/// <summary> /// 通过Url下载音频数据到内存流 /// </summary> /// <param name="url"></param> public Mp3NetworkStream(string url) { //需要将网络流全部读入内存中,因为网络流是不能直接查找的 HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); WebResponse response = request.GetResponse(); using (Stream stream = response.GetResponseStream()) { mp3Stream = new MemoryStream(); byte[] byteBuffer = new byte[1024]; if (stream != null) { int iReadSize = stream.Read(byteBuffer, 0, byteBuffer.Length); while (iReadSize > 0) { mp3Stream.Write(byteBuffer, 0, iReadSize); iReadSize = stream.Read(byteBuffer, 0, byteBuffer.Length); } stream.Close(); stream.Dispose(); } mp3Stream.Flush(); mp3Stream.Position = 0; id3v2Tag = Id3v2Tag.ReadTag(mp3Stream); dataStartPosition = mp3Stream.Position; var mp3Frame = Mp3Frame.LoadFromStream(mp3Stream); sampleRate = mp3Frame.SampleRate; frameLengthInBytes = mp3Frame.FrameLength; double bitRate = mp3Frame.BitRate; xingHeader = XingHeader.LoadXingHeader(mp3Frame); // If the header exists, we can skip over it when decoding the rest of the file if (xingHeader != null) { dataStartPosition = mp3Stream.Position; } mp3DataLength = mp3Stream.Length - dataStartPosition; // try for an ID3v1 tag as well mp3Stream.Position = mp3Stream.Length - 128; byte[] tag = new byte[128]; mp3Stream.Read(tag, 0, 3); if (tag[0] == 'T' && tag[1] == 'A' && tag[2] == 'G') { id3v1Tag = tag; mp3DataLength -= 128; } mp3Stream.Position = dataStartPosition; // create a temporary MP3 format before we know the real bitrate Mp3WaveFormat = new Mp3WaveFormat(sampleRate, mp3Frame.ChannelMode == ChannelMode.Mono ? 1 : 2, frameLengthInBytes, (int)bitRate); CreateTableOfContents(); tocIndex = 0; // [Bit rate in Kilobits/sec] = [Length in kbits] / [time in seconds] // = [Length in bits ] / [time in milliseconds] // Note: in audio, 1 kilobit = 1000 bits. bitRate = (mp3DataLength * 8.0 / TotalSeconds()); mp3Stream.Position = dataStartPosition; // now we know the real bitrate we can create an accurate Mp3WaveFormat = new Mp3WaveFormat(sampleRate, mp3Frame.ChannelMode == ChannelMode.Mono ? 1 : 2, frameLengthInBytes, (int)bitRate); decompressor = CreateAcmFrameDecompressor(Mp3WaveFormat); waveFormat = decompressor.OutputFormat; bytesPerSample = (decompressor.OutputFormat.BitsPerSample) / 8 * decompressor.OutputFormat.Channels; // no MP3 frames have more than 1152 samples in them // some MP3s I seem to get double decompressBuffer = new byte[1152 * bytesPerSample * 2]; } response.Close(); }