//将物体运动方向转化为地图上的箭头指示 public virtual void ImageEuler(Vector3 moveDirection) { Vector2 xzDir = new Vector2(moveDirection.x, moveDirection.z); Vector3 eulerAngles = Quaternion.FromToRotation(Vector3.forward, moveDirection).eulerAngles; playerImage.localEulerAngles = new Vector3(0, 0, 90 + U_Math.Vector2ToEulerY(xzDir)); }