protected override void OnSequenceEnded(SequenceEventArgs e) { base.OnSequenceEnded(e); // May be the result of a natural end we caused or the user forcing a stop. _StopScript(); }
private void _ProgramExecutorSequenceEnded(object sender, SequenceEventArgs e) { OnSequenceEnded(e); }
protected virtual void OnSequenceEnded(SequenceEventArgs e) { if (SequenceEnded != null) { SequenceEnded(this, e); } }
protected void context_SequenceEnded(object sender, SequenceEventArgs e) { //This is for the delayed play options if (delayOffToolStripMenuItem.Checked == false) { //MessageBox.Show("SHOWING STATUS BAR"); toolStripStatusLabel3.Visible = toolStripStatusLabel_delayPlay.Visible = true; toolStripStatusLabel_delayPlay.Text = string.Format("{0} Seconds", timerPostponePlay.Interval / 1000); } timerPlaying.Stop(); _TimingSource = null; }
private void _context_SequenceEnded(object sender, SequenceEventArgs e) { _context.Error -= _context_Error; _context.Message -= _context_Message; _context.SequenceEnded -= _context_SequenceEnded; VixenSystem.Contexts.ReleaseContext(_context); _context = null; }
protected void context_SequenceEnded(object sender, SequenceEventArgs e) { }
private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e) { DataSource.Stop(); _NextSequence(() => { _state = RunState.Stopped; _ProgramEnded(); }); OnSequenceEnded(e); }
private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e) { CurrentEffects.Reset(); OnSequenceEnded(e); OnContextEnded(EventArgs.Empty); }
protected void context_SequenceEnded(object sender, SequenceEventArgs e) { timerPlaying.Stop(); _TimingSource = null; }
private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e) { OnSequenceEnded(e); OnContextEnded(EventArgs.Empty); }
void _programExecutor_SequenceEnded(object sender, SequenceEventArgs e) { if(SequenceEnded != null) { SequenceEnded(this, e); } }
protected override void OnSequenceEnded(SequenceEventArgs e) { base.OnSequenceEnded(e); _dataSource.Stop(); }