示例#1
0
        /// <summary>
        /// Merges the force of the given knockback into this knockback. Typically though, you can also just have both knockbacks active simultaneously and achieve the same effect.
        /// </summary>
        public void Merge(Knockback knockback)
        {
            var newX = (Speed * Cos(Angle)) + (knockback.Speed * Cos(knockback.Angle));
            var newY = (Speed * Sin(Angle)) + (knockback.Speed * Sin(knockback.Angle));

            Angle = Atan2(newY, newX);
            Speed = SquareRoot((newX * newX) + (newY * newY));
        }
示例#2
0
 /// <summary>
 /// Adds the given knockback to the system. This will also initialise or alter some values according to the knockbacks' properties.
 /// </summary>
 public static void Add(Knockback knockback)
 {
     periodicTrigger.Add(knockback);
 }