public VoxelObjectExplosionCore(VoxelBaseExplosion target) : base(target) { explosionObject = target as VoxelObjectExplosion; voxelBase = voxelObject = target.GetComponent <VoxelObject>(); voxelBaseCore = voxelObjectCore = new VoxelObjectCore(voxelObject); voxelBaseCore.Initialize(); }
protected override void OnEnable() { base.OnEnable(); objectTarget = target as VoxelObject; if (objectTarget != null) { baseCore = objectCore = new VoxelObjectCore(objectTarget); OnEnableInitializeSet(); } }
private static void ResetAllSavedAssets(MenuCommand menuCommand) { var objectTarget = menuCommand.context as VoxelObject; if (objectTarget == null) { return; } var objectCore = new VoxelObjectCore(objectTarget); Undo.RecordObject(objectTarget, "Reset All Assets"); objectCore.ResetAllAssets(); objectCore.ReCreate(); InternalEditorUtility.RepaintAllViews(); }
private static void ResetAllSavedAssets(MenuCommand menuCommand) { var objectTarget = menuCommand.context as VoxelObject; if (objectTarget == null) { return; } var objectCore = new VoxelObjectCore(objectTarget); Undo.RecordObject(objectTarget, "Reset All Assets"); #region Mesh objectTarget.mesh = null; #endregion #region Material if (objectTarget.materials != null) { for (int i = 0; i < objectTarget.materials.Count; i++) { if (objectTarget.materials[i] == null) { continue; } if (!IsMainAsset(objectTarget.materials[i])) { objectTarget.materials[i] = null; } else { objectTarget.materials[i] = Instantiate <Material>(objectTarget.materials[i]); } } } #endregion #region Texture objectTarget.atlasTexture = null; #endregion objectCore.ReCreate(); InternalEditorUtility.RepaintAllViews(); }
protected override void OnEnable() { base.OnEnable(); objectTarget = target as VoxelObject; baseCore = objectCore = new VoxelObjectCore(objectTarget); if (objectTarget != null) { baseCore.Initialize(); UpdateMaterialList(materials); if (baseTarget.edit_configureMode == VoxelBase.Edit_configureMode.Material) { UpdateMaterialEnableMesh(); } } }
private static void ExportDaeFile(MenuCommand menuCommand) { var objectTarget = menuCommand.context as VoxelObject; if (objectTarget == null) { return; } var objectCore = new VoxelObjectCore(objectTarget); string path = EditorUtility.SaveFilePanel("Export COLLADA(dae) File", objectCore.GetDefaultPath(), string.Format("{0}.dae", Path.GetFileNameWithoutExtension(objectTarget.voxelFilePath)), "dae"); if (string.IsNullOrEmpty(path)) { return; } if (!objectCore.ExportDaeFile(path)) { Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> Export COLLADA(dae) File error. file:{0}", path); } }
private static void SaveAllUnsavedAssets(MenuCommand menuCommand) { var objectTarget = menuCommand.context as VoxelObject; if (objectTarget == null) { return; } var objectCore = new VoxelObjectCore(objectTarget); var folder = EditorUtility.OpenFolderPanel("Save all", objectCore.GetDefaultPath(), null); if (string.IsNullOrEmpty(folder)) { return; } if (folder.IndexOf(Application.dataPath) < 0) { EditorCommon.SaveInsideAssetsFolderDisplayDialog(); return; } Undo.RecordObject(objectTarget, "Save All Unsaved Assets"); #region Mesh if (objectTarget.mesh != null && !EditorCommon.IsMainAsset(objectTarget.mesh)) { var path = folder + "/" + string.Format("{0}_mesh.asset", objectTarget.gameObject.name); path = FileUtil.GetProjectRelativePath(path); path = AssetDatabase.GenerateUniqueAssetPath(path); AssetDatabase.CreateAsset(Mesh.Instantiate(objectTarget.mesh), path); objectTarget.mesh = AssetDatabase.LoadAssetAtPath <Mesh>(path); } #endregion #region Material if (objectTarget.materials != null) { for (int index = 0; index < objectTarget.materials.Count; index++) { if (objectTarget.materials[index] == null || EditorCommon.IsMainAsset(objectTarget.materials[index])) { continue; } var path = folder + "/" + string.Format("{0}_mat{1}.mat", objectTarget.gameObject.name, index); path = FileUtil.GetProjectRelativePath(path); path = AssetDatabase.GenerateUniqueAssetPath(path); AssetDatabase.CreateAsset(Material.Instantiate(objectTarget.materials[index]), path); objectTarget.materials[index] = AssetDatabase.LoadAssetAtPath <Material>(path); } } #endregion #region Texture if (objectTarget.atlasTexture != null && !EditorCommon.IsMainAsset(objectTarget.atlasTexture)) { var path = folder + "/" + string.Format("{0}_tex.png", objectTarget.gameObject.name); path = EditorCommon.GenerateUniqueAssetFullPath(path); File.WriteAllBytes(path, objectTarget.atlasTexture.EncodeToPNG()); path = FileUtil.GetProjectRelativePath(path); AssetDatabase.ImportAsset(path); objectCore.SetTextureImporterSetting(path, objectTarget.atlasTexture); objectTarget.atlasTexture = AssetDatabase.LoadAssetAtPath <Texture2D>(path); } #endregion objectCore.ReCreate(); InternalEditorUtility.RepaintAllViews(); }
public override void OnImportAsset(AssetImportContext ctx) { { var ext = Path.GetExtension(ctx.assetPath).ToLower(); if (ext == ".vox") { fileType = VoxelBase.FileType.vox; } else if (ext == ".qb") { fileType = VoxelBase.FileType.qb; } else { return; } } #region DefaultScale if (dataVersion == 0 && importScale == Vector3.one && AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(ctx.assetPath) == null) { var x = EditorPrefs.GetFloat("VoxelImporter_DefaultScaleX", 1f); var y = EditorPrefs.GetFloat("VoxelImporter_DefaultScaleY", 1f); var z = EditorPrefs.GetFloat("VoxelImporter_DefaultScaleZ", 1f); importScale = new Vector3(x, y, z); } #endregion #region LegacyAssetNaming if (dataVersion > 0 && dataVersion < 6) { legacyAssetNaming = true; } #endregion Action <string> LogImportError = (log) => { #if UNITY_2018_1_OR_NEWER ctx.LogImportError(log); #else Debug.LogError(log); #endif }; Action <VoxelBase> SetBasicOptions = (voxelObject) => { voxelObject.importMode = importMode; voxelObject.importScale = importScale; voxelObject.importOffset = importOffset; voxelObject.combineFaces = combineFaces; voxelObject.ignoreCavity = ignoreCavity; voxelObject.shareSameFace = shareSameFace; voxelObject.removeUnusedPalettes = removeUnusedPalettes; voxelObject.voxelStructure = outputStructure ? ScriptableObject.CreateInstance <VoxelStructure>() : null; voxelObject.generateLightmapUVs = generateLightmapUVs; voxelObject.generateLightmapUVsAngleError = generateLightmapUVsAngleError; voxelObject.generateLightmapUVsAreaError = generateLightmapUVsAreaError; voxelObject.generateLightmapUVsHardAngle = generateLightmapUVsHardAngle; voxelObject.generateLightmapUVsPackMargin = generateLightmapUVsPackMargin; voxelObject.generateTangents = generateTangents; voxelObject.meshFaceVertexOffset = meshFaceVertexOffset; voxelObject.loadFromVoxelFile = loadFromVoxelFile; voxelObject.generateMipMaps = generateMipMaps; voxelObject.legacyVoxImport = legacyVoxImport; voxelObject.legacyAssetNaming = legacyAssetNaming; }; Action <VoxelBaseCore> Export = (core) => { if (export) { var fullPath = Application.dataPath + ctx.assetPath.Remove(0, "Assets".Length); fullPath = fullPath.Remove(fullPath.LastIndexOf('.')) + ".dae"; core.ExportDaeFile(fullPath, false); } }; var gameObject = new GameObject(Path.GetFileNameWithoutExtension(ctx.assetPath)); if (string.IsNullOrEmpty(gameObjectName)) { gameObjectName = gameObject.name; } if (meshMode == MeshMode.Combine) { #region Combine var voxelObject = gameObject.AddComponent <VoxelObject>(); SetBasicOptions(voxelObject); var objectCore = new VoxelObjectCore(voxelObject); try { if (!objectCore.Create(ctx.assetPath, null)) { LogImportError(string.Format("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath)); DestroyImmediate(gameObject); return; } } catch { LogImportError(string.Format("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath)); DestroyImmediate(gameObject); return; } #region Correspondence in Issue ID 947055 Correction in case before correction is applied foreach (var material in voxelObject.materials) { if (material != null) { material.hideFlags |= HideFlags.NotEditable; } } if (voxelObject.atlasTexture != null) { voxelObject.atlasTexture.hideFlags |= HideFlags.NotEditable; } if (voxelObject.mesh != null) { voxelObject.mesh.hideFlags |= HideFlags.NotEditable; } #endregion #region Material { materials = new Material[voxelObject.materialIndexes.Count]; materialNames = new string[voxelObject.materialIndexes.Count]; for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var index = voxelObject.materialIndexes[i]; var material = voxelObject.materials[index]; materials[i] = material; materialNames[i] = material.name; } if (remappedMaterials != null) { remappedMaterials = remappedMaterials.Where(item => item.material != null && materialNames.Contains(item.name)).ToArray(); } } #endregion #region Structure if (voxelObject.voxelStructure != null) { if (legacyAssetNaming) { voxelObject.voxelStructure.name = "structure"; } else { voxelObject.voxelStructure.name = Path.GetFileNameWithoutExtension(ctx.assetPath); } } #endregion #region Collider switch (colliderType) { case ColliderType.Box: gameObject.AddComponent <BoxCollider>(); break; case ColliderType.Sphere: gameObject.AddComponent <SphereCollider>(); break; case ColliderType.Capsule: gameObject.AddComponent <CapsuleCollider>(); break; case ColliderType.Mesh: gameObject.AddComponent <MeshCollider>(); break; } #endregion Export(objectCore); #if UNITY_2017_3_OR_NEWER ctx.AddObjectToAsset(gameObjectName, gameObject); ctx.AddObjectToAsset("mesh", voxelObject.mesh); { var list = new List <Material>(); for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var material = voxelObject.materials[voxelObject.materialIndexes[i]]; list.Add(material); if (remappedMaterials != null) { var index = ArrayUtility.FindIndex(remappedMaterials, (t) => { return(t.name == material.name); }); if (index >= 0) { list[i] = remappedMaterials[index].material; continue; } } ctx.AddObjectToAsset(string.Format("mat{0}", i), material); } gameObject.GetComponent <MeshRenderer>().sharedMaterials = list.ToArray(); } ctx.AddObjectToAsset("tex", voxelObject.atlasTexture); if (voxelObject.voxelStructure != null) { ctx.AddObjectToAsset("structure", voxelObject.voxelStructure); } VoxelObject.DestroyImmediate(voxelObject); ctx.SetMainObject(gameObject); #else ctx.SetMainAsset(gameObjectName, gameObject); ctx.AddSubAsset("mesh", voxelObject.mesh); for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var material = voxelObject.materials[voxelObject.materialIndexes[i]]; ctx.AddSubAsset(string.Format("mat{0}", i), material); } ctx.AddSubAsset("tex", voxelObject.atlasTexture); if (voxelObject.voxelStructure != null) { ctx.AddSubAsset("structure", voxelObject.voxelStructure); } VoxelObject.DestroyImmediate(voxelObject); #endif #endregion } else if (meshMode == MeshMode.Individual) { #region Individual var voxelObject = gameObject.AddComponent <VoxelChunksObject>(); SetBasicOptions(voxelObject); { voxelObject.createContactChunkFaces = createContactChunkFaces; voxelObject.materialMode = materialMode; } var objectCore = new VoxelChunksObjectCore(voxelObject); try { if (!objectCore.Create(ctx.assetPath, null)) { LogImportError(string.Format("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath)); DestroyImmediate(gameObject); return; } } catch { LogImportError(string.Format("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath)); DestroyImmediate(gameObject); return; } #region Correspondence in Issue ID 947055 Correction in case before correction is applied if (voxelObject.materials != null) { foreach (var material in voxelObject.materials) { if (material != null) { material.hideFlags |= HideFlags.NotEditable; } } } if (voxelObject.atlasTexture != null) { voxelObject.atlasTexture.hideFlags |= HideFlags.NotEditable; } foreach (var chunk in voxelObject.chunks) { if (chunk.materials != null) { foreach (var material in chunk.materials) { if (material != null) { material.hideFlags |= HideFlags.NotEditable; } } } if (chunk.atlasTexture != null) { chunk.atlasTexture.hideFlags |= HideFlags.NotEditable; } if (chunk.mesh != null) { chunk.mesh.hideFlags |= HideFlags.NotEditable; } } #endregion #region Legacy if (legacyAssetNaming) { foreach (var chunk in voxelObject.chunks) { var oldName = chunk.chunkName; chunk.chunkName = chunk.chunkName.Replace("Chunk(", ""); chunk.chunkName = chunk.chunkName.Remove(chunk.chunkName.Length - 1, 1); chunk.gameObject.name = chunk.chunkName; chunk.mesh.name = chunk.mesh.name.Replace(oldName, chunk.chunkName); if (chunk.materials != null) { foreach (var mat in chunk.materials) { if (mat == null) { continue; } mat.name = mat.name.Replace(oldName, chunk.chunkName); } } if (chunk.atlasTexture != null) { chunk.atlasTexture.name = chunk.atlasTexture.name.Replace(oldName, chunk.chunkName); } } } #endregion #region Material { if (materialMode == VoxelChunksObject.MaterialMode.Combine) { materials = new Material[voxelObject.materialIndexes.Count]; materialNames = new string[voxelObject.materialIndexes.Count]; for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var index = voxelObject.materialIndexes[i]; var material = voxelObject.materials[index]; materials[i] = material; materialNames[i] = material.name; } } else if (materialMode == VoxelChunksObject.MaterialMode.Individual) { List <Material> list = new List <Material>(); foreach (var chunk in voxelObject.chunks) { for (int i = 0; i < chunk.materialIndexes.Count; i++) { var index = chunk.materialIndexes[i]; var material = chunk.materials[index]; if (!list.Contains(material)) { list.Add(material); } } } materials = list.ToArray(); materialNames = new string[list.Count]; for (int i = 0; i < list.Count; i++) { materialNames[i] = list[i].name; } } if (remappedMaterials != null) { remappedMaterials = remappedMaterials.Where(item => item.material != null && materialNames.Contains(item.name)).ToArray(); } } #endregion #region Structure if (voxelObject.voxelStructure != null) { if (legacyAssetNaming) { voxelObject.voxelStructure.name = "structure"; } else { voxelObject.voxelStructure.name = Path.GetFileNameWithoutExtension(ctx.assetPath); } } #endregion #region Collider foreach (var chunk in voxelObject.chunks) { switch (colliderType) { case ColliderType.Box: chunk.gameObject.AddComponent <BoxCollider>(); break; case ColliderType.Sphere: chunk.gameObject.AddComponent <SphereCollider>(); break; case ColliderType.Capsule: chunk.gameObject.AddComponent <CapsuleCollider>(); break; case ColliderType.Mesh: chunk.gameObject.AddComponent <MeshCollider>(); break; } } #endregion Export(objectCore); #if UNITY_2017_3_OR_NEWER ctx.AddObjectToAsset(gameObjectName, gameObject); foreach (var chunk in voxelObject.chunks) { ctx.AddObjectToAsset(chunk.chunkName + "_mesh", chunk.mesh); } { if (materialMode == VoxelChunksObject.MaterialMode.Combine) { var materials = new List <Material>(); for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var material = voxelObject.materials[voxelObject.materialIndexes[i]]; materials.Add(material); if (remappedMaterials != null) { var index = ArrayUtility.FindIndex(remappedMaterials, (t) => { return(t.name == material.name); }); if (index >= 0) { materials[i] = remappedMaterials[index].material; continue; } } ctx.AddObjectToAsset(string.Format("mat{0}", i), material); } foreach (var chunk in voxelObject.chunks) { chunk.gameObject.GetComponent <MeshRenderer>().sharedMaterials = materials.ToArray(); } ctx.AddObjectToAsset("tex", voxelObject.atlasTexture); } else if (materialMode == VoxelChunksObject.MaterialMode.Individual) { foreach (var chunk in voxelObject.chunks) { var materials = new List <Material>(); for (int i = 0; i < chunk.materialIndexes.Count; i++) { var material = chunk.materials[chunk.materialIndexes[i]]; materials.Add(material); if (remappedMaterials != null) { var index = ArrayUtility.FindIndex(remappedMaterials, (t) => { return(t.name == material.name); }); if (index >= 0) { materials[i] = remappedMaterials[index].material; continue; } } ctx.AddObjectToAsset(chunk.gameObject.name + string.Format("_mat{0}", i), material); } chunk.gameObject.GetComponent <MeshRenderer>().sharedMaterials = materials.ToArray(); ctx.AddObjectToAsset(chunk.gameObject.name + "_tex", chunk.atlasTexture); } } } if (voxelObject.voxelStructure != null) { ctx.AddObjectToAsset("structure", voxelObject.voxelStructure); } foreach (var chunk in voxelObject.chunks) { VoxelChunksObjectChunk.DestroyImmediate(chunk.GetComponent <VoxelChunksObjectChunk>()); } VoxelObject.DestroyImmediate(voxelObject); ctx.SetMainObject(gameObject); #else ctx.SetMainAsset(gameObjectName, gameObject); foreach (var chunk in voxelObject.chunks) { ctx.AddSubAsset(chunk.gameObject.name + "_mesh", chunk.mesh); } { if (materialMode == VoxelChunksObject.MaterialMode.Combine) { var materials = new List <Material>(); for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var material = voxelObject.materials[voxelObject.materialIndexes[i]]; materials.Add(material); if (remappedMaterials != null) { var index = ArrayUtility.FindIndex(remappedMaterials, (t) => { return(t.name == material.name); }); if (index >= 0) { materials[i] = remappedMaterials[index].material; continue; } } ctx.AddSubAsset(string.Format("mat{0}", i), material, material); } foreach (var chunk in voxelObject.chunks) { chunk.gameObject.GetComponent <MeshRenderer>().sharedMaterials = materials.ToArray(); } ctx.AddSubAsset("tex", voxelObject.atlasTexture); } else if (materialMode == VoxelChunksObject.MaterialMode.Individual) { foreach (var chunk in voxelObject.chunks) { var materials = new List <Material>(); for (int i = 0; i < chunk.materialIndexes.Count; i++) { var material = chunk.materials[chunk.materialIndexes[i]]; materials.Add(material); if (remappedMaterials != null) { var index = ArrayUtility.FindIndex(remappedMaterials, (t) => { return(t.name == material.name); }); if (index >= 0) { materials[i] = remappedMaterials[index].material; continue; } } ctx.AddSubAsset(chunk.gameObject.name + string.Format("_mat{0}", i), material); } chunk.gameObject.GetComponent <MeshRenderer>().sharedMaterials = materials.ToArray(); ctx.AddSubAsset(chunk.gameObject.name + "_tex", chunk.atlasTexture); } } } if (voxelObject.voxelStructure != null) { ctx.AddSubAsset("structure", voxelObject.voxelStructure); } foreach (var chunk in voxelObject.chunks) { VoxelChunksObjectChunk.DestroyImmediate(chunk.GetComponent <VoxelChunksObjectChunk>()); } VoxelObject.DestroyImmediate(voxelObject); #endif #endregion } dataVersion = EditorDataVersion; }
public override void OnImportAsset(AssetImportContext ctx) { { var ext = Path.GetExtension(ctx.assetPath).ToLower(); if (ext == ".vox") { fileType = VoxelBase.FileType.vox; } else if (ext == ".qb") { fileType = VoxelBase.FileType.qb; } else { return; } } #region DefaultScale if (dataVersion == 0 && importScale == Vector3.one && AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(ctx.assetPath) == null) { var x = EditorPrefs.GetFloat("VoxelImporter_DefaultScaleX", 1f); var y = EditorPrefs.GetFloat("VoxelImporter_DefaultScaleY", 1f); var z = EditorPrefs.GetFloat("VoxelImporter_DefaultScaleZ", 1f); importScale = new Vector3(x, y, z); } #endregion Action <string> LogImportError = (log) => { #if UNITY_2018_1_OR_NEWER ctx.LogImportError(log); #else Debug.LogError(log); #endif }; var gameObject = new GameObject(Path.GetFileNameWithoutExtension(ctx.assetPath)); var voxelObject = gameObject.AddComponent <VoxelObject>(); { voxelObject.legacyVoxImport = legacyVoxImport; voxelObject.importMode = importMode; voxelObject.importScale = importScale; voxelObject.importOffset = importOffset; voxelObject.combineFaces = combineFaces; voxelObject.ignoreCavity = ignoreCavity; voxelObject.voxelStructure = outputStructure ? ScriptableObject.CreateInstance <VoxelStructure>() : null; voxelObject.generateLightmapUVs = generateLightmapUVs; voxelObject.generateLightmapUVsAngleError = generateLightmapUVsAngleError; voxelObject.generateLightmapUVsAreaError = generateLightmapUVsAreaError; voxelObject.generateLightmapUVsHardAngle = generateLightmapUVsHardAngle; voxelObject.generateLightmapUVsPackMargin = generateLightmapUVsPackMargin; voxelObject.generateTangents = generateTangents; voxelObject.meshFaceVertexOffset = meshFaceVertexOffset; voxelObject.loadFromVoxelFile = loadFromVoxelFile; voxelObject.generateMipMaps = generateMipMaps; } var objectCore = new VoxelObjectCore(voxelObject); try { if (!objectCore.Create(ctx.assetPath, null)) { LogImportError(string.Format("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath)); DestroyImmediate(gameObject); return; } } catch { LogImportError(string.Format("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath)); DestroyImmediate(gameObject); return; } #region Correspondence in Issue ID 947055 Correction in case before correction is applied for (int i = 0; i < voxelObject.materials.Count; i++) { if (voxelObject.materials[i] != null) { voxelObject.materials[i].hideFlags |= HideFlags.NotEditable; } } if (voxelObject.atlasTexture != null) { voxelObject.atlasTexture.hideFlags |= HideFlags.NotEditable; } if (voxelObject.mesh != null) { voxelObject.mesh.hideFlags |= HideFlags.NotEditable; } #endregion #region Material { materials = new Material[voxelObject.materialIndexes.Count]; materialNames = new string[voxelObject.materialIndexes.Count]; for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var index = voxelObject.materialIndexes[i]; var material = voxelObject.materials[index]; material.name = string.Format("mat{0}", index); materials[i] = material; materialNames[i] = material.name; } if (remappedMaterials != null) { remappedMaterials = remappedMaterials.Where(item => item.material != null).ToArray(); } } #endregion #region Collider switch (colliderType) { case ColliderType.Box: gameObject.AddComponent <BoxCollider>(); break; case ColliderType.Sphere: gameObject.AddComponent <SphereCollider>(); break; case ColliderType.Capsule: gameObject.AddComponent <CapsuleCollider>(); break; case ColliderType.Mesh: gameObject.AddComponent <MeshCollider>(); break; } #endregion #if UNITY_2017_3_OR_NEWER ctx.AddObjectToAsset(gameObject.name, gameObject); ctx.AddObjectToAsset(voxelObject.mesh.name = "mesh", voxelObject.mesh); { var materials = new List <Material>(); for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var material = voxelObject.materials[voxelObject.materialIndexes[i]]; materials.Add(material); if (remappedMaterials != null) { var index = ArrayUtility.FindIndex(remappedMaterials, (t) => { return(t.name == material.name); }); if (index >= 0) { materials[i] = remappedMaterials[index].material; continue; } } ctx.AddObjectToAsset(material.name, material); } gameObject.GetComponent <MeshRenderer>().sharedMaterials = materials.ToArray(); } ctx.AddObjectToAsset(voxelObject.atlasTexture.name = "tex", voxelObject.atlasTexture); if (voxelObject.voxelStructure != null) { ctx.AddObjectToAsset(voxelObject.voxelStructure.name = "structure", voxelObject.voxelStructure); } VoxelObject.DestroyImmediate(voxelObject); ctx.SetMainObject(gameObject); #else ctx.SetMainAsset(gameObject.name, gameObject); ctx.AddSubAsset(voxelObject.mesh.name = "mesh", voxelObject.mesh); for (int i = 0; i < voxelObject.materialIndexes.Count; i++) { var material = voxelObject.materials[voxelObject.materialIndexes[i]]; ctx.AddSubAsset(material.name, material); } ctx.AddSubAsset(voxelObject.atlasTexture.name = "tex", voxelObject.atlasTexture); if (voxelObject.voxelStructure != null) { ctx.AddSubAsset(voxelObject.voxelStructure.name = "structure", voxelObject.voxelStructure); } VoxelObject.DestroyImmediate(voxelObject); #endif dataVersion = EditorDataVersion; }
public override void OnImportAsset(AssetImportContext ctx) { { var ext = Path.GetExtension(ctx.assetPath).ToLower(); if (ext == ".vox") { fileType = VoxelBase.FileType.vox; } else if (ext == ".qb") { fileType = VoxelBase.FileType.qb; } else { return; } } var gameObject = new GameObject(Path.GetFileNameWithoutExtension(ctx.assetPath)); var voxelObject = gameObject.AddComponent <VoxelObject>(); { voxelObject.legacyVoxImport = legacyVoxImport; voxelObject.importMode = importMode; voxelObject.importScale = importScale; voxelObject.importOffset = importOffset; voxelObject.combineFaces = combineFaces; voxelObject.ignoreCavity = ignoreCavity; voxelObject.voxelStructure = outputStructure ? ScriptableObject.CreateInstance <VoxelStructure>() : null; voxelObject.generateLightmapUVs = generateLightmapUVs; voxelObject.meshFaceVertexOffset = meshFaceVertexOffset; voxelObject.loadFromVoxelFile = loadFromVoxelFile; voxelObject.generateMipMaps = generateMipMaps; } var objectCore = new VoxelObjectCore(voxelObject); try { if (!objectCore.Create(ctx.assetPath, null)) { Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath); DestroyImmediate(gameObject); return; } } catch { Debug.LogErrorFormat("<color=green>[Voxel Importer]</color> ScriptedImporter error. file:{0}", ctx.assetPath); DestroyImmediate(gameObject); return; } #region Material if (retainExisting) { bool changed = false; var assets = AssetDatabase.LoadAllAssetsAtPath(ctx.assetPath); for (int i = 0; i < voxelObject.materials.Count; i++) { var material = assets.FirstOrDefault(c => c.name == string.Format("mat{0}", i)) as Material; if (material != null) { material.mainTexture = voxelObject.atlasTexture; voxelObject.materials[i] = material; changed = true; } } if (changed) { var renderer = gameObject.GetComponent <MeshRenderer>(); renderer.sharedMaterials = voxelObject.materials.ToArray(); } } #endregion #region Collider switch (colliderType) { case ColliderType.Box: gameObject.AddComponent <BoxCollider>(); break; case ColliderType.Sphere: gameObject.AddComponent <SphereCollider>(); break; case ColliderType.Capsule: gameObject.AddComponent <CapsuleCollider>(); break; case ColliderType.Mesh: gameObject.AddComponent <MeshCollider>(); break; } #endregion #if UNITY_2017_3_OR_NEWER ctx.AddObjectToAsset(gameObject.name, gameObject); ctx.AddObjectToAsset(voxelObject.mesh.name = "mesh", voxelObject.mesh); for (int i = 0; i < voxelObject.materials.Count; i++) { ctx.AddObjectToAsset(voxelObject.materials[i].name = string.Format("mat{0}", i), voxelObject.materials[i]); } ctx.AddObjectToAsset(voxelObject.atlasTexture.name = "tex", voxelObject.atlasTexture); if (voxelObject.voxelStructure != null) { ctx.AddObjectToAsset(voxelObject.voxelStructure.name = "structure", voxelObject.voxelStructure); } VoxelObject.DestroyImmediate(voxelObject); ctx.SetMainObject(gameObject); #else ctx.SetMainAsset(gameObject.name, gameObject); ctx.AddSubAsset(voxelObject.mesh.name = "mesh", voxelObject.mesh); for (int i = 0; i < voxelObject.materials.Count; i++) { ctx.AddSubAsset(voxelObject.materials[i].name = string.Format("mat{0}", i), voxelObject.materials[i]); } ctx.AddSubAsset(voxelObject.atlasTexture.name = "tex", voxelObject.atlasTexture); if (voxelObject.voxelStructure != null) { ctx.AddSubAsset(voxelObject.voxelStructure.name = "structure", voxelObject.voxelStructure); } VoxelObject.DestroyImmediate(voxelObject); #endif }