internal void LoadLogs() { foreach (GuildBankLogEntry guildBankLogEntry in GuildBankLogEntry.LoadAll(Bank.Guild.Id)) { switch (guildBankLogEntry.Type) { case GuildBankLogEntryType.DepositItem: itemLogEntries.Insert(guildBankLogEntry); break; case GuildBankLogEntryType.WithdrawItem: itemLogEntries.Insert(guildBankLogEntry); break; case GuildBankLogEntryType.MoveItem: itemLogEntries.Insert(guildBankLogEntry); break; case GuildBankLogEntryType.DepositMoney: moneyLogEntries.Insert(guildBankLogEntry); break; case GuildBankLogEntryType.WithdrawMoney: moneyLogEntries.Insert(guildBankLogEntry); break; case GuildBankLogEntryType.MoneyUsedForRepairs: moneyLogEntries.Insert(guildBankLogEntry); break; case GuildBankLogEntryType.MoveItem_2: itemLogEntries.Insert(guildBankLogEntry); break; } } }
internal void LoadLogs() { var logEntries = GuildBankLogEntry.LoadAll(Bank.Guild.Id); foreach (var entry in logEntries) { switch (entry.Type) { case GuildBankLogEntryType.None: { break; } case GuildBankLogEntryType.DepositItem: { itemLogEntries.Insert(entry); break; } case GuildBankLogEntryType.WithdrawItem: { itemLogEntries.Insert(entry); break; } case GuildBankLogEntryType.MoveItem: { itemLogEntries.Insert(entry); break; } case GuildBankLogEntryType.DepositMoney: { moneyLogEntries.Insert(entry); break; } case GuildBankLogEntryType.WithdrawMoney: { moneyLogEntries.Insert(entry); break; } case GuildBankLogEntryType.MoneyUsedForRepairs: { moneyLogEntries.Insert(entry); break; } case GuildBankLogEntryType.MoveItem_2: { itemLogEntries.Insert(entry); break; } case GuildBankLogEntryType.Unknown1: { break; } case GuildBankLogEntryType.Unknown2: { break; } default: { break; } } // end switch } // end foreach }