public void AddEmote(EmoteData pEmoteData) { if (this.m_emoteData == null) { this.m_emoteData = new List <EmoteData> [6]; } uint mEvent = (uint)pEmoteData.mEvent; if (this.m_emoteData[mEvent] == null) { this.m_emoteData[mEvent] = new List <EmoteData>(); } this.m_emoteData[mEvent].Add(pEmoteData); }
public void AddEmote(EmoteData pEmoteData) { if (m_emoteData == null) { m_emoteData = new List <EmoteData> [(int)NPCBrainEvents.End]; } uint Event = (uint)pEmoteData.mEvent; if (m_emoteData[Event] == null) { m_emoteData[Event] = new List <EmoteData>(); } m_emoteData[Event].Add(pEmoteData); }
public void AddEmote(EmoteData pEmoteData) { if (m_emoteData == null) m_emoteData = new List<EmoteData>[(int)NPCBrainEvents.End]; uint Event = (uint)pEmoteData.mEvent; if( m_emoteData[Event] == null ) m_emoteData[Event] = new List<EmoteData>(); m_emoteData[Event].Add(pEmoteData); }
public void AddEmote(string pText, NPCBrainEvents pEvent, NPCEmoteType pType) { var newEmoteData = new EmoteData(pText, pEvent, pType, 0); AddEmote(newEmoteData); }
public void AddEmote(string pText, NPCBrainEvents pEvent, NPCEmoteType pType, uint pSoundId) { var newEmoteData = new EmoteData(pText, pEvent, pType, pSoundId); AddEmote(newEmoteData); }
private void DoEmote(EmoteData emoteData) { DoEmote(emoteData.mText, emoteData.mType, emoteData.mSoundId); }
private void DoEmote(EmoteData emoteData) { this.DoEmote(emoteData.mText, emoteData.mType, emoteData.mSoundId); }
public void AddEmote(string pText, NPCBrainEvents pEvent, NPCEmoteType pType) { var newEmoteData = new EmoteData(pText, pEvent, pType, 0); AddEmote(newEmoteData); }
public void AddEmote(string pText, NPCBrainEvents pEvent, NPCEmoteType pType, uint pSoundId) { var newEmoteData = new EmoteData(pText, pEvent, pType, pSoundId); AddEmote(newEmoteData); }