示例#1
0
 public bool TryStartDissmisProgress(Character initer, Character dissmiser)
 {
     lock (this)
     {
         if (IsDismissInProgress)
         {
             if (DissmissTimeouted < DateTime.Now)
             {
                 Asda2BattlegroundHandler.SendDissmissResultResponse(this, DismissPlayerResult.Fail,
                                                                     DissmissingCharacter.SessionId, (int)DissmissingCharacter.AccId);
             }
             else
             {
                 return(false);
             }
         }
         IsDismissInProgress = true;
         Asda2BattlegroundHandler.SendQuestionDismissPlayerOrNotResponse(this, initer, dissmiser);
         DissmissingCharacter = dissmiser;
         DissmissYes.Clear();
         DissmissNo.Clear();
         DissmissTimeouted = DateTime.Now.AddMinutes(1);
         DissmisFaction    = initer.Asda2FactionId;
         return(true);
     }
 }
示例#2
0
        public void Update(int dt)
        {
            if (Status == Asda2WarPointStatus.Owned)
            {
                //gain scores each one minute to team
                _timeToNextGainPoints -= dt;
                if (_timeToNextGainPoints <= 0)
                {
                    BattleGround.GainScores(OwnedFaction, CharacterFormulas.FactionWarPointsPerTicForCapturedPoints);
                    _timeToNextGainPoints += CharacterFormulas.DefaultTimeGainExpReward;
                }
            }
            if (_isCapturing)
            {
                _tomeToCaprute -= dt;
                if (_tomeToCaprute <= 0)
                {
                    //point captured
                    Status = Asda2WarPointStatus.Owned;
                    Asda2BattlegroundHandler.SendUpdatePointInfoResponse(null, this);
                    Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(BattleGround,
                                                                              BattleGroundInfoMessageType.SuccessToCompletelyOccuptyTheNumOccupationPoints, Id, null, OwnedFaction);
                    Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(BattleGround,
                                                                              BattleGroundInfoMessageType.TheOtherSideHasTemporarilyOccupiedTheNumOccupationPoint, Id, null,
                                                                              (short?)(OwnedFaction == 0 ? 1 : 0));
                    BattleGround.GainScores(OwnedFaction, CharacterFormulas.FactionWarPointsPerTicForCapturedPoints);
                    _isCapturing = false;
                }
            }
            else
            {
                if (CapturingCharacter == null || !BattleGround.IsStarted)
                {
                    return;
                }
                _timeToStartCapturing -= dt;
                if (_timeToStartCapturing <= 0)
                {
                    _tomeToCaprute = CharacterFormulas.DefaultCaptureTime;
                    _isCapturing   = true;
                    OwnedFaction   = CapturingCharacter.Asda2FactionId;
                    CapturingCharacter.GainActPoints(1);
                    BattleGround.GainScores(CapturingCharacter, 1);
                    Status = Asda2WarPointStatus.Capturing;
                    Asda2BattlegroundHandler.SendUpdatePointInfoResponse(null, this);
                    Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(BattleGround,
                                                                              BattleGroundInfoMessageType.SuccessToTemporarilyOccuptyTheNumOccupationPoints, Id, null,
                                                                              CapturingCharacter.Asda2FactionId);
                    Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(BattleGround,
                                                                              BattleGroundInfoMessageType.TheOtherSideHasTemporarilyOccupiedTheNumOccupationPoint, Id, null,
                                                                              (short?)(CapturingCharacter.Asda2FactionId == 1 ? 0 : 1));
                    Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(CapturingCharacter.Client, Id,
                                                                               OcupationPointStartedStatus.Fail);
                    CapturingCharacter.CurrentCapturingPoint = null;

                    CapturingCharacter    = null;
                    _timeToNextGainPoints = CharacterFormulas.DefaultTimeGainExpReward;
                }
            }
        }
        public static void RequestUpdateWarScreenManagerDataRequest(IRealmClient client, RealmPacketIn packet)
        {
            int num;

            if (client.ActiveCharacter.MapId == MapId.Alpia)
            {
                num = 0;
            }
            else if (client.ActiveCharacter.MapId == MapId.Silaris)
            {
                num = 1;
            }
            else if (client.ActiveCharacter.MapId == MapId.Flamio)
            {
                num = 2;
            }
            else
            {
                if (client.ActiveCharacter.MapId != MapId.Aquaton)
                {
                    return;
                }
                num = 3;
            }

            Asda2BattlegroundHandler.SendUpdateWarManagerScreenDataResponse(client,
                                                                            Asda2BattlegroundMgr.AllBattleGrounds[(Asda2BattlegroundTown)num][0]);
        }
示例#4
0
        public void Stop()
        {
            if (!this.IsRunning)
            {
                return;
            }
            this._notificationsAboutStart = 3;
            this.IsStarted = false;
            WCell.RealmServer.Global.World.Broadcast(string.Format(
                                                         "War in {0} has ended. Light scores {1} vs {2} dark scores.", (object)this.Town,
                                                         (object)this.LightScores, (object)this.DarkScores));
            this.IsRunning = false;
            this.SetNextWarParametrs();
            lock (this.JoinLock)
            {
                foreach (Character character in this.LightScores > this.DarkScores
                    ? this.LightTeam.Values
                    : this.DarkTeam.Values)
                {
                    if (this.MvpCharacter == null)
                    {
                        this.MvpCharacter = character;
                    }
                    else if ((int)this.MvpCharacter.BattlegroundActPoints < (int)character.BattlegroundActPoints)
                    {
                        this.MvpCharacter = character;
                    }
                }

                Asda2BattlegroundHandler.SendWiningFactionInfoResponse(this.Town, this.WiningFactionId,
                                                                       this.MvpCharacter == null ? "[No character]" : this.MvpCharacter.Name);
                if (this.MvpCharacter != null)
                {
                    ServerApp <WCell.RealmServer.RealmServer> .IOQueue.AddMessage((Action)(() =>
                    {
                        BattlegroundResultRecord battlegroundResultRecord = new BattlegroundResultRecord(this.Town,
                                                                                                         this.MvpCharacter.Name, this.MvpCharacter.EntityId.Low, this.LightScores, this.DarkScores);
                        battlegroundResultRecord.CreateLater();
                        this.CurrentWarResultRecordGuid = battlegroundResultRecord.Guid;
                        Asda2BattlegroundMgr.ProcessBattlegroundResultRecord(battlegroundResultRecord);
                    }));
                }
                foreach (Character character in this.LightTeam.Values)
                {
                    this.ProcessEndWar(character);
                }
                foreach (Character character in this.DarkTeam.Values)
                {
                    this.ProcessEndWar(character);
                }
                foreach (Asda2WarPoint point in this.Points)
                {
                    point.Status       = Asda2WarPointStatus.NotOwned;
                    point.OwnedFaction = (short)-1;
                    Asda2BattlegroundHandler.SendUpdatePointInfoResponse((IRealmClient)null, point);
                }

                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000, new Action(this.KickAll));
            }
        }
示例#5
0
        private void SendWarTimeMotofocation()
        {
            if (!this.IsRunning)
            {
                return;
            }
            switch (this.WarNotofocationStep)
            {
            case 0:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarStartsInNumMins, (short)1, (Character)null, new short?());
                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000,
                                                                     new Action(this.SendWarTimeMotofocation));
                break;

            case 1:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarStarted, (short)0, (Character)null, new short?());
                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(1380000,
                                                                     new Action(this.SendWarTimeMotofocation));
                this.IsStarted = true;
                break;

            case 2:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarEndsInNumMins, (short)5, (Character)null, new short?());
                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000,
                                                                     new Action(this.SendWarTimeMotofocation));
                break;

            case 3:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarEndsInNumMins, (short)4, (Character)null, new short?());
                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000,
                                                                     new Action(this.SendWarTimeMotofocation));
                break;

            case 4:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarEndsInNumMins, (short)3, (Character)null, new short?());
                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000,
                                                                     new Action(this.SendWarTimeMotofocation));
                break;

            case 5:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarEndsInNumMins, (short)2, (Character)null, new short?());
                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000,
                                                                     new Action(this.SendWarTimeMotofocation));
                break;

            case 6:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this,
                                                                          BattleGroundInfoMessageType.WarEndsInNumMins, (short)1, (Character)null, new short?());
                break;
            }

            ++this.WarNotofocationStep;
        }
 public static void ShowWarUnitRequest(IRealmClient client, RealmPacketIn packet)
 {
     if (!client.ActiveCharacter.IsAsda2BattlegroundInProgress)
     {
         return;
     }
     Asda2BattlegroundHandler.SendWarTeamListResponse(client.ActiveCharacter);
 }
示例#7
0
        public void Update(int dt)
        {
            switch (this._notificationsAboutStart)
            {
            case 1:
                if (DateTime.Now > this.StartTime.Subtract(new TimeSpan(0, 5, 0)))
                {
                    --this._notificationsAboutStart;
                    WCell.RealmServer.Global.World.BroadcastMsg("War Manager",
                                                                string.Format("{1} in {0} starts in 5 mins.", (object)this.Town, (object)this.WarType),
                                                                Color.Firebrick);
                    Asda2BattlegroundHandler.SendMessageServerAboutWarStartsResponse((byte)5);
                    break;
                }

                break;

            case 2:
                if (DateTime.Now > this.StartTime.Subtract(new TimeSpan(0, 15, 0)))
                {
                    --this._notificationsAboutStart;
                    WCell.RealmServer.Global.World.BroadcastMsg("War Manager",
                                                                string.Format("{1} in {0} starts in 15 mins.", (object)this.Town, (object)this.WarType),
                                                                Color.Firebrick);
                    Asda2BattlegroundHandler.SendMessageServerAboutWarStartsResponse((byte)15);
                    break;
                }

                break;

            case 3:
                if (DateTime.Now > this.StartTime.Subtract(new TimeSpan(0, 30, 0)))
                {
                    --this._notificationsAboutStart;
                    WCell.RealmServer.Global.World.BroadcastMsg("War Manager",
                                                                string.Format("{1} in {0} starts in 30 mins.", (object)this.Town, (object)this.WarType),
                                                                Color.Firebrick);
                    Asda2BattlegroundHandler.SendMessageServerAboutWarStartsResponse((byte)30);
                    break;
                }

                break;
            }

            if (DateTime.Now > this.EndTime && this.IsRunning)
            {
                this.Stop();
            }
            else
            {
                if (!(DateTime.Now > this.StartTime) || !(DateTime.Now < this.EndTime))
                {
                    return;
                }
                this.Start();
            }
        }
 public static void CancleWarPatipicationRequest(IRealmClient client, RealmPacketIn packet)
 {
     Asda2BattlegroundHandler.SendWarPartipicationCanceledResponse(client);
     if (client.ActiveCharacter.CurrentBattleGround == null)
     {
         return;
     }
     client.ActiveCharacter.CurrentBattleGround.Leave(client.ActiveCharacter);
 }
示例#9
0
 public void StopCapture()
 {
     Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this.BattleGround,
                                                               BattleGroundInfoMessageType.FailedToTemporarilyOccuptyTheNumOccupationPoints, this.Id, (Character)null,
                                                               new short?(this.CapturingCharacter.Asda2FactionId));
     Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(this.CapturingCharacter.Client, this.Id,
                                                                OcupationPointStartedStatus.Fail);
     this.CapturingCharacter.CurrentCapturingPoint = (Asda2WarPoint)null;
     this.CapturingCharacter = (Character)null;
     this._isCapturing       = false;
 }
示例#10
0
 public void StopCapture()
 {
     Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(BattleGround,
                                                               BattleGroundInfoMessageType.FailedToTemporarilyOccuptyTheNumOccupationPoints, Id, null,
                                                               CapturingCharacter.Asda2FactionId);
     Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(CapturingCharacter.Client, Id,
                                                                OcupationPointStartedStatus.Fail);
     CapturingCharacter.CurrentCapturingPoint = null;
     CapturingCharacter = null;
     _isCapturing       = false;
 }
示例#11
0
        public bool Leave(Character chr)
        {
            lock (this.JoinLock)
            {
                if (chr.Asda2FactionId == (short)0)
                {
                    if (!this.LightTeam.ContainsValue(chr))
                    {
                        return(false);
                    }
                    this.LightTeam.Remove(chr.CurrentBattleGroundId);
                    this.FreeLightIds.Add(chr.CurrentBattleGroundId);
                    chr.CurrentBattleGround = (Asda2Battleground)null;
                    chr.Map.CallDelayed(1, (Action)(() =>
                    {
                        Asda2BattlegroundHandler.SendHowManyPeopleInWarTeamsResponse(this, (Character)null);
                        Asda2BattlegroundHandler.SendCharacterHasLeftWarResponse(this, (int)chr.AccId,
                                                                                 chr.CurrentBattleGroundId, chr.Name, (int)chr.Asda2FactionId);
                    }));
                    if (chr.MapId == MapId.BatleField)
                    {
                        chr.TeleportTo((IWorldLocation)chr.LocatonBeforeOnEnterWar);
                    }
                    if (chr.IsStunned)
                    {
                        --chr.Stunned;
                    }
                    return(true);
                }

                if (chr.Asda2FactionId != (short)1 || !this.DarkTeam.ContainsValue(chr))
                {
                    return(false);
                }
                this.DarkTeam.Remove(chr.CurrentBattleGroundId);
                this.FreeDarkIds.Add(chr.CurrentBattleGroundId);
                chr.CurrentBattleGround = (Asda2Battleground)null;
                chr.Map.CallDelayed(1, (Action)(() =>
                {
                    Asda2BattlegroundHandler.SendHowManyPeopleInWarTeamsResponse(this, (Character)null);
                    Asda2BattlegroundHandler.SendCharacterHasLeftWarResponse(this, (int)chr.AccId,
                                                                             chr.CurrentBattleGroundId, chr.Name, (int)chr.Asda2FactionId);
                }));
                if (chr.MapId == MapId.BatleField)
                {
                    chr.TeleportTo((IWorldLocation)chr.LocatonBeforeOnEnterWar);
                }
                if (chr.IsStunned)
                {
                    --chr.Stunned;
                }
                return(true);
            }
        }
示例#12
0
 public void GainScores(short factionId, short points)
 {
     if (factionId == (short)0)
     {
         this.LightScores += (int)points;
     }
     else
     {
         this.DarkScores += (int)points;
     }
     Asda2BattlegroundHandler.SendTeamPointsResponse(this, (Character)null);
 }
示例#13
0
 public void GainScores(short factionId, short points)
 {
     if (factionId == 0)
     {
         LightScores += points;
     }
     else
     {
         DarkScores += points;
     }
     Asda2BattlegroundHandler.SendTeamPointsResponse(this);
 }
示例#14
0
 public bool Join(Character chr)
 {
     lock (JoinLock)
     {
         chr.BattlegroundActPoints = 0;
         chr.BattlegroundKills     = 0;
         chr.BattlegroundDeathes   = 0;
         if (chr.Asda2FactionId == 0) //light
         {
             if (FreeLightIds.Count == 0)
             {
                 return(false);
             }
             var id = FreeLightIds[0];
             LightTeam.Add(id, chr);
             FreeLightIds.RemoveAt(0);
             chr.CurrentBattleGround     = this;
             chr.CurrentBattleGroundId   = id;
             chr.LocatonBeforeOnEnterWar = new WorldLocation(chr.Map, chr.Position);
             if (IsRunning)
             {
                 //TeleportToWar(chr);
                 Asda2BattlegroundHandler.SendYouCanEnterWarResponse(chr.Client);
                 //Asda2BattlegroundHandler.SendYouCanEnterWarAfterResponse(chr.Client);
             }
             //chr.Map.CallDelayed(1,()=> Asda2BattlegroundHandler.SendHowManyPeopleInWarTeamsResponse(this));
             return(true);
         }
         if (chr.Asda2FactionId == 1) //Dark
         {
             if (FreeDarkIds.Count == 0)
             {
                 return(false);
             }
             var id = FreeDarkIds[0];
             DarkTeam.Add(id, chr);
             FreeDarkIds.RemoveAt(0);
             chr.CurrentBattleGround     = this;
             chr.CurrentBattleGroundId   = id;
             chr.LocatonBeforeOnEnterWar = new WorldLocation(chr.Map, chr.Position);
             if (IsRunning)
             {
                 //TeleportToWar(chr);
                 Asda2BattlegroundHandler.SendYouCanEnterWarResponse(chr.Client);
                 //Asda2BattlegroundHandler.SendYouCanEnterWarAfterResponse(chr.Client);
             }
             //chr.Map.CallDelayed(1, () => Asda2BattlegroundHandler.SendHowManyPeopleInWarTeamsResponse(this));
             return(true);
         }
         return(false);
     }
 }
示例#15
0
 public void SendCurrentProgress(Character character)
 {
     if (DateTime.Now < StartTime.AddMinutes(2))
     {
         Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarStartsInNumMins,
                                                                   (short)(StartTime.AddMinutes(2) - DateTime.Now).TotalMinutes, character);
     }
     else
     {
         Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarStarted, 0,
                                                                   character);
     }
 }
示例#16
0
        private void SendWarTimeMotofocation()
        {
            if (!IsRunning)
            {
                return;
            }
            switch (WarNotofocationStep)
            {
            case 0:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarStartsInNumMins,
                                                                          1);
                World.TaskQueue.CallDelayed(60000, SendWarTimeMotofocation);
                break;

            case 1:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarStarted, 0);
                World.TaskQueue.CallDelayed(23 * 60000, SendWarTimeMotofocation);
                IsStarted = true;
                break;

            case 2:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarEndsInNumMins,
                                                                          5);
                World.TaskQueue.CallDelayed(60000, SendWarTimeMotofocation);
                break;

            case 3:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarEndsInNumMins,
                                                                          4);
                World.TaskQueue.CallDelayed(60000, SendWarTimeMotofocation);
                break;

            case 4:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarEndsInNumMins,
                                                                          3);
                World.TaskQueue.CallDelayed(60000, SendWarTimeMotofocation);
                break;

            case 5:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarEndsInNumMins,
                                                                          2);
                World.TaskQueue.CallDelayed(60000, SendWarTimeMotofocation);
                break;

            case 6:
                Asda2BattlegroundHandler.SendWarCurrentActionInfoResponse(this, BattleGroundInfoMessageType.WarEndsInNumMins,
                                                                          1);
                break;
            }
            WarNotofocationStep++;
        }
示例#17
0
 public void AnswerDismiss(bool kick, Character answerer)
 {
     lock (this)
     {
         if (!this.IsDismissInProgress || (int)answerer.Asda2FactionId != (int)this.DissmisFaction ||
             answerer == this.DissmissingCharacter)
         {
             return;
         }
         if (kick)
         {
             if (this.DissmissYes.Contains(answerer))
             {
                 return;
             }
             this.DissmissYes.Add(answerer);
             if ((double)this.DissmissYes.Count <= (this.DissmisFaction == (short)0
                     ? (double)this.LightTeam.Count * 0.65
                     : (double)this.DarkTeam.Count * 0.65))
             {
                 return;
             }
             Asda2BattlegroundHandler.SendDissmissResultResponse(this, DismissPlayerResult.Ok,
                                                                 this.DissmissingCharacter.SessionId, (int)this.DissmissingCharacter.AccId);
             this.Leave(this.DissmissingCharacter);
             this.IsDismissInProgress  = false;
             this.DissmissingCharacter = (Character)null;
         }
         else
         {
             if (this.DissmissNo.Contains(answerer))
             {
                 return;
             }
             this.DissmissNo.Add(answerer);
             if ((double)this.DissmissNo.Count <= (this.DissmisFaction == (short)0
                     ? (double)this.LightTeam.Count * 0.3
                     : (double)this.DarkTeam.Count * 0.3))
             {
                 return;
             }
             Asda2BattlegroundHandler.SendDissmissResultResponse(this, DismissPlayerResult.Fail,
                                                                 this.DissmissingCharacter.SessionId, (int)this.DissmissingCharacter.AccId);
             this.IsDismissInProgress  = false;
             this.DissmissingCharacter = (Character)null;
         }
     }
 }
示例#18
0
        public void Start()
        {
            if (this.IsRunning)
            {
                return;
            }
            this.StartTime = DateTime.Now;
            this.EndTime   = DateTime.Now.AddMinutes(this.WarType == Asda2BattlegroundType.Occupation
                ? (double)Asda2BattlegroundMgr.EveryDayDeathMatchHour
                : (double)Asda2BattlegroundMgr.DeathMatchDurationMins);
            if (this.LightTeam.Count < Asda2BattlegroundMgr.MinimumPlayersToStartWar ||
                this.DarkTeam.Count < Asda2BattlegroundMgr.MinimumPlayersToStartWar)
            {
                WCell.RealmServer.Global.World.Broadcast(string.Format("War terminated due not enough players in {0}.",
                                                                       (object)this.Town));
                this.SetNextWarParametrs();
            }
            else
            {
                WCell.RealmServer.Global.World.Broadcast(string.Format("War started in {0}. Availible lvls {1}-{2}.",
                                                                       (object)this.Town, (object)this.MinEntryLevel, (object)this.MaxEntryLevel));
                foreach (Asda2WarPoint point in this.Points)
                {
                    point.Status       = Asda2WarPointStatus.NotOwned;
                    point.OwnedFaction = (short)-1;
                }

                this.DissmisedCharacterNames.Clear();
                this.IsRunning           = true;
                this.LightScores         = 0;
                this.DarkScores          = 0;
                this.MvpCharacter        = (Character)null;
                this.WarNotofocationStep = (byte)0;
                lock (this.JoinLock)
                {
                    foreach (Character character in this.LightTeam.Values)
                    {
                        Asda2BattlegroundHandler.SendYouCanEnterWarResponse(character.Client);
                    }
                    foreach (Character character in this.DarkTeam.Values)
                    {
                        Asda2BattlegroundHandler.SendYouCanEnterWarResponse(character.Client);
                    }
                }

                WCell.RealmServer.Global.World.TaskQueue.CallDelayed(60000, new Action(this.SendWarTimeMotofocation));
            }
        }
示例#19
0
        public void Update(int dt)
        {
            switch (_notificationsAboutStart)
            {
            case 3:
                if (DateTime.Now > StartTime.Subtract(new TimeSpan(0, 30, 0)))
                {
                    _notificationsAboutStart--;
                    World.BroadcastMsg("ÍÑÈ ÇáÝÑÞ", string.Format("{1} in {0} íÈÏà ÈÚÏ 30 ÏÞíÞÉ", Town, WarType),
                                       Color.Firebrick);
                    Asda2BattlegroundHandler.SendMessageServerAboutWarStartsResponse(30);
                }
                break;

            case 2:
                if (DateTime.Now > StartTime.Subtract(new TimeSpan(0, 15, 0)))
                {
                    _notificationsAboutStart--;
                    World.BroadcastMsg("ÍÑÈ ÇáÝÑÞ", string.Format("{1} in {0} íÈÏà ÈÚÏ 15 ÏÞíÞÉ", Town, WarType),
                                       Color.Firebrick);
                    Asda2BattlegroundHandler.SendMessageServerAboutWarStartsResponse(15);
                }
                break;

            case 1:
                if (DateTime.Now > StartTime.Subtract(new TimeSpan(0, 5, 0)))
                {
                    _notificationsAboutStart--;
                    World.BroadcastMsg("ÍÑÈ ÇáÝÑÞ", string.Format("{1} in {0} íÈÏà ÈÚÏ 5 ÏÞÇÆÞ", Town, WarType),
                                       Color.Firebrick);
                    Asda2BattlegroundHandler.SendMessageServerAboutWarStartsResponse(5);
                }
                break;

            default:
                break;
            }
            if (DateTime.Now > EndTime && IsRunning)
            {
                Stop();
            }
            else if (DateTime.Now > StartTime && DateTime.Now < EndTime)
            {
                Start();
            }
        }
示例#20
0
 public void AnswerDismiss(bool kick, Character answerer)
 {
     lock (this)
     {
         if (!IsDismissInProgress || answerer.Asda2FactionId != DissmisFaction || answerer == DissmissingCharacter)
         {
             return;
         }
         if (kick)
         {
             if (DissmissYes.Contains(answerer))
             {
                 return;
             }
             DissmissYes.Add(answerer);
             if (DissmissYes.Count > (DissmisFaction == 0 ? LightTeam.Count * 0.65 : DarkTeam.Count * 0.65))
             {
                 //kick him
                 Asda2BattlegroundHandler.SendDissmissResultResponse(this, DismissPlayerResult.Ok,
                                                                     DissmissingCharacter.SessionId,
                                                                     (int)DissmissingCharacter.AccId);
                 Leave(DissmissingCharacter);
                 IsDismissInProgress  = false;
                 DissmissingCharacter = null;
             }
         }
         else
         {
             if (DissmissNo.Contains(answerer))
             {
                 return;
             }
             DissmissNo.Add(answerer);
             if (DissmissNo.Count > (DissmisFaction == 0 ? LightTeam.Count * 0.3 : DarkTeam.Count * 0.3))
             {
                 //CANcel dissmis
                 Asda2BattlegroundHandler.SendDissmissResultResponse(this, DismissPlayerResult.Fail,
                                                                     DissmissingCharacter.SessionId,
                                                                     (int)DissmissingCharacter.AccId);
                 IsDismissInProgress  = false;
                 DissmissingCharacter = null;
             }
         }
     }
 }
示例#21
0
 public void Start()
 {
     if (IsRunning)
     {
         return;
     }
     StartTime = DateTime.Now;
     EndTime   = DateTime.Now.AddMinutes(Asda2BattlegroundMgr.WarLengthMinutes);
     if (LightTeam.Count < Asda2BattlegroundMgr.MinimumPlayersToStartWar ||
         DarkTeam.Count < Asda2BattlegroundMgr.MinimumPlayersToStartWar)
     {
         World.Broadcast(string.Format("Êã ÅáÛÇÁ ÇáÍÑÈ ÈÓÈÈ ÚÏã ßÝÇíÉ ÇááÇÚÈíä Ýí ÈáÇÏ {0}.", Town));
         SetNextWarParametrs();
         return;
     }
     World.Broadcast(string.Format("áÞÏ ÈÏÃÊ ÇáÍÑÈ Ýí ÈáÇÏ {0}. ÇáãÓÊæíÇÊ ÇáãÊÇÍÉ : {1}-{2}.", Town, MinEntryLevel, MaxEntryLevel));
     foreach (var asda2WarPoint in Points)
     {
         asda2WarPoint.Status       = Asda2WarPointStatus.NotOwned;
         asda2WarPoint.OwnedFaction = -1;
     }
     DissmisedCharacterNames.Clear();
     IsRunning           = true;
     LightScores         = 0;
     DarkScores          = 0;
     MvpCharacter        = null;
     WarNotofocationStep = 0;
     //Notify character that they can login
     lock (JoinLock)
     {
         foreach (var character in LightTeam.Values)
         {
             //TeleportToWar(character);
             Asda2BattlegroundHandler.SendYouCanEnterWarResponse(character.Client);
             //Asda2BattlegroundHandler.SendYouCanEnterWarAfterResponse(character.Client);
         }
         foreach (var character in DarkTeam.Values)
         {
             //TeleportToWar(character);
             Asda2BattlegroundHandler.SendYouCanEnterWarResponse(character.Client);
             // Asda2BattlegroundHandler.SendYouCanEnterWarAfterResponse(character.Client);
         }
     }
     World.TaskQueue.CallDelayed(60000, SendWarTimeMotofocation);
 }
示例#22
0
        public bool Join(Character chr)
        {
            lock (this.JoinLock)
            {
                chr.BattlegroundActPoints = (short)0;
                chr.BattlegroundKills     = 0;
                chr.BattlegroundDeathes   = 0;
                if (chr.Asda2FactionId == (short)0)
                {
                    if (this.FreeLightIds.Count == 0)
                    {
                        return(false);
                    }
                    byte freeLightId = this.FreeLightIds[0];
                    this.LightTeam.Add(freeLightId, chr);
                    this.FreeLightIds.RemoveAt(0);
                    chr.CurrentBattleGround     = this;
                    chr.CurrentBattleGroundId   = freeLightId;
                    chr.LocatonBeforeOnEnterWar = new WorldLocation(chr.Map, chr.Position, 1U);
                    if (this.IsRunning)
                    {
                        Asda2BattlegroundHandler.SendYouCanEnterWarResponse(chr.Client);
                    }
                    return(true);
                }

                if (chr.Asda2FactionId != (short)1 || this.FreeDarkIds.Count == 0)
                {
                    return(false);
                }
                byte freeDarkId = this.FreeDarkIds[0];
                this.DarkTeam.Add(freeDarkId, chr);
                this.FreeDarkIds.RemoveAt(0);
                chr.CurrentBattleGround     = this;
                chr.CurrentBattleGroundId   = freeDarkId;
                chr.LocatonBeforeOnEnterWar = new WorldLocation(chr.Map, chr.Position, 1U);
                if (this.IsRunning)
                {
                    Asda2BattlegroundHandler.SendYouCanEnterWarResponse(chr.Client);
                }
                return(true);
            }
        }
        public static void RegisterToWarRequest(IRealmClient client, RealmPacketIn packet)
        {
            Asda2Battleground asda2Battleground = Asda2BattlegroundMgr.AllBattleGrounds[
                client.ActiveCharacter.MapId == MapId.Alpia
                    ? Asda2BattlegroundTown.Alpia
                    : (client.ActiveCharacter.MapId == MapId.Silaris
                        ? Asda2BattlegroundTown.Silaris
                        : (client.ActiveCharacter.MapId == MapId.Aquaton
                            ? Asda2BattlegroundTown.Aquaton
                            : Asda2BattlegroundTown.Flamio))][0];

            if (client.ActiveCharacter.Level < (int)asda2Battleground.MinEntryLevel ||
                client.ActiveCharacter.Level > (int)asda2Battleground.MaxEntryLevel)
            {
                Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.WrongLevel);
            }
            else if (client.ActiveCharacter.CurrentBattleGround != null)
            {
                Asda2BattlegroundHandler.SendRegisteredToWarResponse(client,
                                                                     RegisterToBattlegroundStatus.YouHaveAlreadyRegistered);
            }
            else if (asda2Battleground.DissmisedCharacterNames.Contains(client.ActiveCharacter.Name))
            {
                Asda2BattlegroundHandler.SendRegisteredToWarResponse(client,
                                                                     RegisterToBattlegroundStatus.YouCantEnterCauseYouHaveBeenDissmised);
            }
            else if (client.ActiveCharacter.Asda2FactionId < (short)0 ||
                     client.ActiveCharacter.Asda2FactionId > (short)1)
            {
                Asda2BattlegroundHandler.SendRegisteredToWarResponse(client,
                                                                     RegisterToBattlegroundStatus.BattleGroupInfoIsInvalid);
            }
            else if (asda2Battleground.Join(client.ActiveCharacter))
            {
                Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.Ok);
            }
            else
            {
                Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.Fail);
                client.ActiveCharacter.SendInfoMsg("Sry no more free war places. Try again later.");
            }
        }
        public static void WarChatRequestRequest(IRealmClient client, RealmPacketIn packet)
        {
            int num1 = (int)packet.ReadInt16();
            int num2 = (int)packet.ReadInt16();

            packet.Position += 20;
            string str = packet.ReadAsdaString(200, client.Locale);

            if (str.Length < 1 ||
                RealmCommandHandler.HandleCommand((IUser)client.ActiveCharacter, str,
                                                  (IGenericChatTarget)(client.ActiveCharacter.Target as Character)) ||
                !client.ActiveCharacter.IsAsda2BattlegroundInProgress)
            {
                return;
            }
            Locale locale = Asda2EncodingHelper.MinimumAvailableLocale(client.Locale, str);

            Asda2BattlegroundHandler.SendWarChatResponseResponse(client.ActiveCharacter.CurrentBattleGround,
                                                                 client.ActiveCharacter.Name, str, (int)client.ActiveCharacter.Asda2FactionId, locale);
        }
示例#25
0
 public void TryCapture(Character activeCharacter)
 {
     lock (this)
     {
         if (this.CapturingCharacter != null)
         {
             activeCharacter.SendWarMsg(string.Format("Point {0} already capturing by {1}.",
                                                      (object)((int)this.Id + 1), (object)this.CapturingCharacter.Name));
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, this.Id,
                                                                        OcupationPointStartedStatus.Fail);
         }
         else if ((double)activeCharacter.Asda2Position.GetDistance(new Vector3((float)this.X,
                                                                                (float)this.Y)) > 7.0)
         {
             activeCharacter.SendWarMsg(string.Format("Distance to {0} is too big.",
                                                      (object)((int)this.Id + 1)));
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, this.Id,
                                                                        OcupationPointStartedStatus.Fail);
         }
         else if (this.Status != Asda2WarPointStatus.NotOwned &&
                  (int)this.OwnedFaction == (int)activeCharacter.Asda2FactionId)
         {
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, this.Id,
                                                                        OcupationPointStartedStatus.YouAreOcupaingTheSameSide);
         }
         else
         {
             this.CapturingCharacter = activeCharacter;
             activeCharacter.CurrentCapturingPoint = this;
             this.CapturingCharacter.IsMoving      = false;
             this.CapturingCharacter.IsFighting    = false;
             Asda2MovmentHandler.SendEndMoveByFastInstantRegularMoveResponse(this.CapturingCharacter);
             this._isCapturing          = false;
             this._timeToStartCapturing = CharacterFormulas.DefaultTimeToStartCapture;
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, this.Id,
                                                                        OcupationPointStartedStatus.Ok);
         }
     }
 }
示例#26
0
 //todo disable on move\take dmg\stun
 public void TryCapture(Character activeCharacter)
 {
     lock (this)
     {
         if (CapturingCharacter != null)
         {
             activeCharacter.SendWarMsg(string.Format("Point {0} already capturing by {1}.", Id + 1,
                                                      CapturingCharacter.Name));
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, Id,
                                                                        OcupationPointStartedStatus.Fail);
             return;
         }
         if (activeCharacter.Asda2Position.GetDistance(new Vector3(X, Y)) > 7)
         {
             activeCharacter.SendWarMsg(string.Format("Distance to {0} is too big.", Id + 1));
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, Id,
                                                                        OcupationPointStartedStatus.Fail);
             return;
         }
         if (Status != Asda2WarPointStatus.NotOwned && OwnedFaction == activeCharacter.Asda2FactionId)
         {
             Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, Id,
                                                                        OcupationPointStartedStatus.YouAreOcupaingTheSameSide);
             return;
         }
         CapturingCharacter = activeCharacter;
         activeCharacter.CurrentCapturingPoint = this;
         CapturingCharacter.IsMoving           = false;
         CapturingCharacter.IsFighting         = false;
         Asda2MovmentHandler.SendEndMoveByFastInstantRegularMoveResponse(CapturingCharacter);
         _isCapturing          = false;
         _timeToStartCapturing = CharacterFormulas.DefaultTimeToStartCapture;
         Asda2BattlegroundHandler.SendOccupyingPointStartedResponse(activeCharacter.Client, Id,
                                                                    OcupationPointStartedStatus.Ok);
     }
 }
示例#27
0
        private void ProcessEndWar(Character character)
        {
            ++character.Stunned;
            GlobalHandler.SendFightingModeChangedResponse(character.Client, character.SessionId, (int)character.AccId,
                                                          (short)-1);
            if (this.MvpCharacter != null)
            {
                ServerApp <WCell.RealmServer.RealmServer> .IOQueue.AddMessage((Action)(() =>
                                                                                       new BattlegroundCharacterResultRecord(this.CurrentWarResultRecordGuid, character.Name,
                                                                                                                             character.EntityId.Low, (int)character.BattlegroundActPoints, character.BattlegroundKills,
                                                                                                                             character.BattlegroundDeathes).CreateLater()));
            }
            int honorPoints = this.WiningFactionId == 2
                ? 0
                : CharacterFormulas.CalcHonorPoints(character.Level, character.BattlegroundActPoints,
                                                    this.LightScores > this.DarkScores, character.BattlegroundDeathes, character.BattlegroundKills,
                                                    this.MvpCharacter == character, this.Town);
            short honorCoins = this.WiningFactionId == 2
                ? (short)0
                : (short)((double)honorPoints / (double)CharacterFormulas.HonorCoinsDivider);

            if (character.BattlegroundActPoints < (short)5)
            {
                character.BattlegroundActPoints = (short)5;
            }
            if (honorPoints <= 0)
            {
                honorPoints = 1;
            }
            if (honorCoins <= (short)0)
            {
                honorCoins = (short)1;
            }
            Asda2Item asda2Item = (Asda2Item)null;

            if (honorCoins > (short)0)
            {
                int num = (int)character.Asda2Inventory.TryAdd(20614, (int)honorCoins, true, ref asda2Item,
                                                               new Asda2InventoryType?(), (Asda2Item)null);
                Log.Create(Log.Types.ItemOperations, LogSourceType.Character, character.EntryId)
                .AddAttribute("source", 0.0, "honor_coins_for_bg").AddItemAttributes(asda2Item, "")
                .AddAttribute("amount", (double)honorCoins, "").Write();
            }

            int bonusExp = this.WiningFactionId == 2
                ? 0
                : (int)((double)XpGenerator.GetBaseExpForLevel(character.Level) *
                        (double)character.BattlegroundActPoints / 2.5);

            character.GainXp(bonusExp, "battle_ground", false);
            character.Asda2HonorPoints += honorPoints;
            AchievementProgressRecord progressRecord = character.Achievements.GetOrCreateProgressRecord(20U);

            if (character.FactionId == (FactionId)this.WiningFactionId)
            {
                switch (++progressRecord.Counter)
                {
                case 5:
                    character.DiscoverTitle(Asda2TitleId.Challenger125);
                    break;

                case 10:
                    character.GetTitle(Asda2TitleId.Challenger125);
                    break;

                case 25:
                    character.DiscoverTitle(Asda2TitleId.Winner126);
                    break;

                case 50:
                    character.GetTitle(Asda2TitleId.Winner126);
                    break;

                case 75:
                    character.DiscoverTitle(Asda2TitleId.Champion127);
                    break;

                case 100:
                    character.GetTitle(Asda2TitleId.Champion127);
                    break;

                case 250:
                    character.DiscoverTitle(Asda2TitleId.Conqueror128);
                    break;

                case 500:
                    character.GetTitle(Asda2TitleId.Conqueror128);
                    break;
                }

                progressRecord.SaveAndFlush();
            }

            character.Resurrect();
            character.Map.CallDelayed(500,
                                      (Action)(() => Asda2BattlegroundHandler.SendWarEndedResponse(character.Client,
                                                                                                   (byte)this.WiningFactionId,
                                                                                                   this.LightScores > this.DarkScores ? this.LightScores : this.DarkScores,
                                                                                                   this.LightScores > this.DarkScores ? this.DarkScores : this.LightScores, honorPoints, honorCoins,
                                                                                                   (long)bonusExp, this.MvpCharacter == null ? "" : this.MvpCharacter.Name)));
            Asda2BattlegroundHandler.SendWarEndedOneResponse(character.Client,
                                                             (IEnumerable <Asda2Item>) new List <Asda2Item>()
            {
                asda2Item
            });
            character.SendWarMsg("You will automaticly teleported to town in 1 minute.");
        }
示例#28
0
        public void Stop()
        {
            if (!IsRunning)
            {
                return;
            }
            _notificationsAboutStart = 3;
            IsStarted = false;
            World.Broadcast(string.Format("ÇáÍÑÈ Ýí {0} ÇäÊåÊ.. äÞÇØ ÇáäæÑ {1} ÖÏ {2} äÞÇØ ÇáÙáÇã", Town, LightScores,
                                          DarkScores));
            IsRunning = false;
            SetNextWarParametrs();
            //Notify players war ended.
            lock (JoinLock)
            {
                //find mvp
                foreach (var character in LightScores > DarkScores ? LightTeam.Values : DarkTeam.Values)
                {
                    if (MvpCharacter == null)
                    {
                        MvpCharacter = character;
                        continue;
                    }
                    if (MvpCharacter.BattlegroundActPoints < character.BattlegroundActPoints)
                    {
                        MvpCharacter = character;
                    }
                }
                Asda2BattlegroundHandler.SendWiningFactionInfoResponse(Town, WiningFactionId,
                                                                       MvpCharacter == null ? "[áÇ ÃÍÏ]" : MvpCharacter.Name);

                if (MvpCharacter != null)
                {
                    //create db records about war

                    RealmServer.IOQueue.AddMessage(() =>
                    {
                        var warResRec = new BattlegroundResultRecord(Town, MvpCharacter.Name, MvpCharacter.EntityId.Low,
                                                                     LightScores, DarkScores);
                        warResRec.CreateLater();
                        CurrentWarResultRecordGuid = warResRec.Guid;
                        Asda2BattlegroundMgr.ProcessBattlegroundResultRecord(warResRec);
                    });
                }
                foreach (var character in LightTeam.Values)
                {
                    ProcessEndWar(character);
                    if (WiningFactionId == 0)
                    {
                        Asda2TitleChecker.OnWinWar(character);
                    }
                    else
                    {
                        Asda2TitleChecker.OnLoseWar(character);
                    }
                }
                foreach (var character in DarkTeam.Values)
                {
                    ProcessEndWar(character);
                    if (WiningFactionId == 1)
                    {
                        Asda2TitleChecker.OnWinWar(character);
                    }
                    else
                    {
                        Asda2TitleChecker.OnLoseWar(character);
                    }
                }
                foreach (var asda2WarPoint in Points)
                {
                    asda2WarPoint.Status       = Asda2WarPointStatus.NotOwned;
                    asda2WarPoint.OwnedFaction = -1;

                    Asda2BattlegroundHandler.SendUpdatePointInfoResponse(null, asda2WarPoint);
                }
                World.TaskQueue.CallDelayed(60000, KickAll);
            }
        }
示例#29
0
        private void ProcessEndWar(Character character)
        {
            character.Stunned++;
            GlobalHandler.SendFightingModeChangedResponse(character.Client, character.SessionId, (int)character.AccId, -1);
            //create db record
            if (MvpCharacter != null)
            {
                RealmServer.IOQueue.AddMessage(() =>
                {
                    var rec = new BattlegroundCharacterResultRecord(CurrentWarResultRecordGuid, character.Name,
                                                                    character.EntityId.Low, character.BattlegroundActPoints,
                                                                    character.BattlegroundKills,
                                                                    character.BattlegroundDeathes);
                    rec.CreateLater();
                });
            }
            var honorPoints = WiningFactionId == 2
              ? 0
              : CharacterFormulas.CalcHonorPoints(character.Level, character.BattlegroundActPoints,
                                                  LightScores > DarkScores,
                                                  character.BattlegroundDeathes,
                                                  character.BattlegroundKills, MvpCharacter == character, Town);
            var honorCoins = (short)(WiningFactionId == 2 ? 0 : (honorPoints / CharacterFormulas.HonorCoinsDivider));

            if (character.BattlegroundActPoints < 5)
            {
                character.BattlegroundActPoints = 5;
            }
            if (honorPoints <= 0)
            {
                honorPoints = 1;
            }
            if (honorCoins <= 0)
            {
                honorCoins = 1;
            }
            Asda2Item itemCoins = null;

            if (honorCoins > 0)
            {
                character.Asda2Inventory.TryAdd(
                    20614, honorCoins,
                    true, ref itemCoins);
                Log.Create(Log.Types.ItemOperations, LogSourceType.Character, character.EntryId)
                .AddAttribute("source", 0, "honor_coins_for_bg")
                .AddItemAttributes(itemCoins)
                .AddAttribute("amount", honorCoins)
                .Write();
            }
            var bonusExp = WiningFactionId == 2
              ? 0
              : (int)((float)XpGenerator.GetBaseExpForLevel(character.Level) * character.BattlegroundActPoints / 2.5);

            character.GainXp(bonusExp, "battle_ground");

            character.Asda2HonorPoints += honorPoints;
            Asda2BattlegroundHandler.SendWarEndedResponse(character.Client, (byte)WiningFactionId,
                                                          LightScores > DarkScores ? LightScores : DarkScores,
                                                          LightScores > DarkScores ? DarkScores : LightScores, honorPoints,
                                                          honorCoins, bonusExp, MvpCharacter == null ? "" : MvpCharacter.Name);
            Asda2BattlegroundHandler.SendWarEndedOneResponse(character.Client, new List <Asda2Item> {
                itemCoins
            });
            character.SendWarMsg("ÓæÝ íÊã ÅÑÓÇáß Åáì ÇáãÏíäÉ ÈÚÏ 1 ÏÞíÞÉ ãä ÇáÇä.");
        }
        public static void SendWarTeamListResponse(Character chr)
        {
            Asda2Battleground        currentBattleGround = chr.CurrentBattleGround;
            List <List <Character> > characterListList   = new List <List <Character> >();

            lock (currentBattleGround.JoinLock)
            {
                if (chr.Asda2FactionId == (short)0)
                {
                    int num = currentBattleGround.LightTeam.Count / 6;
                    if (num == 0)
                    {
                        num = 1;
                    }
                    for (int index = 0; index < num; ++index)
                    {
                        characterListList.Add(currentBattleGround.LightTeam.Values.Skip <Character>(index * 6)
                                              .Take <Character>(6).ToList <Character>());
                    }
                }
                else
                {
                    int num = currentBattleGround.DarkTeam.Count / 6;
                    if (num == 0)
                    {
                        num = 1;
                    }
                    for (int index = 0; index < num; ++index)
                    {
                        characterListList.Add(currentBattleGround.DarkTeam.Values.Skip <Character>(index * 6)
                                              .Take <Character>(6).ToList <Character>());
                    }
                }

                foreach (List <Character> characterList in characterListList)
                {
                    using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.WarTeamList))
                    {
                        foreach (Character character in characterList)
                        {
                            packet.WriteByte(character.CurrentBattleGroundId);
                            packet.WriteByte(character.Asda2FactionId);
                            packet.WriteInt16(character.SessionId);
                            packet.WriteInt32(character.AccId);
                            packet.WriteByte(character.CharNum);
                            packet.WriteByte(3);
                            packet.WriteByte(character.Asda2FactionRank);
                            packet.WriteInt16(character.Level);
                            packet.WriteByte(character.ProfessionLevel);
                            packet.WriteByte((byte)character.Archetype.ClassId);
                            packet.WriteByte(character.Guild == null ? 0 : (character.Guild.ClanCrest == null ? 0 : 1));
                            packet.WriteSkip(character.Guild == null
                                ? Asda2BattlegroundHandler.guildCrest
                                : character.Guild.ClanCrest ?? Asda2BattlegroundHandler.guildCrest);
                            packet.WriteInt16(character.IsInGroup ? 1 : -1);
                            packet.WriteInt16(character.BattlegroundDeathes);
                            packet.WriteInt16(character.BattlegroundKills);
                            packet.WriteInt16(character.BattlegroundActPoints);
                            packet.WriteFixedAsciiString(character.Name, 20, Locale.Start);
                            packet.WriteFixedAsciiString(character.Guild == null ? "" : character.Guild.Name, 17,
                                                         Locale.Start);
                            packet.WriteInt16((short)character.Asda2Position.X);
                            packet.WriteInt16((short)character.Asda2Position.Y);
                        }

                        chr.Send(packet, false);
                    }
                }

                Asda2BattlegroundHandler.SendWarTeamListEndedResponse(chr.Client);
            }
        }