public void GameStart(PetShelter shelter) { pet = shelter.Pets[shelter.CurrentPet]; Console.ReadKey(); animation.Lights(); animation.Lights(); Console.Clear(); Console.WriteLine(); Console.WriteLine("Welcome to"); animation.Title(); Console.WriteLine("Press ENTER to create your first pet."); Console.ReadKey(); Console.Clear(); bool run = true; do { Console.WriteLine("Please name your new pet."); pet.Name = Console.ReadLine(); if (pet.Name.Length < 1) { Console.Clear(); continue; } Console.Clear(); Console.WriteLine("What species is your new pet?"); Console.WriteLine("1. Dog"); Console.WriteLine("2. Cat"); Console.WriteLine(); string speciesChoice = Console.ReadLine(); switch (speciesChoice) { case "1": pet.Species = "Dog"; run = false; break; case "2": pet.Species = "Cat"; run = false; break; default: Console.WriteLine("Please choose either a dog or cat. Press ENTER to try again."); Console.ReadKey(); Console.Clear(); break; } } while (run); Console.Clear(); Console.WriteLine("Congratulations! Your new pet " + pet.Species + ", " + pet.Name + ", is ready to go!"); Console.WriteLine("Press ENTER to go to the main menu."); Console.ReadKey(); }
public static void MainMenu(PetShelter shelter) { shelter.pet.Decay(); Console.Clear(); Console.WriteLine("Current Pet: " + shelter.pet.Name); Console.WriteLine("Shelter status: " + shelter.ShelterCleanStatus()); Console.ForegroundColor = ConsoleColor.White; Console.BackgroundColor = ConsoleColor.Black; Console.WriteLine("Shelter dirtiness: " + shelter.DirtinessLevel); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("========= MAIN MENU ========="); Console.WriteLine("1. Interact with " + shelter.pet.Name); Console.WriteLine("2. Display " + shelter.pet.Name + "'s Information"); Console.WriteLine("3. Display " + shelter.pet.Name + "'s Status"); Console.WriteLine("4. Display Information for All Pets"); Console.WriteLine("5. Interact with All Pets"); Console.WriteLine("6. Display Status of All Pets"); Console.WriteLine("7. Switch Current Pet"); Console.WriteLine("8. Create New Pet"); Console.WriteLine("9. Remove a Pet from the Shelter."); Console.WriteLine("10. Clean cages."); Console.WriteLine("0. Quit Game"); string menuSelection = Console.ReadLine(); switch (menuSelection) { case "1": if (shelter.DirtinessLevel >= 90) { Console.Clear(); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Shelter is too dirty. Can't interact with pets."); Console.WriteLine("Please clean shelter first."); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(); Console.WriteLine("Press any key to go back to main menu"); Console.ReadKey(); MainMenu(shelter); } shelter.pet.PetInteractions(shelter); break; case "2": shelter.pet.ShowInfo(); MainMenu(shelter); break; case "3": shelter.pet.ShowStatus(); MainMenu(shelter); break; case "4": shelter.AllPets(); MainMenu(shelter); break; case "5": if (shelter.DirtinessLevel >= 90) { Console.Clear(); Console.WriteLine("Shelter is too dirty. Can't interact with pets. Please clean cages first!"); Console.WriteLine(); Console.WriteLine("Press any key to go back to main menu"); Console.ReadKey(); MainMenu(shelter); } shelter.AllInteract(); MainMenu(shelter); break; case "6": Console.Clear(); shelter.AllStatus(); MainMenu(shelter); break; case "7": shelter.SwitchCurrentPet(); MainMenu(shelter); break; case "8": shelter.CreatePet(); MainMenu(shelter); break; case "9": shelter.RemovePet(); MainMenu(shelter); break; case "10": shelter.CleanCages(); MainMenu(shelter); break; case "0": Environment.Exit(0); break; default: Console.Write("Please enter a valid selection. Press ENTER to try again."); Console.ReadKey(); MainMenu(shelter); break; } }
public override void PetInteractions(PetShelter shelter) { Console.Clear(); Decay(); Console.WriteLine("What would you like to do with " + Name + "?"); Console.WriteLine("1. Oil Pet"); Console.WriteLine("2. Charge Battery"); Console.WriteLine("3. Cooldown"); Console.WriteLine("0. Go Back to Main Menu"); string interactionSelection = Console.ReadLine(); switch (interactionSelection) { case "1": Console.Clear(); Console.WriteLine("You gave " + Name + " some oil."); Console.WriteLine(Name + " is functioning properly."); OilChange(); shelter.CageDecay(); Console.WriteLine(); Console.WriteLine(Name + "'s Oil Level is now " + OilLevel); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "2": Console.Clear(); Console.WriteLine("You plugged " + Name + " in for a charge."); ChargeBattery(); Console.WriteLine(); Console.WriteLine(Name + "'s Battery Level is now: " + BatteryLevel); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "3": Console.Clear(); Console.WriteLine("You cooled off " + Name); CoolDown(); Console.WriteLine(); Console.WriteLine(Name + " is now cooled off!"); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "0": Menu.MainMenu(shelter); break; default: Console.WriteLine("Please enter a valid selection. Press ENTER to try again."); Console.ReadKey(); PetInteractions(shelter); break; } }
public override void PetInteractions(PetShelter shelter) { Console.Clear(); Decay(); Console.WriteLine("What would you like to do with " + Name + "?"); Console.WriteLine("1. Play"); Console.WriteLine("2. Feed"); Console.WriteLine("3. Sleep"); Console.WriteLine("4. Take to Bathroom"); Console.WriteLine("5. Give Water"); Console.WriteLine("0. Go Back to Main Menu"); string interactionSelection = Console.ReadLine(); switch (interactionSelection) { case "1": Console.Clear(); Console.WriteLine("You took " + Name + " out to the park!"); Console.WriteLine(Name + " had a great time!"); Play(); Console.WriteLine(); Console.WriteLine(Name + "'s Boredom is now: " + Boredom); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "2": Console.Clear(); Console.WriteLine(Name + " devoured its food!"); Feed(); Console.WriteLine(); Console.WriteLine(Name + "'s Hunger is now: " + Hunger); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "3": Console.Clear(); Console.WriteLine("Zzzzzzzzzzzzzzzzzzz. " + Name + " is taking a nap..."); Rest(); Console.WriteLine(); Console.WriteLine(Name + " is now fully rested!"); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "4": Console.Clear(); Console.WriteLine(Name + " sniffs around..."); Console.WriteLine(Name + " left a mess!"); Poop(); shelter.CageDecay(); Console.WriteLine(); Console.WriteLine(Name + " successfully relieved itself!"); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "5": Console.Clear(); Console.WriteLine(Name + " drinks some water!"); Drink(); Console.WriteLine(Name + " looks pleased!"); Console.WriteLine(); Console.WriteLine(Name + "'s thirst is now: " + Thirst); Console.WriteLine("Press ENTER to continue."); Console.ReadKey(); PetInteractions(shelter); break; case "0": Menu.MainMenu(shelter); break; default: Console.WriteLine("Please enter a valid selection. Press ENTER to try again."); Console.ReadKey(); PetInteractions(shelter); break; } }
static void MainMenu() { PetShelter myShelter = new PetShelter(); Menu graphicMenu = new Menu(); bool run = true; do { List <string> mainMenuItemsList = new List <string>() { "CREATE A PET", "QUIT" }; if (myShelter.PetsList.Count > 0) { mainMenuItemsList.Insert(mainMenuItemsList.Count - 1, "DISPLAY PETS' INFO"); mainMenuItemsList.Insert(mainMenuItemsList.Count - 1, "DISPLAY PETS' STATS"); mainMenuItemsList.Insert(mainMenuItemsList.Count - 1, "INTERACT WITH PETS"); mainMenuItemsList.Insert(mainMenuItemsList.Count - 1, "REMOVE A PET"); } myShelter.TimeEffectAll(); switch (graphicMenu.VisualMenu(mainMenuItemsList, "Main Menu")) { case 1: Console.WriteLine("\n\nPet Creation:"); myShelter.CreateNewPet(); break; case 2: if (myShelter.PetsList.Count > 0) { myShelter.DisplayAllPetsInfo(); } else { Console.WriteLine("\nSee you next time, friend."); run = false; } break; case 3: myShelter.DisplayAllPetsStats(); break; case 4: myShelter.TypeSelectionMenu(); break; case 5: myShelter.RemovePet(); break; default: Console.WriteLine("\nSee you next time, friend."); run = false; break; } } while (run); }
public abstract void PetInteractions(PetShelter shelter);