internal void LoadAll() { foreach (string name in plugins.Keys) { PluginInformation info = plugins[name]; if (info.Enabled) { if (info.Persistent) { Load(info.FilePath); } else { LoadRemote(info.FilePath); } Console.WriteLine("Load Pluggin {0}", name); } } Console.Out.Flush(); }
internal void AddPlugin(string name, PluginInformation info) { this.plugins[name] = info; }