示例#1
0
文件: Time.cs 项目: ShaDream/VoidTime
 public static void Create(TimeData data)
 {
     if (IsCreated)
     {
         return;
     }
     IsCreated = true;
     Time.data = data;
 }
示例#2
0
        public MainGameModel()
        {
            Physics = new World(new Vector2(0, 0));
            Physics.SetContactListener(new GlobalContactListner());

            map = new GameMap(new Size(100, 100), new Size(1000, 1000), Physics);

            const int border             = 3000;
            var       allowedCoordinates = new Rectangle(border,
                                                         border,
                                                         map.MapSize.Width - 2 * border,
                                                         map.MapSize.Height - 2 * border);

            player          = new Player(allowedCoordinates, new Vector2D(5000, 5000));
            GameBasicCamera = new SmoothCamera(new Size(), player);

            Controls = new Controls(GameBasicCamera);

            var axes = new HashSet <Axis>
            {
                new Axis("horizontal", Keys.D, Keys.A),
                new Axis("vertical", Keys.W, Keys.S)
            };

            Controls.AxesHandler = axes.ToDictionary(x => x.Name);
            Input.Create(Controls);

            Time = new TimeData();
            VoidTime.Time.Create(Time);

            gameTick = new Timer(16.66667F);

            var planet = new Planet {
                Position = new Vector2D(5000, 5000), DrawingPriority = 1
            };

            map.AddGameObjects(planet, player);
            gameTick.Elapsed += FrameTick;

            player.StartingBattle += StartBattle;
        }