private void _DisposeAudio() { if (_audioSystem != null) { _audioSystem.Stop(); _audioSystem.Dispose(); _audioSystem = null; } }
private void _DisposeAudio() { if (_audioSystem != null) { _audioSystem.Stop(); _audioSystem.FrequencyDetected -= _audioSystem_FrequencyDetected; _audioSystem.Dispose(); _audioSystem = null; } }