示例#1
0
 public override void LoadContent()
 {
     base.LoadContent();
     ingame.LoadContent();
     music.LoadContent();
     fullscreen.LoadContent();
 }
示例#2
0
        public override void LoadContent()
        {
            Ball.Instance.UnloadContent();
            Collision.Instance.UnloadContent();
            GameScreen.Instance.UnloadContent2();

            base.LoadContent();
            stages.LoadContent();
            points.LoadContent();
            wind.LoadContent();
            enemyVelo.LoadContent();
            ballRadius.LoadContent();

            veloMinus = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_green2");
            veloPlus  = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_green3");
            sizeMinus = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_blau");
            sizePlus  = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_blau2");
        }