
     var index = 0;
     while (index < PolyList.Length)
     {
         polyArray[index] = new OCTPoly(PolyList[index]);
         index++;
     }
     for (var i = 0; i < planeArray.Length; i++)
     {
         var list = new List<OCTPoly>();
         for (var j = 0; j < polyArray.Length; j++)
         {
             int num4;
             var newPolys = new OCTPoly[2];
             Split(polyArray[j], planeArray[i], ref newPolys, out num4);
             index = 0;
             while (index < num4)
             {
                 var plane = new Plane(newPolys[index].Verts[0], newPolys[index].Verts[1], newPolys[index].Verts[2]);
                 if (!float.IsNaN(plane.Normal.X))
                 {
                     list.Add(newPolys[index]);
                 }
                 index++;
             }
         }
         polyArray = new OCTPoly[list.Count];
         index = 0;
         while (index < list.Count)
         {
             polyArray[index] = new OCTPoly(list[index]);
             index++;
         }
     }
     if ((polyArray.Length <= MaxPolygonsPerNode) || (depth >= MaxSubdivisions))
     {
         node.Polys = new OCTPoly[polyArray.Length];
         if (polyArray.Length > 0)
         {
             for (index = 0; index < polyArray.Length; index++)
             {
                 node.Polys[index] = new OCTPoly(polyArray[index]);
             }
         }
     }
     else
     {
         node.Children = new IntermediateOCTreeNode[8];
         for (index = 0; index < 8; index++)
         {
             node.Children[index] = new IntermediateOCTreeNode();
             var vector = (extents * 0.5f);
             var vector2 = center + (nodeOffsets[index] * vector);
             node.Children[index].Bounds = new BoundingBox(vector2 - vector, vector2 + vector);
             RecursiveBuild(node.Children[index], PolyList, vector2, vector, depth + 1);
         }
     }
 }