示例#1
0
 public override bool ParseBytesAndExecute(byte[] data)
 {
     DataStream ds = new DataStream(data);
     DataReader dr = new DataReader(ds);
     Location pos = Location.FromDoubleBytes(dr.ReadBytes(24), 0);
     Location vel = Location.FromDoubleBytes(dr.ReadBytes(24), 0);
     long cid = dr.ReadLong();
     for (int i = 0; i < TheClient.TheRegion.Clouds.Count; i++)
     {
         if (TheClient.TheRegion.Clouds[i].CID == cid)
         {
             TheClient.TheRegion.Clouds.RemoveAt(i);
             break;
         }
     }
     Cloud cloud = new Cloud(TheClient.TheRegion, pos);
     cloud.Velocity = vel;
     cloud.CID = cid;
     int count = dr.ReadInt();
     for (int i = 0; i < count; i++)
     {
         cloud.Points.Add(Location.FromDoubleBytes(dr.ReadBytes(24), 0));
         cloud.Sizes.Add(dr.ReadFloat());
         cloud.EndSizes.Add(dr.ReadFloat());
     }
     TheClient.TheRegion.Clouds.Add(cloud);
     dr.Close();
     return true;
 }
示例#2
0
 public void Load(DataReader dr, Func<byte[], ItemStackBase> getItem)
 {
     Count = dr.ReadInt();
     Datum = dr.ReadInt();
     Weight = dr.ReadFloat();
     Volume = dr.ReadFloat();
     Temperature = dr.ReadFloat();
     DrawColor = System.Drawing.Color.FromArgb(dr.ReadInt());
     SetName(dr.ReadFullString());
     string secondary_name = dr.ReadFullString();
     SecondaryName = secondary_name.Length == 0 ? null : secondary_name;
     DisplayName = dr.ReadFullString();
     Description = dr.ReadFullString();
     string tex = dr.ReadFullString();
     SetModelName(dr.ReadFullString());
     SetTextureName(tex);
     RenderAsComponent = dr.ReadByte() == 1;
     ComponentRenderOffset.X = dr.ReadFloat();
     ComponentRenderOffset.Y = dr.ReadFloat();
     ComponentRenderOffset.Z = dr.ReadFloat();
     int attribs = dr.ReadInt();
     for (int i = 0; i < attribs; i++)
     {
         string cattrib = dr.ReadFullString();
         byte b = dr.ReadByte();
         if (b == 0)
         {
             SharedAttributes.Add(cattrib, new IntegerTag(dr.ReadInt64()));
         }
         else if (b == 1)
         {
             SharedAttributes.Add(cattrib, new NumberTag(dr.ReadDouble()));
         }
         else if (b == 2)
         {
             SharedAttributes.Add(cattrib, new BooleanTag(dr.ReadByte() == 1));
         }
         else
         {
             SharedAttributes.Add(cattrib, new TextTag(dr.ReadFullString()));
         }
     }
     int comps = dr.ReadInt();
     for (int i = 0; i < comps; i++)
     {
         Components.Add(getItem(dr.ReadFullBytes()));
     }
 }
示例#3
0
 public Matrix ReadMat(DataReader reader)
 {
     double a1 = reader.ReadFloat();
     double a2 = reader.ReadFloat();
     double a3 = reader.ReadFloat();
     double a4 = reader.ReadFloat();
     double b1 = reader.ReadFloat();
     double b2 = reader.ReadFloat();
     double b3 = reader.ReadFloat();
     double b4 = reader.ReadFloat();
     double c1 = reader.ReadFloat();
     double c2 = reader.ReadFloat();
     double c3 = reader.ReadFloat();
     double c4 = reader.ReadFloat();
     double d1 = reader.ReadFloat();
     double d2 = reader.ReadFloat();
     double d3 = reader.ReadFloat();
     double d4 = reader.ReadFloat();
     return new Matrix(a1, a2, a3, a4, b1, b2, b3, b4, c1, c2, c3, c4, d1, d2, d3, d4);
     //return new Matrix(a1, b1, c1, d1, a2, b2, c2, d2, a3, b3, c3, d3, a4, b4, c4, d4);
 }
示例#4
0
 /// <summary>
 /// Loads a model from .VMD (Voxalia Model Data) input.
 /// </summary>
 public Model3D LoadModel(byte[] data)
 {
     if (data.Length < 3 || data[0] != 'V' || data[1] != 'M' || data[2] != 'D')
     {
         throw new Exception("Model3D: Invalid header bits.");
     }
     byte[] dat_filt = new byte[data.Length - "VMD001".Length];
     Array.ConstrainedCopy(data, "VMD001".Length, dat_filt, 0, dat_filt.Length);
     dat_filt = FileHandler.UnGZip(dat_filt);
     DataStream ds = new DataStream(dat_filt);
     DataReader dr = new DataReader(ds);
     Model3D mod = new Model3D();
     mod.MatrixA = ReadMat(dr);
     int meshCount = dr.ReadInt();
     mod.Meshes = new List<Model3DMesh>(meshCount);
     for (int m = 0; m < meshCount; m++)
     {
         Model3DMesh mesh = new Model3DMesh();
         mod.Meshes.Add(mesh);
         mesh.Name = dr.ReadFullString();
         int vertexCount = dr.ReadInt();
         mesh.Vertices = new List<Vector3>(vertexCount);
         for (int v = 0; v < vertexCount; v++)
         {
             double f1 = dr.ReadFloat();
             double f2 = dr.ReadFloat();
             double f3 = dr.ReadFloat();
             mesh.Vertices.Add(new Vector3(f1, f2, f3));
         }
         int indiceCount = dr.ReadInt() * 3;
         mesh.Indices = new List<int>(indiceCount);
         for (int i = 0; i < indiceCount; i++)
         {
             mesh.Indices.Add(dr.ReadInt());
         }
         int tcCount = dr.ReadInt();
         mesh.TexCoords = new List<Vector2>(tcCount);
         for (int t = 0; t < tcCount; t++)
         {
             double f1 = dr.ReadFloat();
             double f2 = dr.ReadFloat();
             mesh.TexCoords.Add(new Vector2(f1, f2));
         }
         int normCount = dr.ReadInt();
         mesh.Normals = new List<Vector3>(normCount);
         for (int n = 0; n < normCount; n++)
         {
             double f1 = dr.ReadFloat();
             double f2 = dr.ReadFloat();
             double f3 = dr.ReadFloat();
             mesh.Normals.Add(new Vector3(f1, f2, f3));
         }
         int boneCount = dr.ReadInt();
         mesh.Bones = new List<Model3DBone>(boneCount);
         for (int b = 0; b < boneCount; b++)
         {
             Model3DBone bone = new Model3DBone();
             mesh.Bones.Add(bone);
             bone.Name = dr.ReadFullString();
             int weights = dr.ReadInt();
             bone.IDs = new List<int>(weights);
             bone.Weights = new List<double>(weights);
             for (int w = 0; w < weights; w++)
             {
                 bone.IDs.Add(dr.ReadInt());
                 bone.Weights.Add(dr.ReadFloat());
             }
             bone.MatrixA = ReadMat(dr);
         }
     }
     mod.RootNode = ReadSingleNode(null, dr);
     return mod;
 }
 public override Entity Create(Region tregion, byte[] data)
 {
     DataStream ds = new DataStream(data);
     DataReader dr = new DataReader(ds);
     GenericCharacterEntity ent = new GenericCharacterEntity(tregion);
     ent.SetPosition(Location.FromDoubleBytes(dr.ReadBytes(24), 0));
     ent.SetOrientation(new BEPUutilities.Quaternion(dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat()));
     ent.SetMass(dr.ReadFloat());
     ent.CBAirForce = dr.ReadFloat();
     ent.CBAirSpeed = dr.ReadFloat();
     ent.CBCrouchSpeed = dr.ReadFloat();
     ent.CBDownStepHeight = dr.ReadFloat();
     ent.CBGlueForce = dr.ReadFloat();
     ent.CBHHeight = dr.ReadFloat();
     ent.CBJumpSpeed = dr.ReadFloat();
     ent.CBMargin = dr.ReadFloat();
     ent.CBMaxSupportSlope = dr.ReadFloat();
     ent.CBMaxTractionSlope = dr.ReadFloat();
     ent.CBProneSpeed = dr.ReadFloat();
     ent.CBRadius = dr.ReadFloat();
     ent.CBSlideForce = dr.ReadFloat();
     ent.CBSlideJumpSpeed = dr.ReadFloat();
     ent.CBSlideSpeed = dr.ReadFloat();
     ent.CBStandSpeed = dr.ReadFloat();
     ent.CBStepHeight = dr.ReadFloat();
     ent.CBTractionForce = dr.ReadFloat();
     ent.PreRot *= Matrix4d.CreateRotationX(dr.ReadFloat() * Utilities.PI180);
     ent.PreRot *= Matrix4d.CreateRotationY(dr.ReadFloat() * Utilities.PI180);
     ent.PreRot *= Matrix4d.CreateRotationZ(dr.ReadFloat() * Utilities.PI180);
     ent.mod_scale = dr.ReadFloat();
     ent.PreRot = Matrix4d.Scale(ent.mod_scale) * ent.PreRot;
     ent.color = System.Drawing.Color.FromArgb(dr.ReadInt());
     byte dtx = dr.ReadByte();
     ent.Visible = (dtx & 1) == 1;
     int solidity = (dtx & (2 | 4 | 8));
     if (solidity == 2)
     {
         ent.CGroup = CollisionUtil.Solid;
     }
     else if (solidity == 4)
     {
         ent.CGroup = CollisionUtil.NonSolid;
     }
     else if (solidity == (2 | 4))
     {
         ent.CGroup = CollisionUtil.Item;
     }
     else if (solidity == 8)
     {
         ent.CGroup = CollisionUtil.Player;
     }
     else if (solidity == (2 | 8))
     {
         ent.CGroup = CollisionUtil.Water;
     }
     else if (solidity == (2 | 4 | 8))
     {
         ent.CGroup = CollisionUtil.WorldSolid;
     }
     else if (solidity == 16)
     {
         ent.CGroup = CollisionUtil.Character;
     }
     ent.model = tregion.TheClient.Models.GetModel(tregion.TheClient.Network.Strings.StringForIndex(dr.ReadInt()));
     dr.Close();
     return ent;
 }