public void DrawCharacter(CharacterStatController stat, CharacterEquipementController characterEquipement) { textPlayerName.text = stat.CharacterData.CharacterName; hpGauge.DrawGauge(stat.Hp, stat.GetHPMax()); DrawWeapon(characterEquipement.GetWeapon()); //hpGauge.DrawHealthGauge(stat.Hp, stat.HpMax, stat.Scratch); }
private void DrawWeaponLevel() { CharacterEquipementController c = partyData.CharacterEquipement[indexCharacterSelection]; imageWeaponIcon.sprite = weaponDictionary.GetSpriteIcon(c.GetWeaponType()); textWeaponName.text = c.GetWeapon().WeaponName; textWeaponLevel.text = partyData.CharacterStatControllers[indexCharacterSelection].Level.ToString(); textWeaponNext.text = c.GetWeaponNextExp().ToString(); }