// Load settings
        public void LoadSettings()
        {
            // Load in from settings.ini
            IniReader iniFile = new IniReader(System.IO.Path.GetFullPath("media//config//settings.ini"));

            // Graphics
            m_settings.WindowWidth = iniFile.ReadInteger("Graphics", "WindowWidth");
            m_settings.WindowHeight = iniFile.ReadInteger("Graphics", "WindowHeight");
            m_settings.VSync = iniFile.ReadBoolean("Graphics", "VSync");
            m_settings.FullScreen = iniFile.ReadBoolean("Graphics", "FullScreen");
            m_settings.DeferredRendering = iniFile.ReadBoolean("Graphics", "DeferredRendering");
            m_settings.Shadows = iniFile.ReadBoolean("Graphics", "Shadows");
            m_settings.Blur = iniFile.ReadBoolean("Graphics", "Blur");
            m_settings.SSAO = iniFile.ReadBoolean("Graphics", "SSAO");
            m_settings.DynamicLighting = iniFile.ReadBoolean("Graphics", "DynamicLighting");
            m_settings.MSAA = iniFile.ReadBoolean("Graphics", "MSAA");
            m_settings.InstancedParticles = iniFile.ReadBoolean("Graphics", "InstancedParticles");
            m_settings.FaceMerging = iniFile.ReadBoolean("Graphics", "FaceMerging");

            // Landscape
            float landscapeOctaves;
            float.TryParse(iniFile.ReadString("Landscape", "LandscapeOctaves"), out landscapeOctaves);
            m_settings.LandscapeOctaves = landscapeOctaves;
            float landscapePersistence;
            float.TryParse(iniFile.ReadString("Landscape", "LandscapePersistence"), out landscapePersistence);
            m_settings.LandscapePersistence = landscapePersistence;
            float landscapeScale;
            float.TryParse(iniFile.ReadString("Landscape", "LandscapeScale"), out landscapeScale);
            m_settings.LandscapeScale = landscapeScale;
            float mountainOctaves;
            float.TryParse(iniFile.ReadString("Landscape", "MountainOctaves"), out mountainOctaves);
            m_settings.MountainOctaves = mountainOctaves;
            float mountainPersistence;
            float.TryParse(iniFile.ReadString("Landscape", "MountainPersistence"), out mountainPersistence);
            m_settings.MountainPersistence = mountainPersistence;
            float mountainScale;
            float.TryParse(iniFile.ReadString("Landscape", "MountainScale"), out mountainScale);
            m_settings.MountainScale = mountainScale;
            float mountainMultiplier;
            float.TryParse(iniFile.ReadString("Landscape", "MountainMultiplier"), out mountainMultiplier);
            m_settings.MountainMultiplier = mountainMultiplier;

            // Debug
            m_settings.WireframeRendering = iniFile.ReadBoolean("Debug", "WireframeRendering");
            m_settings.DebugRendering = iniFile.ReadBoolean("Debug", "DebugRendering");
            m_settings.StepUpdating = iniFile.ReadBoolean("Debug", "StepUpdatng");
            m_settings.ShowDebugGUI = iniFile.ReadBoolean("Debug", "ShowDebugGUI");
            m_settings.GameMode = iniFile.ReadString("Debug", "GameMode");
            SetGameModeGUI();
        }
示例#2
0
        // Save settings
        public void SaveSettings()
        {
            // Write out to settings.ini file
            IniReader iniFile = new IniReader(System.IO.Path.GetFullPath("media//config//settings.ini"));

            // Graphics
            iniFile.Write("Graphics", "WindowWidth", m_settings.WindowWidth);
            iniFile.Write("Graphics", "WindowHeight", m_settings.WindowHeight);
            iniFile.Write("Graphics", "VSync", m_settings.VSync);
            iniFile.Write("Graphics", "FullScreen", m_settings.FullScreen);
            iniFile.Write("Graphics", "DeferredRendering", m_settings.DeferredRendering);
            iniFile.Write("Graphics", "Shadows", m_settings.Shadows);
            iniFile.Write("Graphics", "Blur", m_settings.Blur);
            iniFile.Write("Graphics", "SSAO", m_settings.SSAO);
            iniFile.Write("Graphics", "DynamicLighting", m_settings.DynamicLighting);
            iniFile.Write("Graphics", "MSAA", m_settings.MSAA);
            iniFile.Write("Graphics", "InstancedParticles", m_settings.InstancedParticles);
            iniFile.Write("Graphics", "FaceMerging", m_settings.FaceMerging);

            // Landscape
            iniFile.Write("Landscape", "LandscapeOctaves", m_settings.LandscapeOctaves.ToString());
            iniFile.Write("Landscape", "LandscapePersistence", m_settings.LandscapePersistence.ToString());
            iniFile.Write("Landscape", "LandscapeScale", m_settings.LandscapeScale.ToString());
            iniFile.Write("Landscape", "MountainOctaves", m_settings.MountainOctaves.ToString());
            iniFile.Write("Landscape", "MountainPersistence", m_settings.MountainPersistence.ToString());
            iniFile.Write("Landscape", "MountainScale", m_settings.MountainScale.ToString());
            iniFile.Write("Landscape", "MountainMultiplier", m_settings.MountainMultiplier.ToString());

            // Debug
            iniFile.Write("Debug", "WireframeRendering", m_settings.WireframeRendering);
            iniFile.Write("Debug", "DebugRendering", m_settings.DebugRendering);
            iniFile.Write("Debug", "StepUpdatng", m_settings.StepUpdating);
            iniFile.Write("Debug", "ShowDebugGUI", m_settings.ShowDebugGUI);
            SetGameModeSettings();
            iniFile.Write("Debug", "GameMode", m_settings.GameMode);
        }
        // Save settings
        public void SaveSettings()
        {
            // Write out to settings.ini file
            IniReader iniFile = new IniReader(System.IO.Path.GetFullPath("media//config//settings.ini"));

            // Graphics
            iniFile.Write("Graphics", "WindowWidth", m_settings.WindowWidth);
            iniFile.Write("Graphics", "WindowHeight", m_settings.WindowHeight);
            iniFile.Write("Graphics", "VSync", m_settings.VSync);
            iniFile.Write("Graphics", "FullScreen", m_settings.FullScreen);
            iniFile.Write("Graphics", "DeferredRendering", m_settings.DeferredRendering);
            iniFile.Write("Graphics", "Shadows", m_settings.Shadows);
            iniFile.Write("Graphics", "Blur", m_settings.Blur);
            iniFile.Write("Graphics", "SSAO", m_settings.SSAO);
            iniFile.Write("Graphics", "DynamicLighting", m_settings.DynamicLighting);
            iniFile.Write("Graphics", "MSAA", m_settings.MSAA);
            iniFile.Write("Graphics", "InstancedParticles", m_settings.InstancedParticles);
            iniFile.Write("Graphics", "FaceMerging", m_settings.FaceMerging);

            // Landscape
            iniFile.Write("Landscape", "LandscapeOctaves", m_settings.LandscapeOctaves.ToString());
            iniFile.Write("Landscape", "LandscapePersistence", m_settings.LandscapePersistence.ToString());
            iniFile.Write("Landscape", "LandscapeScale", m_settings.LandscapeScale.ToString());
            iniFile.Write("Landscape", "MountainOctaves", m_settings.MountainOctaves.ToString());
            iniFile.Write("Landscape", "MountainPersistence", m_settings.MountainPersistence.ToString());
            iniFile.Write("Landscape", "MountainScale", m_settings.MountainScale.ToString());
            iniFile.Write("Landscape", "MountainMultiplier", m_settings.MountainMultiplier.ToString());

            // Debug
            iniFile.Write("Debug", "WireframeRendering", m_settings.WireframeRendering);
            iniFile.Write("Debug", "DebugRendering", m_settings.DebugRendering);
            iniFile.Write("Debug", "StepUpdatng", m_settings.StepUpdating);
            iniFile.Write("Debug", "ShowDebugGUI", m_settings.ShowDebugGUI);
            SetGameModeSettings();
            iniFile.Write("Debug", "GameMode", m_settings.GameMode);
        }