示例#1
0
 private void SelectInHierarchy(object context)
 {
     if (context is LayerMenuContext selectContext)
     {
         LayerHandler.OnItemDoubleClicked(selectContext.Elements);
     }
 }
示例#2
0
        private void OnEnable()
        {
            titleContent = new GUIContent("Layer Manager", EditorGUIUtility.IconContent("ToggleUVOverlay").image);

            if (_layerHandler == null)
            {
                _layerHandler = new LayerHandler();
            }

            if (_searchField == null)
            {
                _searchField = new SearchField();
            }

            _treeView = new LayerTreeView(_layerHandler.TreeRoot);

            // Notify the tree That the table has changed (mainly to reset the state)
            _layerHandler.TableChanged += _treeView.TableChanged;

            // reload when the layer handler has rebuilt its tree
            _layerHandler.TreeRebuilt += _treeView.Reload;

            // notify the treeview to set selection on the new layer
            _layerHandler.LayerCreated += _treeView.LayerCreated;

            // notify the treeview to set focus on the layer where the items are assigned and to set seleiton on items
            _layerHandler.ItemsAssigned += _treeView.ItemsAssigned;

            // trigger layer updates when layer was renamed
            _treeView.LayerRenamed += _layerHandler.OnLayerRenamed;

            // select layer items / selected item when layer / item was double-clicked
            _treeView.ItemDoubleClicked += LayerHandler.OnItemDoubleClicked;

            // assign new layer when item was dropped onto a layer
            _treeView.ItemsDropped += _layerHandler.OnItemsDropped;

            // show context menu
            _treeView.ItemContextClicked += OnContextClicked;

            _searchField.downOrUpArrowKeyPressed += _treeView.SetFocusAndEnsureSelectedItem;

            ItemInspector.ItemRenamed += _treeView.OnItemRenamed;

            // repaint layer when visibility changes
            SceneVisibilityManager.visibilityChanged += OnVisibilityChanged;

            // reload when undo performed
            Undo.undoRedoPerformed += OnUndoRedoPerformed;

            // catch ToolBoxEditor item creation event to assign to the currently selected layer
            ToolboxEditor.ItemCreated += ToolBoxItemCreated;

            // will notify the TreeView if Synchronize Selection is set
            Selection.selectionChanged += SelectionChanged;

            // auto select a table to show data for
            FindTable();
        }
示例#3
0
        protected override void SetTable(TableComponent table)
        {
            if (_layerHandler == null)
            {
                _layerHandler = new LayerHandler();
            }

            _layerHandler.SetTable(table);
        }
        protected override void SetTable(TableAuthoring table)
        {
            if (_layerHandler == null)
            {
                _layerHandler = new LayerHandler();
            }

            _layerHandler.SetTable(table);
        }
示例#5
0
        private void OnEnable()
        {
            if (_layerHandler == null)
            {
                _layerHandler = new LayerHandler();
            }

            if (_searchField == null)
            {
                _searchField = new SearchField();
            }

            _treeView = new LayerTreeView(_layerHandler.TreeRoot);

            // reload when the layer handler has rebuilt its tree
            _layerHandler.TreeRebuilt += _treeView.Reload;

            // trigger layer updates when layer was renamed
            _treeView.LayerRenamed += _layerHandler.OnLayerRenamed;

            // select layer items / selected item when layer / item was double-clicked
            _treeView.ItemDoubleClicked += LayerHandler.OnItemDoubleClicked;

            // assign new layer when item was dropped onto a layer
            _treeView.ItemsDropped += _layerHandler.OnItemsDropped;

            // show context menu
            _treeView.ItemContextClicked += OnContextClicked;

            _searchField.downOrUpArrowKeyPressed += _treeView.SetFocusAndEnsureSelectedItem;

            // repaint layer when visibility changes
            SceneVisibilityManager.visibilityChanged += OnVisibilityChanged;

            // reload when undo performed
            Undo.undoRedoPerformed += OnUndoRedoPerformed;

            // trigger handler update on enable
            OnHierarchyChange();
        }