private void RemoveActiveStrategy()
        {
            if (_activeStrategy == null)
            {
                return;
            }

            var revokePerPlayer = EventMap.Instance.RevokeStrategyEvents(_activeStrategy.strategyId, Time.CurrentTurn);

            foreach (int playerId in revokePerPlayer.Keys)
            {
                if (revokePerPlayer.TryGetValue(playerId, out List <TimedEvent> events))
                {
                    Incentives incentives = new Incentives(events)
                    {
                        UserId = playerId
                    };
                    BackendWorker.GetInstance().SendReliable(incentives);
                }
            }

            EventMap.Instance.CleanupWithStrategyId(_activeStrategy.strategyId);

            _activeStrategy.Deinitialize();
            _activeStrategy = null;
        }
        internal ConflictStrategy ChangeActiveStrategy()
        {
            RemoveActiveStrategy();

            _activeStrategy = new StateStrategy(BackendWorker.GetInstance(), PlayerData.Instance);

            return(_activeStrategy);
        }