//#define SclX(a) (GameEnv.ScreenResolution.X * ((a)/1920.0)) //#define SclY(a) (GameEnv.ScreenResolution.Y * ((a)/1080.0)) internal GraphicUserManager() { TextureManager = null; FirstFrame = new Frame(); FirstFrame.GuiManager = this; FirstFrame.ParentFrame = null; FirstFrame.Show_Frame( false ); // Init MouseOver stack imbrication tables Actual_PointedStack = new Frame[1024]; Previous_PointedStack = new Frame[1024]; Actual_FocusStack = new Frame[1024]; Previous_FocusStack = new Frame[1024]; Actual_StackSize = 0; Previous_StackSize = 0; Actual_FocusStackSize = 0; Previous_FocusStackSize = 0; DragingFrame = null; }