示例#1
0
 protected DeffenceTownEvent(Map map, int minLevel, int maxLevel, float amountMod, float healthMod,
                             float otherStatsMod, float speedMod, float difficulty)
 {
     this.MinLevel       = minLevel;
     this.MaxLevel       = maxLevel;
     this.Town           = map.Id;
     this._map           = map;
     this._amountMod     = amountMod;
     this._healthMod     = healthMod;
     this._otherStatsMod = otherStatsMod;
     this._speedMod      = speedMod;
     this._difficulty    = difficulty;
     this._spawnTasks    = new SelfRunningTaskQueue(1000, "Defence town event " + (object)this.Town, false);
     NpcCustomEntries.Init(maxLevel, healthMod, otherStatsMod, speedMod);
     this.InitMovingPaths();
     this.InitMonsterSpawn(amountMod);
 }
示例#2
0
 public static void Init(int maxLevel, float healthMod, float otherStatsMod, float speedMod)
 {
     NpcCustomEntries.CreateCustomEntry(NPCId.FieldWolf4, NpcCustomEntryId.Type1FieldWolf, healthMod,
                                        otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(1000),
         Damage = new int?(100),
         MDef   = new int?(50),
         PDef   = new int?(50),
         Speed  = new float?(0.6f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.LeafEdgeofFaith562, NpcCustomEntryId.Type2LeafEdgeOfFaith,
                                        healthMod, otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(2000),
         Damage = new int?(200),
         MDef   = new int?(100),
         PDef   = new int?(100),
         Speed  = new float?(0.6f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.PatchCatofCourage561, NpcCustomEntryId.Type3PatchCatOfCourage,
                                        healthMod, otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(3000),
         Damage = new int?(300),
         MDef   = new int?(150),
         PDef   = new int?(150),
         Speed  = new float?(0.6f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.DeckronTroops635, NpcCustomEntryId.Type4DecronTroops, healthMod,
                                        otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(4500),
         Damage = new int?(450),
         MDef   = new int?(250),
         PDef   = new int?(250),
         Speed  = new float?(1f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.Viter640, NpcCustomEntryId.BossViter, healthMod, otherStatsMod,
                                        maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(30000),
         Damage = new int?(800),
         MDef   = new int?(400),
         PDef   = new int?(400),
         Speed  = new float?(0.8f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.CommanderGeurantion630, NpcCustomEntryId.BossCommanderGeurantion,
                                        healthMod, otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(40000),
         Damage = new int?(1000),
         MDef   = new int?(500),
         PDef   = new int?(500),
         Speed  = new float?(0.7f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.QueenKaiya510, NpcCustomEntryId.BossQueenKaiya, healthMod,
                                        otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(350000),
         Damage = new int?(2000),
         MDef   = new int?(1500),
         PDef   = new int?(1500),
         Speed  = new float?(0.7f)
     }, 1 != 0);
     NpcCustomEntries.CreateCustomEntry(NPCId.BlackEagle515, NpcCustomEntryId.BossBlackEagle, healthMod,
                                        otherStatsMod, maxLevel, speedMod, new NpcCustomEntries.NpcCustomEntrySettings()
     {
         Health = new int?(700000),
         Damage = new int?(3000),
         MDef   = new int?(3000),
         PDef   = new int?(3000),
         Speed  = new float?(0.7f)
     }, 1 != 0);
 }