/// <summary>
        /// Draws the specified bitmap after scaling it to the size of the specified rectangle.
        /// </summary>
        /// <param name="bitmap">The <see cref="ID2D1Bitmap"/> to render.</param>
        /// <param name="destinationRectangle">The size and position, in device-independent pixels in the render target's coordinate space, of the area to which the bitmap is drawn; If the rectangle is specified but not well-ordered, nothing is drawn, but the render target does not enter an error state.</param>
        /// <param name="opacity">A value between 0.0f and 1.0f, inclusive, that specifies an opacity value to apply to the bitmap; this value is multiplied against the alpha values of the bitmap's contents.  The default value is 1.0f. </param>
        /// <param name="interpolationMode">The interpolation mode to use if the bitmap is scaled or rotated by the drawing operation. The default value is <see cref="F:Vortice.Direct2D1.BitmapInterpolationMode.Linear" />.  </param>
        /// <param name="sourceRectangle">The size and position, in device-independent pixels in the bitmap's coordinate space, of the area within the bitmap to be drawn; NULL to draw the entire bitmap.  </param>
        public void DrawBitmap(ID2D1Bitmap bitmap, RectangleF destinationRectangle, float opacity, BitmapInterpolationMode interpolationMode, RectangleF sourceRectangle)
        {
            RawRectF rawDestinationRectangle = destinationRectangle;
            RawRectF rawSourceRectangle      = sourceRectangle;

            DrawBitmap(bitmap, (RawRectF?)rawDestinationRectangle, opacity, interpolationMode, rawSourceRectangle);
        }
示例#2
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 public void DrawBitmap(ID2D1Bitmap bitmap, float opacity, InterpolationMode interpolationMode, in Matrix4x4 perspectiveTransform)
示例#3
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 public void DrawBitmap(ID2D1Bitmap bitmap, float opacity, InterpolationMode interpolationMode)
 {
     DrawBitmap(bitmap, null, opacity, interpolationMode, null, null);
 }
示例#4
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 public ID2D1BitmapBrush1 CreateBitmapBrush(ID2D1Bitmap bitmap)
 {
     return(CreateBitmapBrush(bitmap, null, null));
 }
示例#5
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 /// <summary>
 /// Draws the specified bitmap.
 /// </summary>
 /// <param name="bitmap">The <see cref="ID2D1Bitmap"/> to render.</param>
 public void DrawBitmap(ID2D1Bitmap bitmap)
 {
     DrawBitmap(bitmap, null, 1.0f, BitmapInterpolationMode.Linear, null);
 }
示例#6
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 public ID2D1Bitmap CreateSharedBitmap(ID2D1Bitmap bitmap, BitmapProperties?bitmapProperties)
 {
     return(CreateSharedBitmap(typeof(ID2D1Bitmap).GUID, bitmap.NativePointer, bitmapProperties));
 }
示例#7
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        /// <summary>
        /// Draws the specified bitmap after scaling it to the size of the specified rectangle.
        /// </summary>
        /// <param name="bitmap">The <see cref="ID2D1Bitmap"/> to render.</param>
        /// <param name="opacity">A value between 0.0f and 1.0f, inclusive, that specifies an opacity value to apply to the bitmap; this value is multiplied against the alpha values of the bitmap's contents.  The default value is 1.0f. </param>
        /// <param name="interpolationMode">The interpolation mode to use if the bitmap is scaled or rotated by the drawing operation. The default value is <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear" />.  </param>
        /// <param name="sourceRectangle">The size and position, in device-independent pixels in the bitmap's coordinate space, of the area within the bitmap to be drawn; NULL to draw the entire bitmap.  </param>
        public void DrawBitmap(ID2D1Bitmap bitmap, float opacity, BitmapInterpolationMode interpolationMode, RectangleF sourceRectangle)
        {
            RawRectF rawRect = sourceRectangle;

            DrawBitmap(bitmap, null, opacity, interpolationMode, rawRect);
        }
 public void DrawBitmap(ID2D1Bitmap bitmap, float opacity, InterpolationMode interpolationMode, RectF sourceRectangle, Matrix4x4 perspectiveTransformRef)
 {
     DrawBitmap(bitmap, null, opacity, interpolationMode, sourceRectangle, perspectiveTransformRef);
 }
示例#9
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 public void CopyFromBitmap(Point destinationPoint, ID2D1Bitmap sourceBitmap, Rect sourceArea)
 {
     CopyFromBitmap(destinationPoint, sourceBitmap, sourceArea);
 }
示例#10
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 public void CopyFromBitmap(Point destinationPoint, ID2D1Bitmap sourceBitmap)
 {
     CopyFromBitmap(destinationPoint, sourceBitmap, null);
 }
示例#11
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 public void CopyFromBitmap(ID2D1Bitmap sourceBitmap)
 {
     CopyFromBitmap(null, sourceBitmap, null);
 }
示例#12
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        public void CopyFromBitmap(Point destinationPoint, ID2D1Bitmap sourceBitmap, Rectangle sourceArea)
        {
            RawRect rawSourceArea = sourceArea;

            CopyFromBitmap(destinationPoint, sourceBitmap, rawSourceArea);
        }
示例#13
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 /// <summary>
 /// Draws the specified bitmap after scaling it to the size of the specified rectangle.
 /// </summary>
 /// <param name="bitmap">The <see cref="ID2D1Bitmap"/> to render.</param>
 /// <param name="opacity">A value between 0.0f and 1.0f, inclusive, that specifies an opacity value to apply to the bitmap; this value is multiplied against the alpha values of the bitmap's contents.  The default value is 1.0f. </param>
 /// <param name="interpolationMode">The interpolation mode to use if the bitmap is scaled or rotated by the drawing operation. The default value is <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear" />.  </param>
 /// <param name="sourceRectangle">The size and position, in device-independent pixels in the bitmap's coordinate space, of the area within the bitmap to be drawn; NULL to draw the entire bitmap.  </param>
 public void DrawBitmap(ID2D1Bitmap bitmap, float opacity, BitmapInterpolationMode interpolationMode, RectF sourceRectangle)
 {
     DrawBitmap(bitmap, null, opacity, interpolationMode, sourceRectangle);
 }