public override object Clone()
        {
            VsGameObject go = new VsGameObject();

            go.activeSelf = this.activeSelf;
            return(go);
        }
        protected override string[] Compare(object lastSyncObj)
        {
            VsGameObject comp = lastSyncObj as VsGameObject;

            if (comp == null)
            {
                return(null);
            }

            List <string> queries = new List <string>();

            if (this.activeSelf != comp.activeSelf)
            {
                queries.Add($"{variableName}.SetActive({this.activeSelf.ToString().ToLower()});");
            }
            // add other changes below

            return(queries.ToArray());
        }