示例#1
0
        //将物体运动方向转化为地图上的箭头指示
        public virtual void ImageEuler(Vector3 moveDirection)
        {
            Vector2 xzDir       = new Vector2(moveDirection.x, moveDirection.z);
            Vector3 eulerAngles = Quaternion.FromToRotation(Vector3.forward, moveDirection).eulerAngles;

            playerImage.localEulerAngles = new Vector3(0, 0, 90 + U_Math.Vector2ToEulerY(xzDir));
        }