static int UnBindEquip(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         WCG.RenderObj          obj  = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.UnBindEquip(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }