void Fire() { if (Physics.Raycast(ray, out hit)) { haptics.Vibrate(VibrationForce.Medium); GameObject particles = Instantiate(hitParticles, hit.point, Quaternion.identity); Destroy(particles, 0.4f); if (hit.collider.tag == "Enemy") { hit.collider.gameObject.GetComponent <EnemyBehaviours>().State = EnemyState.Dead; } if (hit.collider.tag == "score") { hit.collider.gameObject.GetComponent <EnemyDie>().Die(); } if (hit.collider.tag == "bullet") { Destroy(hit.collider.gameObject); } } GameObject trail = Instantiate(hitTrail); VolumetricLines.VolumetricLineBehavior vol = trail.GetComponent <VolumetricLines.VolumetricLineBehavior>(); vol.StartPos = barrellStart.position; vol.EndPos = barrelEnd.position; lazerShot.Play(); }
public void Initialize(Vector3 laserOrigin, Vector3 laserEnd, Color laserColor) { lightStrip = GetComponent <VolumetricLines.VolumetricLineBehavior>(); lightStrip.StartPos = laserOrigin; lightStrip.EndPos = transform.InverseTransformPoint(laserEnd); lightStrip.UpdateLineWidth(width); lightStrip.UpdateLineColor(laserColor); }
public void Initialize(Vector3 laserOrigin, Vector3 laserEnd, Color laserColor) { lightStrip = GetComponent<VolumetricLines.VolumetricLineBehavior>(); lightStrip.StartPos = laserOrigin; lightStrip.EndPos = transform.InverseTransformPoint(laserEnd); lightStrip.UpdateLineWidth(width); lightStrip.UpdateLineColor(laserColor); }
private void CreateGammaRay() { //raggio gamma GameObject raggiogamma = Instantiate(RaggioGamma); raggiogamma.GetComponent <ShowLabel>().Simulate = Simulate; VolumetricLines.VolumetricLineBehavior behavior = raggiogamma.GetComponent <VolumetricLines.VolumetricLineBehavior>(); behavior.StartPos = gameObject.transform.position; float x = -1, y = -1; if (UnityEngine.Random.Range(-20000, 20000) % 2 == 0) { x = 1; } if (UnityEngine.Random.Range(-20000, 20000) % 2 == 0) { y = 1; } behavior.EndPos = new Vector3(x, y, behavior.StartPos.z); raggiogamma.transform.position = behavior.StartPos - behavior.EndPos; raggiogamma.GetComponent <Rigidbody>().AddForce((behavior.EndPos - behavior.StartPos) * 15); Destroy(raggiogamma, 15); }
void Awake() { _lazer = GetComponentInChildren <VolumetricLines.VolumetricLineBehavior> (); _lazer.LineWidth = 0.02f; }
void Start() { vol = GetComponent <VolumetricLines.VolumetricLineBehavior>(); }
public void OnEnable() { m_Instance = target as VolumetricLineBehavior; m_fields = ExposeProperties.GetProperties(m_Instance); }
private void Start() { line = GetComponent <VolumetricLines.VolumetricLineBehavior>(); }