private static void svc_bspdecal(BitBuffer bb, TreeNode node) { node.Nodes.Add("Position: " + bb.ReadVecCoord()); node.Nodes.Add("Decal texture index: " + bb.ReadBits(9)); if (bb.ReadBool()) { node.Nodes.Add("Entity index: " + bb.ReadBits(11)); node.Nodes.Add("Model index: " + bb.ReadBits(12)); } node.Nodes.Add("Low priority: " + bb.ReadBool()); }