/* multiplyVector() has moved to {@link Vertex3D.multiplyMatrix()} */ /* multiplyVectorNoTranslate() has moved to {@link Vertex3D.multiplyMatrixNoTranslate()} */ public Matrix3D Multiply(Matrix3D a, Matrix3D b = null) { var product = b != null ? Matrix3D.MultiplyMatrices(a, b) : Matrix3D.MultiplyMatrices(this, a); return(Set(product._matrix)); }
public Matrix3D PreMultiply(Matrix3D a) { var product = Matrix3D.MultiplyMatrices(a, this); return(Set(product._matrix)); }