示例#1
0
 public static StaticBehaviour GetInstance()
 {
     if (!HasInstance())
     {
         _instance = CreateInstance();
     }
     return(_instance);
 }
示例#2
0
        private void AddToPool()
        {
            GameObject go = StaticBehaviour.Instantiate(Resources.Load(_prefabLocation), _unusedParent) as GameObject;

            Hide(go);
            _unused.Enqueue(go);

            _instancesCreated++;
        }