/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { MapExtension map = new MapExtension(); worldManager = new WorldManagerExtension(map); WorldRenderer renderer = new WorldRenderer(this, worldManager); Components.Add(renderer); Components.Add(new FPSComponent(this, "Fonts/Segoe")); base.Initialize(); }
public WorldManagerExtension(MapExtension map) : base(map) { }