public static void HandleBattleFieldStatusRequest(IRealmClient client, RealmPacketIn packet) { Character activeCharacter = client.ActiveCharacter; if (!activeCharacter.Battlegrounds.IsEnqueuedForBattleground) { return; } BattlegroundRelation[] relations = activeCharacter.Battlegrounds.Relations; int length = activeCharacter.Battlegrounds.Relations.Length; for (int index = 0; index < length; ++index) { BattlegroundRelation relation = relations[index]; if (relation != null) { if (relation.IsEnqueued) { BattlegroundHandler.SendStatusEnqueued(activeCharacter, index, relation, relation.Queue.ParentQueue); } else if (activeCharacter.Map is Battleground && relation.BattlegroundId == ((Battleground)activeCharacter.Map).Template.Id) { BattlegroundHandler.SendStatusActive(activeCharacter, (Battleground)activeCharacter.Map, index); } } } }