public PreviewStarBurst(PreviewPoint point1, ElementNode selectedNode, double zoomLevel) { ZoomLevel = zoomLevel; _topLeft = PointToZoomPoint(point1); _topRight = new PreviewPoint(_topLeft); _bottomLeft = new PreviewPoint(_topLeft); _bottomRight = new PreviewPoint(_topLeft); _strings = new List <PreviewBaseShape>(); if (selectedNode != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); int stringCount = PreviewTools.GetParentNodes(selectedNode).Count(); if (stringCount >= 4) { int spokePixelCount = 0; foreach (ElementNode node in selectedNode.Children) { spokePixelCount = Math.Max(spokePixelCount, node.Children.Count()); } StringType = StringTypes.Pixel; foreach (ElementNode node in selectedNode.Children) { PreviewLine line; line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), spokePixelCount, node, ZoomLevel); line.PixelColor = Color.White; _strings.Add(line); } } } if (_strings.Count == 0) { // Just add lines, they will be layed out in Layout() StringType = StringTypes.Standard; for (int i = 0; i < 8; i++) { PreviewLine line; line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), 10, selectedNode, ZoomLevel); line.PixelColor = Color.White; line.StringType = StringTypes.Standard; _strings.Add(line); } } Layout(); }
/// <inheritdoc /> internal sealed override void Reconfigure(ElementNode node) { if (node != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(node); // is this a single node? if (children.Count == 0) { StringType = StringTypes.Standard; PixelCount = 2; _pixels[0].PixelColor = Color.White; if (node.IsLeaf) { _pixels[0].Node = node; } //Creating = true; CreateDefaultPixels = true; } else { StringType = StringTypes.Pixel; PixelCount = children.Count; // Just add the pixels, they will get layed out next int pixelNum = 0; foreach (ElementNode child in children) { { PreviewPixel pixel = _pixels[pixelNum]; pixel.Node = child; pixel.NodeId = child.Id; pixel.PixelColor = Color.White; } pixelNum++; } //Creating = true; } } else { //Creating = true; CreateDefaultPixels = true; PixelCount = 2; } if (Creating == true) { EndCreation(); } Layout(); }
public PreviewPolyLine(PreviewPoint point1, PreviewPoint point2, ElementNode selectedNode, double zoomLevel) { ZoomLevel = zoomLevel; AddPoint(PointToZoomPoint(point1)); if (selectedNode != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); // is this a single node? if (children.Count == 0) { StringType = StringTypes.Standard; PixelCount = 2; _pixels[0].PixelColor = Color.White; if (selectedNode.IsLeaf) { _pixels[0].Node = selectedNode; } Creating = true; CreateDefaultPixels = true; } else { StringType = StringTypes.Pixel; PixelCount = children.Count; // Just add the pixels, they will get layed out next int pixelNum = 0; foreach (ElementNode child in children) { { PreviewPixel pixel = _pixels[pixelNum]; pixel.Node = child; pixel.NodeId = child.Id; pixel.PixelColor = Color.White; } pixelNum++; } Creating = true; } } else { Creating = true; CreateDefaultPixels = true; PixelCount = 2; } Layout(); }
public PreviewStar(PreviewPoint point, ElementNode selectedNode) { _topLeftPoint = point; _bottomRightPoint = new PreviewPoint(point.X, point.Y); _pixelCount = 40; _pointCount = 5; _insideSize = 40; if (selectedNode != null) { //List<ElementNode> children = selectedNode.Children.ToList(); List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); // is this a single node? if (children.Count >= 20) { StringType = StringTypes.Pixel; // Just add the pixels, they will get layed out next foreach (ElementNode child in children) { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; //pixel.NodeId = child.Id; pixel.PixelColor = Color.White; } _pixelCount = children.Count; } } if (_pixels.Count == 0) { // Just add the pixels, they will get layed out next for (int lightNum = 0; lightNum < _pixelCount; lightNum++) { PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; if (selectedNode != null && selectedNode.IsLeaf) { pixel.Node = selectedNode; //pixel.NodeId = selectedNode.Id; } } } // Lay out the pixels Layout(); //DoResize += new ResizeEvent(OnResize); }
/// <inheritdoc /> internal sealed override void Reconfigure(ElementNode node) { _pixels.Clear(); if (node != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(node); // is this a single node? if (children.Count == 0) { StringType = StringTypes.Standard; // Just add the pixels, they will get layed out next for (int lightNum = 0; lightNum < _lightCount; lightNum++) { PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; if (node.IsLeaf) { pixel.Node = node; } } } else { StringType = StringTypes.Pixel; // Just add the pixels, they will get layed out next foreach (ElementNode child in children) { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; pixel.NodeId = child.Id; pixel.PixelColor = Color.White; } } } else { // Just add the pixels, they will get layed out next for (int lightNum = 0; lightNum < _lightCount; lightNum++) { //Console.WriteLine("Added: " + lightNum.ToString()); PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; } } // Lay out the pixels Layout(); }
public PreviewStar(PreviewPoint point, ElementNode selectedNode, double zoomLevel) { ZoomLevel = zoomLevel; _topLeftPoint = PointToZoomPoint(point); _bottomRightPoint = PointToZoomPoint(point); _pixelCount = 40; _pointCount = 5; _insideSize = 40; if (selectedNode != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); // is this a single node? if (children.Count >= 10) { StringType = StringTypes.Pixel; // Just add the pixels, they will get layed out next foreach (ElementNode child in children) { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; pixel.PixelColor = Color.White; } _pixelCount = children.Count; } } if (_pixels.Count == 0) { // Just add the pixels, they will get layed out next for (int lightNum = 0; lightNum < _pixelCount; lightNum++) { PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; if (selectedNode != null && selectedNode.IsLeaf) { pixel.Node = selectedNode; } } } // Lay out the pixels Layout(); }
public PreviewArch(PreviewPoint point1, ElementNode selectedNode, double zoomLevel) { ZoomLevel = zoomLevel; TopLeft = PointToZoomPoint(point1).ToPoint(); BottomRight = new PreviewPoint(_topLeft.X, _topLeft.Y).ToPoint(); int lightCount = 25; if (selectedNode != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); // is this a single node? if (children.Count >= 4) { StringType = StringTypes.Pixel; lightCount = children.Count; // Just add the pixels, they will get layed out next foreach (ElementNode child in children) { { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; pixel.PixelColor = Color.White; } } } } if (_pixels.Count == 0) { // Just add the pixels, they will get layed out next for (int lightNum = 0; lightNum < lightCount; lightNum++) { PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; if (selectedNode != null && selectedNode.IsLeaf) { pixel.Node = selectedNode; } } } // Lay out the pixels Layout(); }
/// <inheritdoc /> internal sealed override void Reconfigure(ElementNode node) { _pixels.Clear(); var lightCount = 25; if (node != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(node); // is this a single node? if (children.Count >= 4) { StringType = StringTypes.Pixel; lightCount = children.Count; // Just add the pixels, they will get laid out next foreach (ElementNode child in children) { { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; pixel.PixelColor = Color.White; } } } } if (_pixels.Count == 0) { // Just add the pixels, they will get laid out next for (int lightNum = 0; lightNum < lightCount; lightNum++) { PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; if (node != null && node.IsLeaf) { pixel.Node = node; } } } // Lay out the pixels Layout(); }
/// <inheritdoc /> internal sealed override void Reconfigure(ElementNode node) { _archPixelCount = 8; _linePixelCount = 8; _pixels.Clear(); int lightCount = _archPixelCount + _linePixelCount; if (node != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(node); // is this a single node? if (children.Count >= 8) { StringType = StringTypes.Pixel; _archPixelCount = children.Count / 2; _linePixelCount = children.Count - _archPixelCount; if (_archPixelCount + _linePixelCount > children.Count) { _archPixelCount -= 1; } else if (_archPixelCount + _linePixelCount < children.Count) { _linePixelCount -= 1; } lightCount = children.Count; // Just add the pixels, they will get layed out next foreach (ElementNode child in children) { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; pixel.PixelColor = Color.White; } } } AddPixels(node, lightCount); // Lay out the pixels Layout(); }
public PreviewRectangle(PreviewPoint point1, ElementNode selectedNode) { _topLeft = point1; _topRight = new PreviewPoint(point1); _bottomLeft = new PreviewPoint(point1); _bottomRight = new PreviewPoint(point1); _strings = new List <PreviewBaseShape>(); if (selectedNode != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); if (children.Count >= 8) { int increment = children.Count / 4; int pixelsLeft = children.Count; StringType = StringTypes.Pixel; // Just add lines, they will be layed out in Layout() for (int i = 0; i < 4; i++) { PreviewLine line; if (pixelsLeft >= increment) { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), increment, null); } else { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), pixelsLeft, null); } line.PixelColor = Color.White; _strings.Add(line); pixelsLeft -= increment; } int pixelNum = 0; foreach (PreviewPixel pixel in Pixels) { pixel.Node = children[pixelNum]; pixel.NodeId = children[pixelNum].Id; pixelNum++; } } } if (_strings.Count == 0) { // Just add lines, they will be layed out in Layout() for (int i = 0; i < 4; i++) { PreviewLine line; line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), 10, selectedNode); line.PixelColor = Color.White; _strings.Add(line); } } Layout(); //DoResize += new ResizeEvent(OnResize); }
public PreviewTriangle(PreviewPoint point1, ElementNode selectedNode, double zoomLevel) { ZoomLevel = zoomLevel; _bottomRightPoint = PointToZoomPoint(point1); _point1 = new PreviewPoint(_bottomRightPoint); _point2 = new PreviewPoint(_bottomRightPoint); _point3 = new PreviewPoint(_bottomRightPoint); _strings = new List <PreviewBaseShape>(); if (selectedNode != null) { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); if (children.Count >= 6) // { int increment = children.Count / 3; int pixelsLeft = children.Count; StringType = StringTypes.Pixel; // Just add lines, they will be layed out in Layout() for (int i = 0; i < 3; i++) { PreviewLine line; if (pixelsLeft >= increment) { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), increment, null, ZoomLevel); } else { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), pixelsLeft, null, ZoomLevel); } line.PixelColor = Color.White; _strings.Add(line); pixelsLeft -= increment; } int pixelNum = 0; foreach (PreviewPixel pixel in Pixels) { pixel.Node = children[pixelNum]; pixel.NodeId = children[pixelNum].Id; pixelNum++; } } } if (_strings.Count == 0) { // Just add lines, they will be layed out in Layout() for (int i = 0; i < 3; i++) { PreviewLine line; line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), 10, selectedNode, ZoomLevel); line.PixelColor = Color.White; _strings.Add(line); } } Layout(); }
public PreviewCane(PreviewPoint point, ElementNode selectedNode) { _topLeftPoint = point; _bottomRightPoint = new PreviewPoint(point.X, point.Y); _archLeftPoint = new PreviewPoint(point.X, point.Y); _archPixelCount = 8; _linePixelCount = 8; int lightCount = _archPixelCount + _linePixelCount; if (selectedNode != null) { //List<ElementNode> children = selectedNode.Children.ToList(); List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); // is this a single node? if (children.Count >= 8) { StringType = StringTypes.Pixel; _archPixelCount = children.Count / 2; _linePixelCount = children.Count / 2; if (_archPixelCount + _linePixelCount > children.Count) { _archPixelCount -= 1; } else if (_archPixelCount + _linePixelCount < children.Count) { _linePixelCount -= 1; } lightCount = children.Count; // Just add the pixels, they will get layed out next foreach (ElementNode child in children) { PreviewPixel pixel = AddPixel(10, 10); pixel.Node = child; //pixel.NodeId = child.Id; pixel.PixelColor = Color.White; } } } if (_pixels.Count == 0) { // Just add the pixels, they will get layed out next for (int lightNum = 0; lightNum < lightCount; lightNum++) { PreviewPixel pixel = AddPixel(10, 10); pixel.PixelColor = Color.White; if (selectedNode != null && selectedNode.IsLeaf) { pixel.Node = selectedNode; //pixel.NodeId = selectedNode.Id; } } } // Lay out the pixels Layout(); //DoResize += new ResizeEvent(OnResize); }
public PreviewRectangle(PreviewPoint point1, ElementNode selectedNode, double zoomLevel) { ZoomLevel = zoomLevel; _topLeft = PointToZoomPoint(point1); _topRight = new PreviewPoint(_topLeft); _bottomLeft = new PreviewPoint(_topLeft); _bottomRight = new PreviewPoint(_topLeft); _strings = new List <PreviewBaseShape>(); if (selectedNode != null) { List <ElementNode> parents = PreviewTools.GetParentNodes(selectedNode); // Do we have the 4 sides of the rectangle defined in our elements? if (parents.Count() == 4) { foreach (ElementNode pixelString in parents) { PreviewLine line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), pixelString.Children.Count(), pixelString, ZoomLevel); line.PixelColor = Color.White; _strings.Add(line); } } else { List <ElementNode> children = PreviewTools.GetLeafNodes(selectedNode); if (children.Count >= 8) { int increment = children.Count / 4; int pixelsLeft = children.Count; StringType = StringTypes.Pixel; // Just add lines, they will be layed out in Layout() for (int i = 0; i < 4; i++) { PreviewLine line; if (pixelsLeft >= increment) { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), increment, null, ZoomLevel); } else { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), pixelsLeft, null, ZoomLevel); } line.PixelColor = Color.White; _strings.Add(line); pixelsLeft -= increment; } int pixelNum = 0; foreach (PreviewPixel pixel in Pixels) { pixel.Node = children[pixelNum]; pixel.NodeId = children[pixelNum].Id; pixelNum++; } } } } if (_strings.Count == 0) { // Just add lines, they will be layed out in Layout() for (int i = 0; i < 4; i++) { PreviewLine line; line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), 10, selectedNode, ZoomLevel); line.PixelColor = Color.White; _strings.Add(line); } } Layout(); }
/// <inheritdoc /> internal sealed override void Reconfigure(ElementNode node) { _strings = new List <PreviewBaseShape>(); if (node != null) { List <ElementNode> parents = PreviewTools.GetParentNodes(node); // Do we have the 4 sides of the rectangle defined in our elements? if (parents.Count() == 4) { foreach (ElementNode pixelString in parents) { PreviewLine line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), pixelString.Children.Count(), pixelString, ZoomLevel); line.PixelColor = Color.White; _strings.Add(line); } } else { List <ElementNode> children = PreviewTools.GetLeafNodes(node); if (children.Count >= 8) { int increment = children.Count / 4; int pixelsLeft = children.Count; StringType = StringTypes.Pixel; // Just add lines, they will be layed out in Layout() for (int i = 0; i < 4; i++) { PreviewLine line; if (pixelsLeft >= increment) { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), increment, null, ZoomLevel); } else { line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), pixelsLeft, null, ZoomLevel); } line.PixelColor = Color.White; _strings.Add(line); pixelsLeft -= increment; } int pixelNum = 0; foreach (PreviewPixel pixel in Pixels) { pixel.Node = children[pixelNum]; pixel.NodeId = children[pixelNum].Id; pixelNum++; } } } } if (_strings.Count == 0) { // Just add lines, they will be layed out in Layout() for (int i = 0; i < 4; i++) { PreviewLine line; line = new PreviewLine(new PreviewPoint(10, 10), new PreviewPoint(20, 20), 10, node, ZoomLevel); line.PixelColor = Color.White; _strings.Add(line); } } Layout(); }