示例#1
0
    VoxML LoadMarkup(VoxML v)
    {
        VoxML voxml = new VoxML();

        try {
            voxml = v;

            AssignVoxMLValues(voxml);
        }
        catch (FileNotFoundException ex) {
        }

        return voxml;
    }
示例#2
0
    VoxML LoadMarkup(string text)
    {
        VoxML voxml = new VoxML();

        try {
            voxml = VoxML.LoadFromText (text);

            AssignVoxMLValues(voxml);
        }
        catch (FileNotFoundException ex) {
        }

        return voxml;
    }
示例#3
0
    VoxML LoadMarkup(GameObject obj)
    {
        VoxML voxml = new VoxML();

        try {
            voxml = VoxML.Load (obj.name + ".xml");

            AssignVoxMLValues(voxml);
        }
        catch (FileNotFoundException ex) {
        }

        return voxml;
    }
示例#4
0
    void AssignVoxMLValues(VoxML voxml)
    {
        // assign VoxML values
        // ENTITY
        mlEntityType = voxml.Entity.Type;

        // PRED
        mlPred = voxml.Lex.Pred;
        mlTypes = new List<string>(voxml.Lex.Type.Split (new char[]{'*'}));
        mlTypeCount = mlTypes.Count;
        mlTypeSelectVisible = new List<int>(new int[]{-1});
        mlTypeSelected = new List<int>(new int[]{-1});
        mlRemoveType = new List<int>(new int[]{-1});
        for (int i = 0; i < mlTypeCount; i++) {
            mlTypeSelectVisible.Add (-1);
            mlTypeSelected.Add (-1);
            mlRemoveType.Add (-1);
        }

        // TYPE
        mlHead = voxml.Type.Head;
        mlComponents = new List<string>();
        foreach (VoxTypeComponent c in voxml.Type.Components) {
            mlComponents.Add (c.Value);
        }
        mlComponentCount = mlComponents.Count;
        mlConcavity = voxml.Type.Concavity;

        List <string> rotatSyms = new List<string>(voxml.Type.RotatSym.Split (new char[]{','}));
        mlRotatSymX = (rotatSyms.Contains("X"));
        mlRotatSymY = (rotatSyms.Contains("Y"));
        mlRotatSymZ = (rotatSyms.Contains("Z"));

        List<string> reflSyms = new List<string>(voxml.Type.ReflSym.Split (new char[]{','}));
        mlReflSymXY = (reflSyms.Contains ("XY"));
        mlReflSymXZ = (reflSyms.Contains ("XZ"));
        mlReflSymYZ = (reflSyms.Contains ("YZ"));

        mlArgs = new List<string>();
        foreach (VoxTypeArg a in voxml.Type.Args) {
            mlArgs.Add (a.Value);
        }
        mlArgCount = mlArgs.Count;

        mlSubevents = new List<string>();
        foreach (VoxTypeSubevent e in voxml.Type.Body) {
            mlSubevents.Add (e.Value);
        }
        mlSubeventCount = mlSubevents.Count;

        // HABITAT
        mlIntrHabitats = new List<string>();
        foreach (VoxHabitatIntr i in voxml.Habitat.Intrinsic) {
            mlIntrHabitats.Add (i.Name + "=" + i.Value);
        }
        mlIntrHabitatCount = mlIntrHabitats.Count;
        mlExtrHabitats = new List<string>();
        foreach (VoxHabitatExtr e in voxml.Habitat.Extrinsic) {
            mlExtrHabitats.Add (e.Name + "=" + e.Value);
        }
        mlExtrHabitatCount = mlExtrHabitats.Count;

        // AFFORD_STR
        mlAffordances = new List<string>();
        foreach (VoxAffordAffordance a in voxml.Afford_Str.Affordances) {
            mlAffordances.Add (a.Formula);
        }
        mlAffordanceCount = mlAffordances.Count;

        // EMBODIMENT
        mlScale = voxml.Embodiment.Scale;
        mlMovable = voxml.Embodiment.Movable;
    }
示例#5
0
    public void OnGUI()
    {
        if (DrawInspector) {
            inspectorPositionAdjX = inspectorPosition.x;
            inspectorPositionAdjY = inspectorPosition.y;
            if (inspectorPosition.x + inspectorWidth > Screen.width) {
                if (inspectorPosition.y > Screen.height - inspectorMargin) {
                    inspectorPositionAdjX = inspectorPosition.x - inspectorWidth;
                    inspectorPositionAdjY = inspectorPosition.y - inspectorHeight;
                    inspectorRect = new Rect (inspectorPosition.x - inspectorWidth, inspectorPosition.y - inspectorHeight, inspectorWidth, inspectorHeight);
                }
                else
                if (inspectorPosition.y + inspectorHeight > Screen.height) {
                    inspectorPositionAdjX = inspectorPosition.x - inspectorWidth;
                    inspectorRect = new Rect (inspectorPosition.x - inspectorWidth, inspectorPosition.y, inspectorWidth, Screen.height - inspectorPosition.y);
                }
                else {
                    inspectorPositionAdjX = inspectorPosition.x - inspectorWidth;
                    inspectorRect = new Rect (inspectorPosition.x - inspectorWidth, inspectorPosition.y, inspectorWidth, inspectorHeight);
                }
            }
            else
            if (inspectorPosition.y > Screen.height - inspectorMargin) {
                inspectorPositionAdjY = inspectorPosition.y - inspectorHeight;
                inspectorRect = new Rect (inspectorPosition.x, inspectorPosition.y - inspectorHeight, inspectorWidth, inspectorHeight);
            }
            else
            if (inspectorPosition.y + inspectorHeight > Screen.height) {
                inspectorRect = new Rect (inspectorPosition.x, inspectorPosition.y, inspectorWidth, Screen.height - inspectorPosition.y);
            }
            else {
                inspectorRect = new Rect (inspectorPosition.x, inspectorPosition.y, inspectorWidth, inspectorHeight);
            }

        /*#if UNITY_EDITOR || UNITY_STANDALONE
            if (File.Exists (inspectorObject.name + ".xml")) {
                if (!ObjectLoaded (inspectorObject)) {
                    loadedObject = LoadMarkup (inspectorObject);
                    markupCleared = false;
                }
            }
            else {
                if (!markupCleared) {
                    InitNewMarkup ();
                    loadedObject = new VoxML ();
                }
            }
        #endif
        #if UNITY_WEBPLAYER*/
            // Resources load here
            TextAsset markup = Resources.Load (inspectorObject.name) as TextAsset;
            if (markup != null) {
                if (!ObjectLoaded (markup.text)) {
                    loadedObject = LoadMarkup (markup.text);
                    inspectorTitle = inspectorObject.name;
                    markupCleared = false;
                }
            }
            else {
                if (!markupCleared) {
                    InitNewMarkup ();
                    loadedObject = new VoxML ();
                }
            }
        //#endif

            GUILayout.BeginArea (inspectorRect, GUI.skin.window);

            switch (mlEntityType) {
            case	VoxEntity.EntityType.Object:
                DisplayObjectMarkup ();
                break;

            case	VoxEntity.EntityType.Program:
                DisplayProgramMarkup ();
                break;

            case	VoxEntity.EntityType.Attribute:
                DisplayAttributeMarkup ();
                break;

            case	VoxEntity.EntityType.Relation:
                DisplayRelationMarkup ();
                break;

            case	VoxEntity.EntityType.Function:
                DisplayFunctionMarkup ();
                break;

            default:
                break;
            }

            GUILayout.EndArea ();

            Vector2 textDimensions = GUI.skin.label.CalcSize (new GUIContent (inspectorTitle));
            GUI.Label (new Rect (((2 * inspectorPositionAdjX + inspectorWidth) / 2) - textDimensions.x / 2, inspectorPositionAdjY, textDimensions.x, 25), inspectorObject.name);
        }
    }
    protected override void OnGUI()
    {
        /*if (DrawInspector) {
            inspectorPositionAdjX = inspectorPosition.x;
            inspectorPositionAdjY = inspectorPosition.y;
            if (inspectorPosition.x + inspectorWidth > Screen.width) {
                if (inspectorPosition.y > Screen.height - inspectorMargin) {
                    inspectorPositionAdjX = inspectorPosition.x - inspectorWidth;
                    inspectorPositionAdjY = inspectorPosition.y - inspectorHeight;
                    inspectorRect = new Rect (inspectorPosition.x - inspectorWidth, inspectorPosition.y - inspectorHeight, inspectorWidth, inspectorHeight);
                }
                else
                if (inspectorPosition.y + inspectorHeight > Screen.height) {
                    inspectorPositionAdjX = inspectorPosition.x - inspectorWidth;
                    inspectorRect = new Rect (inspectorPosition.x - inspectorWidth, inspectorPosition.y, inspectorWidth, Screen.height - inspectorPosition.y);
                }
                else {
                    inspectorPositionAdjX = inspectorPosition.x - inspectorWidth;
                    inspectorRect = new Rect (inspectorPosition.x - inspectorWidth, inspectorPosition.y, inspectorWidth, inspectorHeight);
                }
            }
            else
            if (inspectorPosition.y > Screen.height - inspectorMargin) {
                inspectorPositionAdjY = inspectorPosition.y - inspectorHeight;
                inspectorRect = new Rect (inspectorPosition.x, inspectorPosition.y - inspectorHeight, inspectorWidth, inspectorHeight);
            }
            else
            if (inspectorPosition.y + inspectorHeight > Screen.height) {
                inspectorRect = new Rect (inspectorPosition.x, inspectorPosition.y, inspectorWidth, Screen.height - inspectorPosition.y);
            }
            else {
                inspectorRect = new Rect (inspectorPosition.x, inspectorPosition.y, inspectorWidth, inspectorHeight);
            }*/

        /*#if UNITY_EDITOR || UNITY_STANDALONE
            if (File.Exists (inspectorObject.name + ".xml")) {
                if (!ObjectLoaded (inspectorObject)) {
                    loadedObject = LoadMarkup (inspectorObject);
                    markupCleared = false;
                }
            }
            else {
                if (!markupCleared) {
                    InitNewMarkup ();
                    loadedObject = new VoxML ();
                }
            }
        #endif
        #if UNITY_WEBPLAYER*/
            // Resources load here
            TextAsset markup = Resources.Load (InspectorVoxeme) as TextAsset;
            if (markup != null) {
                if (!ObjectLoaded (markup.text)) {
                    loadedObject = LoadMarkup (markup.text);
                    windowTitle = InspectorVoxeme;
                    markupCleared = false;
                }
            }
            else {
                if (!markupCleared) {
                    InitNewMarkup ();
                    loadedObject = new VoxML ();
                }
            }
        //#endif
        //}

        base.OnGUI ();
    }
示例#7
0
    // Use this for initialization
    void Start()
    {
        // load in VoxML knowledge
        TextAsset markup = Resources.Load (gameObject.name) as TextAsset;
        if (markup != null) {
            voxml = VoxML.LoadFromText (markup.text);
        }

        // populate operational voxeme structure
        PopulateOperationalVoxeme();

        // get movement blocking
        minYBound = Helper.GetObjectWorldSize(gameObject).min.y;

        // get rigging components
        rigging = gameObject.GetComponent<Rigging> ();

        targetPosition = transform.position;
        targetRotation = transform.eulerAngles;
        targetScale = transform.localScale;
    }