public override bool ParseBytesAndExecute(byte[] data) { DataStream ds = new DataStream(data); DataReader dr = new DataReader(ds); Location pos = Location.FromDoubleBytes(dr.ReadBytes(24), 0); Location vel = Location.FromDoubleBytes(dr.ReadBytes(24), 0); long cid = dr.ReadLong(); for (int i = 0; i < TheClient.TheRegion.Clouds.Count; i++) { if (TheClient.TheRegion.Clouds[i].CID == cid) { TheClient.TheRegion.Clouds.RemoveAt(i); break; } } Cloud cloud = new Cloud(TheClient.TheRegion, pos); cloud.Velocity = vel; cloud.CID = cid; int count = dr.ReadInt(); for (int i = 0; i < count; i++) { cloud.Points.Add(Location.FromDoubleBytes(dr.ReadBytes(24), 0)); cloud.Sizes.Add(dr.ReadFloat()); cloud.EndSizes.Add(dr.ReadFloat()); } TheClient.TheRegion.Clouds.Add(cloud); dr.Close(); return true; }
public void Load(DataReader dr, Func<byte[], ItemStackBase> getItem) { Count = dr.ReadInt(); Datum = dr.ReadInt(); Weight = dr.ReadFloat(); Volume = dr.ReadFloat(); Temperature = dr.ReadFloat(); DrawColor = System.Drawing.Color.FromArgb(dr.ReadInt()); SetName(dr.ReadFullString()); string secondary_name = dr.ReadFullString(); SecondaryName = secondary_name.Length == 0 ? null : secondary_name; DisplayName = dr.ReadFullString(); Description = dr.ReadFullString(); string tex = dr.ReadFullString(); SetModelName(dr.ReadFullString()); SetTextureName(tex); RenderAsComponent = dr.ReadByte() == 1; ComponentRenderOffset.X = dr.ReadFloat(); ComponentRenderOffset.Y = dr.ReadFloat(); ComponentRenderOffset.Z = dr.ReadFloat(); int attribs = dr.ReadInt(); for (int i = 0; i < attribs; i++) { string cattrib = dr.ReadFullString(); byte b = dr.ReadByte(); if (b == 0) { SharedAttributes.Add(cattrib, new IntegerTag(dr.ReadInt64())); } else if (b == 1) { SharedAttributes.Add(cattrib, new NumberTag(dr.ReadDouble())); } else if (b == 2) { SharedAttributes.Add(cattrib, new BooleanTag(dr.ReadByte() == 1)); } else { SharedAttributes.Add(cattrib, new TextTag(dr.ReadFullString())); } } int comps = dr.ReadInt(); for (int i = 0; i < comps; i++) { Components.Add(getItem(dr.ReadFullBytes())); } }
public Matrix ReadMat(DataReader reader) { double a1 = reader.ReadFloat(); double a2 = reader.ReadFloat(); double a3 = reader.ReadFloat(); double a4 = reader.ReadFloat(); double b1 = reader.ReadFloat(); double b2 = reader.ReadFloat(); double b3 = reader.ReadFloat(); double b4 = reader.ReadFloat(); double c1 = reader.ReadFloat(); double c2 = reader.ReadFloat(); double c3 = reader.ReadFloat(); double c4 = reader.ReadFloat(); double d1 = reader.ReadFloat(); double d2 = reader.ReadFloat(); double d3 = reader.ReadFloat(); double d4 = reader.ReadFloat(); return new Matrix(a1, a2, a3, a4, b1, b2, b3, b4, c1, c2, c3, c4, d1, d2, d3, d4); //return new Matrix(a1, b1, c1, d1, a2, b2, c2, d2, a3, b3, c3, d3, a4, b4, c4, d4); }
/// <summary> /// Loads a model from .VMD (Voxalia Model Data) input. /// </summary> public Model3D LoadModel(byte[] data) { if (data.Length < 3 || data[0] != 'V' || data[1] != 'M' || data[2] != 'D') { throw new Exception("Model3D: Invalid header bits."); } byte[] dat_filt = new byte[data.Length - "VMD001".Length]; Array.ConstrainedCopy(data, "VMD001".Length, dat_filt, 0, dat_filt.Length); dat_filt = FileHandler.UnGZip(dat_filt); DataStream ds = new DataStream(dat_filt); DataReader dr = new DataReader(ds); Model3D mod = new Model3D(); mod.MatrixA = ReadMat(dr); int meshCount = dr.ReadInt(); mod.Meshes = new List<Model3DMesh>(meshCount); for (int m = 0; m < meshCount; m++) { Model3DMesh mesh = new Model3DMesh(); mod.Meshes.Add(mesh); mesh.Name = dr.ReadFullString(); int vertexCount = dr.ReadInt(); mesh.Vertices = new List<Vector3>(vertexCount); for (int v = 0; v < vertexCount; v++) { double f1 = dr.ReadFloat(); double f2 = dr.ReadFloat(); double f3 = dr.ReadFloat(); mesh.Vertices.Add(new Vector3(f1, f2, f3)); } int indiceCount = dr.ReadInt() * 3; mesh.Indices = new List<int>(indiceCount); for (int i = 0; i < indiceCount; i++) { mesh.Indices.Add(dr.ReadInt()); } int tcCount = dr.ReadInt(); mesh.TexCoords = new List<Vector2>(tcCount); for (int t = 0; t < tcCount; t++) { double f1 = dr.ReadFloat(); double f2 = dr.ReadFloat(); mesh.TexCoords.Add(new Vector2(f1, f2)); } int normCount = dr.ReadInt(); mesh.Normals = new List<Vector3>(normCount); for (int n = 0; n < normCount; n++) { double f1 = dr.ReadFloat(); double f2 = dr.ReadFloat(); double f3 = dr.ReadFloat(); mesh.Normals.Add(new Vector3(f1, f2, f3)); } int boneCount = dr.ReadInt(); mesh.Bones = new List<Model3DBone>(boneCount); for (int b = 0; b < boneCount; b++) { Model3DBone bone = new Model3DBone(); mesh.Bones.Add(bone); bone.Name = dr.ReadFullString(); int weights = dr.ReadInt(); bone.IDs = new List<int>(weights); bone.Weights = new List<double>(weights); for (int w = 0; w < weights; w++) { bone.IDs.Add(dr.ReadInt()); bone.Weights.Add(dr.ReadFloat()); } bone.MatrixA = ReadMat(dr); } } mod.RootNode = ReadSingleNode(null, dr); return mod; }
public override Entity Create(Region tregion, byte[] data) { DataStream ds = new DataStream(data); DataReader dr = new DataReader(ds); GenericCharacterEntity ent = new GenericCharacterEntity(tregion); ent.SetPosition(Location.FromDoubleBytes(dr.ReadBytes(24), 0)); ent.SetOrientation(new BEPUutilities.Quaternion(dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat())); ent.SetMass(dr.ReadFloat()); ent.CBAirForce = dr.ReadFloat(); ent.CBAirSpeed = dr.ReadFloat(); ent.CBCrouchSpeed = dr.ReadFloat(); ent.CBDownStepHeight = dr.ReadFloat(); ent.CBGlueForce = dr.ReadFloat(); ent.CBHHeight = dr.ReadFloat(); ent.CBJumpSpeed = dr.ReadFloat(); ent.CBMargin = dr.ReadFloat(); ent.CBMaxSupportSlope = dr.ReadFloat(); ent.CBMaxTractionSlope = dr.ReadFloat(); ent.CBProneSpeed = dr.ReadFloat(); ent.CBRadius = dr.ReadFloat(); ent.CBSlideForce = dr.ReadFloat(); ent.CBSlideJumpSpeed = dr.ReadFloat(); ent.CBSlideSpeed = dr.ReadFloat(); ent.CBStandSpeed = dr.ReadFloat(); ent.CBStepHeight = dr.ReadFloat(); ent.CBTractionForce = dr.ReadFloat(); ent.PreRot *= Matrix4d.CreateRotationX(dr.ReadFloat() * Utilities.PI180); ent.PreRot *= Matrix4d.CreateRotationY(dr.ReadFloat() * Utilities.PI180); ent.PreRot *= Matrix4d.CreateRotationZ(dr.ReadFloat() * Utilities.PI180); ent.mod_scale = dr.ReadFloat(); ent.PreRot = Matrix4d.Scale(ent.mod_scale) * ent.PreRot; ent.color = System.Drawing.Color.FromArgb(dr.ReadInt()); byte dtx = dr.ReadByte(); ent.Visible = (dtx & 1) == 1; int solidity = (dtx & (2 | 4 | 8)); if (solidity == 2) { ent.CGroup = CollisionUtil.Solid; } else if (solidity == 4) { ent.CGroup = CollisionUtil.NonSolid; } else if (solidity == (2 | 4)) { ent.CGroup = CollisionUtil.Item; } else if (solidity == 8) { ent.CGroup = CollisionUtil.Player; } else if (solidity == (2 | 8)) { ent.CGroup = CollisionUtil.Water; } else if (solidity == (2 | 4 | 8)) { ent.CGroup = CollisionUtil.WorldSolid; } else if (solidity == 16) { ent.CGroup = CollisionUtil.Character; } ent.model = tregion.TheClient.Models.GetModel(tregion.TheClient.Network.Strings.StringForIndex(dr.ReadInt())); dr.Close(); return ent; }