示例#1
0
        public CText(CText text)
        {
            _Theme       = new SThemeText();
            _ThemeLoaded = false;
            _ButtonText  = false;

            X        = text._X;
            Y        = text._Y;
            Z        = text._Z;
            Height   = text._Height;
            MaxWidth = text._MaxWidth;
            Bounds   = new SRectF(text._Bounds);
            Align    = text._Align;
            HAlign   = text._HAlign;
            Style    = text._Style;
            Fon      = text._Fon;

            Color            = new SColorF(text.Color);
            SColor           = new SColorF(text.SColor);
            Reflection       = text.Reflection;
            ReflectionSpace  = text.ReflectionSpace;
            ReflectionHeight = text.ReflectionHeight;

            Text     = text._Text;
            Selected = text.Selected;
            Visible  = text.Visible;
            Alpha    = text.Alpha;

            EditMode = text.EditMode;
        }
示例#2
0
 public PlaylistElement(PlaylistElement pe)
 {
     Cover = new CStatic(pe.Cover);
     Background = new CStatic(pe.Background);
     Text1 = new CText(pe.Text1);
     SelectSlide = new CSelectSlide(pe.SelectSlide);
     Content = pe.Content;
 }
示例#3
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 private void PrepareTiles()
 {
     _Tiles.Clear();
     for (int i = 0; i < _NumH; i++)
     {
         for (int j = 0; j < _NumW; j++)
         {
             SRectF  rect       = new SRectF(Rect.X + j * (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _TileW, _TileH, Rect.Z);
             CStatic tileStatic = new CStatic(_TextureEmptyTile, ColorEmptyTile, rect);
             CText   tileText   = new CText(rect.X + rect.W / 2, rect.Y + rect.H + _Theme.NameSpace, rect.Z, _Theme.NameHeight, rect.W, EAlignment.Center, _Theme.NameStyle, _Theme.NameFont, _Theme.NameColor, "");
             _Tiles.Add(new CTile(tileStatic, tileText, -1));
         }
     }
 }
示例#4
0
        public CLyric()
        {
            _Theme         = new SThemeLyrics();
            _ThemeLoaded   = false;
            Color          = new SColorF();
            ColorProcessed = new SColorF();

            _X     = 0f;
            _Y     = 0f;
            _Z     = 0f;
            _MaxW  = 1f;
            _H     = 1f;
            _width = 1f;
            _Notes = new List <SNote>();
            _Text  = new CText();

            _Style = ELyricStyle.Slide;
        }
示例#5
0
        public bool LoadTheme(string XmlPath, string ElementName, XPathNavigator navigator, int SkinIndex)
        {
            string item = XmlPath + "/" + ElementName;

            _ThemeLoaded = true;

            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/X", navigator, ref _X);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/Y", navigator, ref _Y);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/Z", navigator, ref _Z);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/W", navigator, ref _MaxW);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/H", navigator, ref _H);

            if (CHelper.GetValueFromXML(item + "/Color", navigator, ref _Theme.ColorName, String.Empty))
            {
                _ThemeLoaded &= CTheme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
            }
            else
            {
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/R", navigator, ref Color.R);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/G", navigator, ref Color.G);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/B", navigator, ref Color.B);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/A", navigator, ref Color.A);
            }

            if (CHelper.GetValueFromXML(item + "/SColor", navigator, ref _Theme.SColorName, String.Empty))
            {
                _ThemeLoaded &= CTheme.GetColor(_Theme.SColorName, SkinIndex, ref ColorProcessed);
            }
            else
            {
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SR", navigator, ref ColorProcessed.R);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SG", navigator, ref ColorProcessed.G);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SB", navigator, ref ColorProcessed.B);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SA", navigator, ref ColorProcessed.A);
            }

            if (_ThemeLoaded)
            {
                _Theme.Name = ElementName;
                LoadTextures();
                _Text = new CText(_X, _Y, _Z, _H, _MaxW, EAlignment.Left, EStyle.Bold, "Normal", Color, String.Empty);
            }
            return(_ThemeLoaded);
        }
示例#6
0
        public CButton()
        {
            _Theme = new SThemeButton();
            Rect   = new SRectF();
            Color  = new SColorF();
            SColor = new SColorF();

            Text     = new CText();
            Selected = false;
            Visible  = true;

            Reflection       = false;
            ReflectionSpace  = 0f;
            ReflectionHeight = 0f;

            SReflection       = false;
            SReflectionSpace  = 0f;
            SReflectionHeight = 0f;
        }
示例#7
0
        public CButton()
        {
            _Theme = new SThemeButton();
            Rect = new SRectF();
            Color = new SColorF();
            SColor = new SColorF();

            Text = new CText();
            Selected = false;
            Visible = true;

            Reflection = false;
            ReflectionSpace = 0f;
            ReflectionHeight = 0f;

            SReflection = false;
            SReflectionSpace = 0f;
            SReflectionHeight = 0f;
        }
示例#8
0
 public int AddText(CText text)
 {
     _Texts.Add(text);
     _AddInteraction(_Texts.Count - 1, EType.TText);
     return(_Texts.Count - 1);
 }
示例#9
0
 private void PrepareTiles()
 {
     _Tiles.Clear();
     for (int i = 0; i < _NumH; i++)
     {
         for (int j = 0; j < _NumW; j++)
         {
             SRectF rect = new SRectF(Rect.X + j * (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _TileW, _TileH, Rect.Z);
             CStatic tileStatic = new CStatic(_TextureEmptyTile, ColorEmptyTile, rect);
             CText tileText = new CText(rect.X + rect.W / 2, rect.Y + rect.H + _Theme.NameSpace, rect.Z, _Theme.NameHeight, rect.W, EAlignment.Center, _Theme.NameStyle, _Theme.NameFont, _Theme.NameColor, "");
             _Tiles.Add(new CTile(tileStatic, tileText, -1));
         }
     }
 }
示例#10
0
文件: CMenu.cs 项目: hessbe/Vocaluxe
 public int AddText(CText text)
 {
     _Texts.Add(text);
     AddInteraction(_Texts.Count - 1, EType.TText);
     return _Texts.Count - 1;
 }
示例#11
0
 public RectangleF GetTextBounds(CText text, float Height)
 {
     CFonts.Height = Height;
     CFonts.SetFont(text.Fon);
     CFonts.Style = text.Style;
     return new RectangleF(text.X, text.Y, CFonts.GetTextWidth(CLanguage.Translate(text.Text)), CFonts.GetTextHeight(CLanguage.Translate(text.Text)));
 }
示例#12
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 public static RectangleF GetTextBounds(CText text, float height)
 {
     Height = height;
     return new RectangleF(text.X, text.Y, GetTextWidth(CLanguage.Translate(text.Text)), GetTextHeight(CLanguage.Translate(text.Text)));
 }
示例#13
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        public override void LoadTheme()
        {
            //Vocaluxe-Logo
            CDataBase.GetCreditsRessource("Logo_voc.png", ref _TexLogo);
            
            //Little stars for logo
            CDataBase.GetCreditsRessource("PerfectNoteStar.png", ref _TexPerfectNoteStar);
            
            //brunzel
            CDataBase.GetCreditsRessource("brunzel.png", ref _TexNameBrunzel);
            
            //Darkice
            CDataBase.GetCreditsRessource("Darkice.png", ref _TexNameDarkice);
            
            //flokuep
            CDataBase.GetCreditsRessource("flokuep.png", ref _TexNameFlokuep);
            
            //bohning
            CDataBase.GetCreditsRessource("bohning.png", ref _TexNameBohning);
            
            //mesand
            CDataBase.GetCreditsRessource("mesand.png", ref _TexNameMesand);
            
            //babene03
            CDataBase.GetCreditsRessource("babene03.png", ref _TexNameBabene03);
            
            //pantero
            CDataBase.GetCreditsRessource("pantero.png", ref _TexNamePantero);
            
            //Pinky007
            CDataBase.GetCreditsRessource("Pinky007.png", ref _TexNamePinky007);
            
            //Prepare Text
            int lastY = 280;
            for (int i = 0; i < paragraphs.Count; i++)
            {
                string line = "";
                for (int e = 0; e < paragraphs[i].Length; e++)
                {
                    if (paragraphs[i][e] != null)
                    {
                        string newline = line + " " + paragraphs[i][e];
                        CText text = new CText(75, lastY, -2, 30, -1, EAlignment.Left, EStyle.Bold, "Outline", new SColorF(1, 1, 1, 1), line);
                        if (CDraw.GetTextBounds(text).Width < (CSettings.iRenderW - 220))
                        {
                            line = line + " " + paragraphs[i][e];

                            //Check if all words are used
                            if ((e + 1) == paragraphs[i].Length)
                            {
                                text.Text = line;
                                paragraphTexts.Add(text);
                                line = "";
                                lastY += 40;
                            }
                        }
                        else
                        {
                            paragraphTexts.Add(text);
                            line = " " + paragraphs[i][e];
                            lastY += 27;
                        }
                    }
                }
            }

        }
示例#14
0
 public CTile(CStatic av, CText tex, int pl)
 {
     Avatar   = av;
     Name     = tex;
     PlayerNr = pl;
 }
示例#15
0
        public CText(CText text)
        {
            _Theme = new SThemeText();
            _ThemeLoaded = false;
            _ButtonText = false;

            X = text._X;
            Y = text._Y;
            Z = text._Z;
            Height = text._Height;
            MaxWidth = text._MaxWidth;
            Bounds = new SRectF(text._Bounds);
            Align = text._Align;
            HAlign = text._HAlign;
            Style = text._Style;
            Fon = text._Fon;

            Color = new SColorF(text.Color);
            SColor = new SColorF(text.SColor);
            Reflection = text.Reflection;
            ReflectionSpace = text.ReflectionSpace;
            ReflectionHeight = text.ReflectionHeight;

            Text = text._Text;
            Selected = text.Selected;
            Visible = text.Visible;
            Alpha = text.Alpha;

            EditMode = text.EditMode;
        }
示例#16
0
        public void Draw()
        {
            if (!Visible && CSettings.GameState != EGameState.EditTheme)
            {
                return;
            }

            STexture Texture           = CTheme.GetSkinTexture(_Theme.TextureName);
            STexture TextureArrowLeft  = CTheme.GetSkinTexture(_Theme.TextureArrowLeftName);
            STexture TextureArrowRight = CTheme.GetSkinTexture(_Theme.TextureArrowRightName);

            STexture STexture           = CTheme.GetSkinTexture(_Theme.STextureName);
            STexture STextureArrowLeft  = CTheme.GetSkinTexture(_Theme.STextureArrowLeftName);
            STexture STextureArrowRight = CTheme.GetSkinTexture(_Theme.STextureArrowRightName);

            STexture HTexture = CTheme.GetSkinTexture(_Theme.HTextureName);

            if (Selected)
            {
                if (Highlighted)
                {
                    CDraw.DrawTexture(HTexture, Rect, HColor);
                }
                else
                {
                    CDraw.DrawTexture(STexture, Rect, SColor);
                }
            }
            else
            {
                CDraw.DrawTexture(Texture, Rect, Color);
            }

            if (_Selection > 0 || CSettings.GameState == EGameState.EditTheme)
            {
                if (_ArrowLeftSelected)
                {
                    CDraw.DrawTexture(STextureArrowLeft, RectArrowLeft, SColorArrow);
                }
                else
                {
                    CDraw.DrawTexture(TextureArrowLeft, RectArrowLeft, ColorArrow);
                }
            }

            if (_Selection < _ValueNames.Count - 1 || CSettings.GameState == EGameState.EditTheme)
            {
                if (_ArrowRightSelected)
                {
                    CDraw.DrawTexture(STextureArrowRight, RectArrowRight, SColorArrow);
                }
                else
                {
                    CDraw.DrawTexture(TextureArrowRight, RectArrowRight, ColorArrow);
                }
            }

            if (_NumVisible < 1 || _ValueNames.Count == 0)
            {
                return;
            }

            float x  = Rect.X + Rect.W * 0.1f;
            float dx = Rect.W * 0.8f / _NumVisible;
            //float y = Rect.Y + (Rect.H - TextH);

            int offset = _Selection - (int)_NumVisible / 2;

            if (_ValueNames.Count - _NumVisible - offset < 0)
            {
                offset = _ValueNames.Count - _NumVisible;
            }

            if (offset < 0)
            {
                offset = 0;
            }


            int numvis = _NumVisible;

            if (_ValueNames.Count < numvis)
            {
                numvis = _ValueNames.Count;
            }

            _ValueBounds.Clear();
            for (int i = 0; i < numvis; i++)
            {
                CText   Text  = new CText(0, 0, 0, TextH, MaxW, EAlignment.Center, _Theme.TextStyle, _Theme.TextFont, TextColor, _ValueNames[i + offset]);
                SColorF Alpha = new SColorF(1f, 1f, 1f, 0.35f);
                if (i + offset == _Selection)
                {
                    Text.Color = STextColor;
                    Alpha      = new SColorF(1f, 1f, 1f, 1f);
                }

                RectangleF bounds = CDraw.GetTextBounds(Text);
                Text.X = x + dx / 2f + dx * i;

                if (!WithTextures)
                {
                    Text.Y = (int)(Rect.Y + (Rect.H - bounds.Height) / 2);
                }
                else
                {
                    Text.Y = (int)(Rect.Y + (Rect.H - bounds.Height));
                }

                Text.Z = Rect.Z;
                Text.Draw();

                if (WithTextures)
                {
                    float  dh   = Text.Y - Rect.Y - Rect.H * 0.1f;
                    SRectF rect = new SRectF(Text.X - dh / 2, Rect.Y + Rect.H * 0.05f, dh, dh, Rect.Z);
                    CDraw.DrawTexture(_Textures[i + offset], rect, Alpha);
                    _ValueBounds.Add(rect);
                }
                else
                {
                    _ValueBounds.Add(new SRectF(Text.X - bounds.Width / 2f, Text.Y, bounds.Width, bounds.Height, Rect.Z));
                }
            }
        }
示例#17
0
文件: CLyric.cs 项目: hessbe/Vocaluxe
        public bool LoadTheme(string XmlPath, string ElementName, XPathNavigator navigator, int SkinIndex)
        {
            string item = XmlPath + "/" + ElementName;
            _ThemeLoaded = true;

            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/X", navigator, ref _X);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/Y", navigator, ref _Y);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/Z", navigator, ref _Z);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/W", navigator, ref _MaxW);
            _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/H", navigator, ref _H);

            if (CHelper.GetValueFromXML(item + "/Color", navigator, ref _Theme.ColorName, String.Empty))
            {
                _ThemeLoaded &= CTheme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
            }
            else
            {
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/R", navigator, ref Color.R);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/G", navigator, ref Color.G);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/B", navigator, ref Color.B);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/A", navigator, ref Color.A);
            }

            if (CHelper.GetValueFromXML(item + "/SColor", navigator, ref _Theme.SColorName, String.Empty))
            {
                _ThemeLoaded &= CTheme.GetColor(_Theme.SColorName, SkinIndex, ref ColorProcessed);
            }
            else
            {
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SR", navigator, ref ColorProcessed.R);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SG", navigator, ref ColorProcessed.G);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SB", navigator, ref ColorProcessed.B);
                _ThemeLoaded &= CHelper.TryGetFloatValueFromXML(item + "/SA", navigator, ref ColorProcessed.A);
            }

            if (_ThemeLoaded)
            {
                _Theme.Name = ElementName;
                LoadTextures();
                _Text = new CText(_X, _Y, _Z, _H, _MaxW, EAlignment.Left, EStyle.Bold, "Normal", Color, String.Empty);
            }
            return _ThemeLoaded;
        }
示例#18
0
文件: CLyric.cs 项目: hessbe/Vocaluxe
        public CLyric()
        {
            _Theme = new SThemeLyrics();
            _ThemeLoaded = false;
            Color = new SColorF();
            ColorProcessed = new SColorF();

            _X = 0f;
            _Y = 0f;
            _Z = 0f;
            _MaxW = 1f;
            _H = 1f;
            _width = 1f;
            _Notes = new List<SNote>();
            _Text = new CText();

            _Style = ELyricStyle.Slide;
        }
示例#19
0
 public RectangleF GetTextBounds(CText text)
 {
     return GetTextBounds(text, text.Height);
 }
示例#20
0
文件: CDraw.cs 项目: zhaozw/Vocaluxe
 public static RectangleF GetTextBounds(CText text)
 {
     return _Draw.GetTextBounds(text);
 }
示例#21
0
文件: CMenu.cs 项目: hessbe/Vocaluxe
        private void LoadThemeBasics(XPathNavigator navigator, int SkinIndex)
        {
            string value = String.Empty;

            // Backgrounds
            CBackground background = new CBackground();
            int i = 1;
            while (background.LoadTheme("//root/" + _ThemeName, "Background" + i.ToString(), navigator, SkinIndex))
            {
                AddBackground(background);
                background = new CBackground();
                i++;
            }

            // Statics
            CStatic stat = new CStatic();
            i = 1;
            while (stat.LoadTheme("//root/" + _ThemeName, "Static" + i.ToString(), navigator, SkinIndex))
            {
                AddStatic(stat);
                stat = new CStatic();
                i++;
            }

            // Texts
            CText text = new CText();
            i = 1;
            while (text.LoadTheme("//root/" + _ThemeName, "Text" + i.ToString(), navigator, SkinIndex))
            {
                AddText(text);
                text = new CText();
                i++;
            }
        }
示例#22
0
文件: CDraw.cs 项目: zhaozw/Vocaluxe
 public static RectangleF GetTextBounds(CText text, float Height)
 {
     return _Draw.GetTextBounds(text, Height);
 }
示例#23
0
文件: CMenu.cs 项目: hessbe/Vocaluxe
        public virtual void LoadTheme()
        {
            string file = Path.Combine(CTheme.GetThemeScreensPath(), _ThemeName + ".xml");

            XPathDocument xPathDoc = null;
            XPathNavigator navigator = null;

            bool loaded = false;
            try
            {
                xPathDoc = new XPathDocument(file);
                navigator = xPathDoc.CreateNavigator();
                loaded = true;
            }
            catch (Exception e)
            {
                loaded = false;
                if (navigator != null)
                    navigator = null;

                if (xPathDoc != null)
                    xPathDoc = null;

                CLog.LogError("Error loading theme file " + file + ": " + e.Message);
            }

            bool VersionCheck = false;
            if (loaded)
                VersionCheck = CheckVersion(_ScreenVersion, navigator);

            int SkinIndex = CTheme.GetSkinIndex();

            if (loaded && VersionCheck && SkinIndex != -1)
            {
                LoadThemeBasics(navigator, SkinIndex);

                if (_ThemeBackgrounds != null)
                {
                    for (int i = 0; i < _ThemeBackgrounds.Length; i++)
                    {
                        CBackground background = new CBackground();
                        if (background.LoadTheme("//root/" + _ThemeName, _ThemeBackgrounds[i], navigator, SkinIndex))
                        {
                            _htBackgrounds.Add(_ThemeBackgrounds[i], AddBackground(background));
                        }
                        else
                        {
                            CLog.LogError("Can't load Background \"" + _ThemeBackgrounds[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeStatics != null)
                {
                    for (int i = 0; i < _ThemeStatics.Length; i++)
                    {
                        CStatic stat = new CStatic();
                        if (stat.LoadTheme("//root/" + _ThemeName, _ThemeStatics[i], navigator, SkinIndex))
                        {
                            _htStatics.Add(_ThemeStatics[i], AddStatic(stat));
                        }
                        else
                        {
                            CLog.LogError("Can't load Static \"" + _ThemeStatics[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeTexts != null)
                {
                    for (int i = 0; i < _ThemeTexts.Length; i++)
                    {
                        CText text = new CText();
                        if (text.LoadTheme("//root/" + _ThemeName, _ThemeTexts[i], navigator, SkinIndex))
                        {
                            _htTexts.Add(_ThemeTexts[i], AddText(text));
                        }
                        else
                        {
                            CLog.LogError("Can't load Text \"" + _ThemeTexts[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeButtons != null)
                {
                    for (int i = 0; i < _ThemeButtons.Length; i++)
                    {
                        CButton button = new CButton();
                        if (button.LoadTheme("//root/" + _ThemeName, _ThemeButtons[i], navigator, SkinIndex))
                        {
                            _htButtons.Add(_ThemeButtons[i], AddButton(button));
                        }
                        else
                        {
                            CLog.LogError("Can't load Button \"" + _ThemeButtons[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeSelectSlides != null)
                {
                    for (int i = 0; i < _ThemeSelectSlides.Length; i++)
                    {
                        CSelectSlide slide = new CSelectSlide();
                        if (slide.LoadTheme("//root/" + _ThemeName, _ThemeSelectSlides[i], navigator, SkinIndex))
                        {
                            _htSelectSlides.Add(_ThemeSelectSlides[i], AddSelectSlide(slide));
                        }
                        else
                        {
                            CLog.LogError("Can't load SelectSlide \"" + _ThemeSelectSlides[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeSongMenus != null)
                {
                    for (int i = 0; i < _ThemeSongMenus.Length; i++)
                    {
                        CSongMenu sm = new CSongMenu();
                        if (sm.LoadTheme("//root/" + _ThemeName, _ThemeSongMenus[i], navigator, SkinIndex))
                        {
                            _htSongMenus.Add(_ThemeSongMenus[i], AddSongMenu(sm));
                        }
                        else
                        {
                            CLog.LogError("Can't load SongMenu \"" + _ThemeSongMenus[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeLyrics != null)
                {
                    for (int i = 0; i < _ThemeLyrics.Length; i++)
                    {
                        CLyric lyric = new CLyric();
                        if (lyric.LoadTheme("//root/" + _ThemeName, _ThemeLyrics[i], navigator, SkinIndex))
                        {
                            _htLyrics.Add(_ThemeLyrics[i], AddLyric(lyric));
                        }
                        else
                        {
                            CLog.LogError("Can't load Lyric \"" + _ThemeLyrics[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeSingNotes != null)
                {
                    for (int i = 0; i < _ThemeSingNotes.Length; i++)
                    {
                        CSingNotes notes = new CSingNotesClassic();
                        if (notes.LoadTheme("//root/" + _ThemeName, _ThemeSingNotes[i], navigator, SkinIndex))
                        {
                            _htSingNotes.Add(_ThemeSingNotes[i], AddSingNote(notes));
                        }
                        else
                        {
                            CLog.LogError("Can't load SingBar \"" + _ThemeSingNotes[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }
            }
            else
            {

            }
        }
示例#24
0
 public CTile(CStatic av, CText tex, int pl)
 {
     Avatar = av;
     Name = tex;
     PlayerNr = pl;
 }