public void CheckBlock(int x, int y, int z, int addX, int addY, int addZ, Block otherblock, World world) { Block other = world.GetBlock (x + addX, y + addY, z + addZ); if (other == Block.empty) { world.SetBlockSilent (x + addX, y + addY, z + addZ, Block.water); world.AddToUpdateQueue (x + addX, y + addY, z + addZ, x, y, z, otherblock); } }
public void GenerateFeature(int x, int y, int z, World world, Chunk chunk) { world.SetBlockSilent(x,y,z,Block.leaf); }