示例#1
0
        /// <summary>
        /// 从一个Poly文件,Mesh后形成Mesh2D类
        /// </summary>
        /// <param name="MP"></param>
        /// <param name="Name">简短文件名</param>
        /// <returns></returns>
        public static WMesh2D_Mesh Triangle_Mesh(ref WMesh2D_Para MP, string Name)
        {
            Tiangle_Call New_Call = new Tiangle_Call(MP.Path + Name + ".poly", ref MP);

            #region 多线程
            ThreadStart start  = new ThreadStart(New_Call.Triangulate_Refine);
            Thread      thread = new Thread(start);
            thread.Name = "Tiangle_Call";
            thread.Start();

            while (true)
            {
                if (thread.ThreadState == System.Threading.ThreadState.Stopped)
                {
                    break;
                }
            }
            #endregion
            #region 单线程
            //New_Call.Triangulate_Refine();
            #endregion

            bool C = New_Call.Out;
            if (C == false)
            {
                return(null);
            }
            Mesh mesh = New_Call.Mesh;

            Node[]    Ns = new Node[0];       /////注意该数组是从1开始的,目的是为了Element使用方便
            Element[] Es = new Element[0];

            FileWriter.WritePoly(mesh, MP.Path + Name + "_.poly");
            FileWriter.Trans_Mesh(mesh, ref Ns, ref Es);
            Mesh2D_TriangleComb.Elements_Combine(ref Ns, ref Es, ref MP);
            /////
            WMesh2D_Mesh Mesh = new WMesh2D_Mesh(Name);
            Mesh.Q_FreeNs = MP.QN_Ini;
            for (int i = 1; i < Ns.Length; i++)
            {
                Mesh.Nodes.Add(new WNode2D(i, Ns[i].x, Ns[i].y, 0));
            }
            for (int i = 0; i < Es.Length; i++)
            {
                if (Es[i].Valid == false)
                {
                    continue;
                }
                Mesh.Elements.Add(new WElement2D(Es[i].Kind, Es[i].N1, Es[i].N2, Es[i].N3, Es[i].N4));
            }
            File.Delete(MP.Path + Name + ".poly");
            File.Delete(MP.Path + Name + "_.poly");
            Ns   = null;
            Es   = null;
            mesh = null;

            return(Mesh);
        }
示例#2
0
        /// <summary>
        /// 从一个Poly文件,Mesh后形成mesh文件
        /// </summary>
        /// <param name="Name">poly文件的完整文件名</param>
        /// <param name="MP"></param>
        /// <returns></returns>
        public static bool Triangle_Mesh(string Name, ref WMesh2D_Para MP)
        {
            Tiangle_Call New_Call = new Tiangle_Call(MP.Path + Name + ".poly", ref MP);

            #region 多线程
            ThreadStart start  = new ThreadStart(New_Call.Triangulate_Refine);
            Thread      thread = new Thread(start);
            thread.Name = "Tiangle_Call";
            thread.Start();

            while (true)
            {
                if (thread.ThreadState == System.Threading.ThreadState.Stopped)
                {
                    break;
                }
            }
            #endregion
            #region 单线程
            //New_Call.Triangulate_Refine();
            #endregion
            bool C = New_Call.Out;
            if (C == false)
            {
                return(false);
            }

            Mesh mesh = New_Call.Mesh;

            Node[]    Ns = new Node[0];       /////注意该数组是从1开始的,目的是为了Element使用方便
            Element[] Es = new Element[0];

            FileWriter.WritePoly(mesh, MP.Path + Name + "_.poly");
            FileWriter.Trans_Mesh(mesh, ref Ns, ref Es);
            Mesh2D_TriangleComb.Elements_Combine(ref Ns, ref Es, ref MP);

            Mesh_Output(MP.Path, Name, ref Ns, ref Es, MP.QN_Ini);
            File.Delete(MP.Path + Name + ".poly");
            File.Delete(MP.Path + Name + "_.poly");
            return(true);
        }