示例#1
0
文件: _Def.cs 项目: kuviman/QGame
 public Vec2i? ClosestUnloaded(int i, int j, int maxDist)
 {
     int dist = maxDist;
     Vec2i? res = null;
     for (int x = i - maxDist; x <= i + maxDist; x++)
         for (int y = j - maxDist; y <= j + maxDist; y++) {
             int curDist = Math.Max(Math.Abs(x - i), Math.Abs(y - j));
             if (this[x, y].Texture == null && curDist < dist) {
                 dist = curDist;
                 res = new Vec2i(x, y);
             }
         }
     return res;
 }
示例#2
0
文件: _Def.cs 项目: kuviman/QGame
 Vertex[,] GetChunk(int x, int y)
 {
     Vec2i v = new Vec2i(x, y);
     if (!map.ContainsKey(v)) {
         var chunk = new Vertex[CHUNK_SIZE, CHUNK_SIZE];
         for (int i = 0; i < CHUNK_SIZE; i++)
             for (int j = 0; j < CHUNK_SIZE; j++)
                 chunk[i, j] = new Vertex();
         map[v] = chunk;
     }
     return map[v];
 }