public void InstantiateDefaultButton() { Initialize(); _buttonGroupData = defaultButtonGroupData; _buttonGroupVisualInstance = Instantiate(_buttonGroupData.buttonGroupVisualPrefab, parentButtonGroupVisual != null ? parentButtonGroupVisual : transform); _buttonGroupVisualInstance.DefaultButtonClicked.AddListener(ContinueButtonClickedInvoker); }
/// <summary> /// Instantiate the randomly choose ButtonGroup and subscribe to its event /// </summary> public void InstantiateButtonGroup() { Initialize(); if (_buttonGroupVisualInstance != null) { Destroy(_buttonGroupVisualInstance.gameObject); } #if VOODOO_SAUCE _buttonGroupData = enableSpecialButtonGroupDatas && weightedButtonGroupDatas.Count > 0 ? weightedButtonGroupDatas.TakeOne() : defaultButtonGroupData; #else _buttonGroupData = defaultButtonGroupData; #endif _buttonGroupVisualInstance = Instantiate(_buttonGroupData.buttonGroupVisualPrefab, parentButtonGroupVisual != null ? parentButtonGroupVisual : transform); _buttonGroupVisualInstance.DefaultButtonClicked.AddListener(ContinueButtonClickedInvoker); if (destroySpecialButtonOnClick) { _buttonGroupVisualInstance.SpecialButtonClicked.AddListener(DestroyButton); } }