//ALEXSPEDDING
        private bool Initalize(PvrPixelFormat pixelFormat, PvrDataFormat dataFormat, uint globalIndex, PvrCompressionFormat compression)
        {
            // Set the default values
            hasGlobalIndex    = true;
            this.globalIndex  = globalIndex;
            compressionFormat = compression;

            // Set the data format and pixel format and load the appropiate codecs
            this.pixelFormat = pixelFormat;
            pixelCodec       = PvrPixelCodec.GetPixelCodec(pixelFormat);

            this.dataFormat = dataFormat;
            dataCodec       = PvrDataCodec.GetDataCodec(dataFormat);

            // Make sure the pixel and data codecs exists and we can encode to it
            if (pixelCodec == null || !pixelCodec.CanEncode)
            {
                return(false);
            }
            if (dataCodec == null || !dataCodec.CanEncode)
            {
                return(false);
            }
            dataCodec.PixelCodec = pixelCodec;

            if (dataCodec.PaletteEntries != 0)
            {
                // Convert the bitmap to an array containing indicies.
                decodedData = BitmapToRawIndexed(decodedBitmap, dataCodec.PaletteEntries, out texturePalette);

                // If this texture has an external palette file, set up the palette encoder
                if (dataCodec.NeedsExternalPalette)
                {
                    paletteEncoder = new PvpPaletteEncoder(texturePalette, (ushort)dataCodec.PaletteEntries, pixelFormat, pixelCodec);
                }
            }
            else
            {
                // Convert the bitmap to an array
                decodedData = BitmapToRaw(decodedBitmap);
            }

            return(true);
        }
示例#2
0
        private bool Initalize(PvrPixelFormat pixelFormat, PvrDataFormat dataFormat)
        {
            // Set the default values
            hasGlobalIndex = true;
            globalIndex = 0;
            compressionFormat = PvrCompressionFormat.None;

            // Set the data format and pixel format and load the appropiate codecs
            this.pixelFormat = pixelFormat;
            pixelCodec = PvrPixelCodec.GetPixelCodec(pixelFormat);

            this.dataFormat = dataFormat;
            dataCodec = PvrDataCodec.GetDataCodec(dataFormat);

            // Make sure the pixel and data codecs exists and we can encode to it
            if (pixelCodec == null || !pixelCodec.CanEncode) return false;
            if (dataCodec == null || !dataCodec.CanEncode) return false;
            dataCodec.PixelCodec = pixelCodec;

            if (dataCodec.PaletteEntries != 0)
            {
                // Convert the bitmap to an array containing indicies.
                decodedData = BitmapToRawIndexed(decodedBitmap, dataCodec.PaletteEntries, out texturePalette);

                // If this texture has an external palette file, set up the palette encoder
                if (dataCodec.NeedsExternalPalette)
                {
                    paletteEncoder = new PvpPaletteEncoder(texturePalette, (ushort)dataCodec.PaletteEntries, pixelFormat, pixelCodec);
                }
            }
            else
            {
                // Convert the bitmap to an array
                decodedData = BitmapToRaw(decodedBitmap);
            }

            return true;
        }